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<title>Barons of the Galaxy Forum - Bug Reporting - Updates coming in tommarow 5/15/2016 - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic105-updates-coming-in-tommarow-.aspx</link>
<description>Barons of the Galaxy Forum - Bug Reporting - Updates coming in tommarow 5/15/2016 - Messages</description>
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<pubDate>Sun, 15 May 2016 12:24:18 GMT</pubDate>
<lastBuildDate>Sun, 15 May 2016 12:24:18 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic105-updates-coming-in-tommarow-.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[This just went live. Please report if something went screwy!<br/><br/>There is also a plan to make repairs cost money so If you knock a x100 stack of variteks down to 10% and they get away they don't recover in a day for free. Might see something like that in another update<br/><br/>We really want to move onto Events this coming week, tweaks to the military and logistics will still show up but hopefully we can have a vote for a city ruler out in the new star system next week]]></description>
<pubDate>Sun, 15 May 2016 12:24:18 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic105-updates-coming-in-tommarow-.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Big list of changes. It's 1AM here but these are coming out by midday:<br/><ul><li>Tutorial money adjusted to go up with price of transports</li><li>Carriers can now load "what they can" when given the order to. Starts with the smallest units first</li><li>Repair for grouped units wasn't getting a bonus for being in a location with base or shipyard, they should now</li><li>The set amount of turns getting stuck for loop and guard orders should be fixed.</li><li>The "divide by size" mechanic for raid power was removed. Larger ground units should raid for appropriate amounts. Was a difficult and temporary mechanic. There might be a raid stat in the future. For now powerful ships can probably raid well</li><li>Units left in space without a carrier take damage every round</li><li>Bases and shipyards can now build higher level versions of the units, at a level equal to the bases level if desired. The construction time and cost go up appropriately but there is a 20% bonus on the time through a base</li><li>There is now a 20% interest charged on your "debt" if your corp fund are below zero</li><li>Construction time on all ground units has quadrupled(!) </li><li>The upgrade cost bonus on units is being removed. it costs the full amount to upgrade units (used to cost 50%) there is a bonus to construction time when building higher level units through high level bases </li><li>Many of the units combat stats have been tweaked. Smaller ships, like destroyers are cheaper but with less hit points. Hit points of tanks and suits brought down a notch. Some combat values against fighters was changed. </li><li>The combat matrix on the Guide tab of the website shows the construction turns of units as well as there hangar and cargo</li><li>Assets page altered to show size of units next to their level (x75 for example)</li></ul>]]></description>
<pubDate>Sun, 15 May 2016 01:14:11 GMT</pubDate>
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