<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Barons of the Galaxy Forum - Bug Reporting - The Alpha Test v3 reporting thread - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<description>Barons of the Galaxy Forum - Bug Reporting - The Alpha Test v3 reporting thread - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Wed, 27 Jul 2016 20:22:09 GMT</pubDate>
<lastBuildDate>Wed, 27 Jul 2016 20:22:09 GMT</lastBuildDate>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>SkyShepherd</b> wrote:<br/><blockquote>I have recently upgraded a freighter to lvl 5, only upgrading cargo, and it still at only 10k of cargo space.  This is compared to my other lvl 4 freighters with 15k of cargo space.</blockquote><br/><br/>The upgrade amount was changed weeks ago. It doesn't increase cargo by 50% per level anymore, it only goes up by 20% per level now. Your older freighters are still using the old amount, If you upgrade them they will correct themselves. We're going to be resetting the game for an Open beta in a few days though.]]></description>
<pubDate>Wed, 27 Jul 2016 20:22:09 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from SkyShepherd</title>
<description><![CDATA[I have recently upgraded a freighter to lvl 5, only upgrading cargo, and it still at only 10k of cargo space.  This is compared to my other lvl 4 freighters with 15k of cargo space.]]></description>
<pubDate>Wed, 27 Jul 2016 12:27:58 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Shooer</b> wrote:<br/><blockquote>The turn seems to be stuck on turn 5563.  It seems that it's been stuck on that turn for some time now.</blockquote><br/><br/>Its back up. Thanks for catching it. Integer variable set to small couldn't handle the big numbers of production that is happening.]]></description>
<pubDate>Sun, 17 Jul 2016 10:00:51 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Shooer</title>
<description><![CDATA[The turn seems to be stuck on turn 5563.  It seems that it's been stuck on that turn for some time now.]]></description>
<pubDate>Sun, 17 Jul 2016 07:03:45 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Doctor Dread</b> wrote:<br/><blockquote><b>Jazzek</b> wrote:<br/><blockquote>I thought you couldn't be both ruler of a city and ruler of a planet?<br/><br/><table><tr><td>5473<td><img src="http://baronsofthegalaxy.com/images/icons/assets/asset_icon_10_0.gif" border="0"><td> <td>122068354:190430958<td>Sell<td>Rulership<td> <td>+4,498<tr><td>5473<td><img src="http://baronsofthegalaxy.com/images/icons/assets/asset_icon_10_0.gif" border="0"><td> <td>122068354:190430958<td>Sell<td>Rulership<td> <td>+1,784</table><br/><br/><span style="color:rgb(204, 204, 204)">[font=]Emperor of Odegard II</span></span><br/><span style="color:rgb(204, 204, 204)">[font=]Ruler of Sno</span></span></blockquote><br/><br/>I changed it at the last minute. It doesn't show Tangoor dynasty as ruling both though when it comes to his titles. Have to check that</blockquote><br/><br/>There was a bug in the City rulership that cleared Tangoors planetary title as soon as he was re-elected for Sno on turn 5502. That should not happen anymore.<br/><br/>We'll clarify how the system is set up now:<br/><br/>At first we had it so you can only have one government title but that was changed recently. You can have one OF EACH TYPE now. You can be ruler of a city, a planet and a star system.<br/><br/> If you move your Corp HQ outside of your ruling city, you will lose that city title, if you move it off the planet you'll lose the planetary title same with system. You can lose a re-election for a city but still maintain your Planetary title, same goes for Star Lord if you lose the planet. The eligible candidate for city rulership is anyone who has a Corp HQ in that city. For planetary rulership the eligible candidates are the city rulers on the planet AND the current planetary ruler (in case he has no city title, he can still be re-elected). Everyone on the planet with industry can vote on who the planetary ruler will be based on their industry. Star lords work similar to planetary election, The candidates for Star Lord will be the current Planetary rulers AND the existing Star Lord (In case he has no planet title). Everyone with industry in the entire star system can vote for the Star Lord.  <br/><br/>Also, currently it takes 3 city rulers on a planet for a planetary election to activate. It will also take 3 established planetary rulers in a system before the star lord election will activate. This number may go up in the future.<br/><br/>Moons currently are handled exactly like any other planet in the system. This MIGHT CHANGE in the future where the cities on moons are considered to be cities on their orbiting planet. that would mean there could not be a planetary ruler for a moon. I might do a vote in the forum for that one =)]]></description>
<pubDate>Sat, 16 Jul 2016 12:32:25 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Jazzek</b> wrote:<br/><blockquote>I thought you couldn't be both ruler of a city and ruler of a planet?<br/><br/><table><tr><td>5473<td><img src="http://baronsofthegalaxy.com/images/icons/assets/asset_icon_10_0.gif" border="0"><td> <td>122068354:190430958<td>Sell<td>Rulership<td> <td>+4,498<tr><td>5473<td><img src="http://baronsofthegalaxy.com/images/icons/assets/asset_icon_10_0.gif" border="0"><td> <td>122068354:190430958<td>Sell<td>Rulership<td> <td>+1,784</table><br/><br/><span style="color:rgb(204, 204, 204)">[font=]Emperor of Odegard II</span></span><br/><span style="color:rgb(204, 204, 204)">[font=]Ruler of Sno</span></span></blockquote><br/><br/>I changed it at the last minute. It doesn't show Tangoor dynasty as ruling both though when it comes to his titles. Have to check that]]></description>
<pubDate>Sat, 16 Jul 2016 11:53:03 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[I thought you couldn't be both ruler of a city and ruler of a planet?<br/><br/><table><tr><td>5473<td><img src="http://baronsofthegalaxy.com/images/icons/assets/asset_icon_10_0.gif" border="0"><td> <td>122068354:190430958<td>Sell<td>Rulership<td> <td>+4,498<tr><td>5473<td><img src="http://baronsofthegalaxy.com/images/icons/assets/asset_icon_10_0.gif" border="0"><td> <td>122068354:190430958<td>Sell<td>Rulership<td> <td>+1,784</table><br/><br/><br/><span style="color:rgb(204, 204, 204)"><span style="font-family:"Trebuchet MS", Helvetica, sans-serif">Emperor of Odegard II</span></span><br/><span style="color:rgb(204, 204, 204)"><span style="font-family:"Trebuchet MS", Helvetica, sans-serif">Ruler of Sno</span></span>]]></description>
<pubDate>Sat, 16 Jul 2016 06:23:20 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>ChaChaCharms</b> wrote:<br/><blockquote>All city populations are now only 8 ppl. Needless to say this has dramatically affected every corps bottom line.</blockquote><br/><br/>I have a feeling this was one of the events affecting population but with the math done incorrectly. I'll figure out which one it is tonight and put the populations back]]></description>
<pubDate>Fri, 15 Jul 2016 08:35:53 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from ChaChaCharms</title>
<description><![CDATA[All city populations are now only 8 ppl. Needless to say this has dramatically affected every corps bottom line.]]></description>
<pubDate>Fri, 15 Jul 2016 05:38:15 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[When upgrading, setting a production change (from halt) and a buy/sell order on a single factory, new settings for the production change is canceled on the next turn.<br/>EDIT: retried on the same factory, the production change gets droped when launching upgrade on the same turn.<br/><i>edited by CmrdRowen on 7/12/2016</i>]]></description>
<pubDate>Tue, 12 Jul 2016 14:18:59 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[Some forums topics gets deleted while still active]]></description>
<pubDate>Mon, 04 Jul 2016 06:53:41 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[When selecting specific units to load/unload, the page tells you that you can select a maximum of 10 units. The maximum is actually 5]]></description>
<pubDate>Thu, 30 Jun 2016 18:38:53 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[Under the "more info" tab in HQ, I found some typos :<br/>- Small Applicances<br/>- Pharmacuticals<br/>- Restaraunt]]></description>
<pubDate>Thu, 30 Jun 2016 11:34:35 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from rtucken</title>
<description><![CDATA[Turns have fallen over]]></description>
<pubDate>Tue, 28 Jun 2016 15:50:38 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from rtucken</title>
<description><![CDATA[Upgrade Costs - It costs more to upgrade a battle suit from lvl 3 to lvl 4 then from lvl 4 to lvl 5]]></description>
<pubDate>Tue, 28 Jun 2016 15:33:30 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[You have never been able to add upgrading units to groups.]]></description>
<pubDate>Tue, 28 Jun 2016 15:15:10 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>SpectralFx</b> wrote:<br/><blockquote>It seems I can't create a group with my infantry stationned at mercury_4.<br/><br/>I put in a name after checking the boxes for them and click "create group", but nothing happens with no errors whatsoever.<br/><br/>It just brings me back to the assets screen with no changes.<br/><br/>Anything I might be doing wrong? Seems like a bug since it worked earlier today for some of my ground based transports.</blockquote><br/><br/>I couldn't do it either. I think maybe because they are upgrading but that shouldn't stop you unless you're carried on another unit. I think that's a bug let me look into it.]]></description>
<pubDate>Mon, 27 Jun 2016 23:13:31 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from SpectralFx</title>
<description><![CDATA[It seems I can't create a group with my infantry stationned at mercury_4.<br/><br/>I put in a name after checking the boxes for them and click "create group", but nothing happens with no errors whatsoever.<br/><br/>It just brings me back to the assets screen with no changes.<br/><br/>Anything I might be doing wrong? Seems like a bug since it worked earlier today for some of my ground based transports.]]></description>
<pubDate>Mon, 27 Jun 2016 22:45:35 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Jazzek</b> wrote:<br/><blockquote>Found a bug in the channel selection part of the communication tab; if I select the Odegard system, it displays the Odegard messages, if I select Sol, it displays the Sol messages, but if I select Any, it only shows guild messages.</blockquote><br/><br/>I think its set to not display any messages if you go that far out. You have to select a system, it's just not great at informing you =)]]></description>
<pubDate>Mon, 27 Jun 2016 21:23:16 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[Found a bug in the channel selection part of the communication tab; if I select the Odegard system, it displays the Odegard messages, if I select Sol, it displays the Sol messages, but if I select Any, it only shows guild messages.]]></description>
<pubDate>Mon, 27 Jun 2016 20:51:48 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from SpectralFx</title>
<description><![CDATA[Got something here,<br/><br/>Going on the map, at the "Milky way" screen, clicking on the sparkle (on the actual map) brings an error.<br/><br/>The link in the text on the left brings you to earth properly however.]]></description>
<pubDate>Mon, 27 Jun 2016 18:24:43 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from SpectralFx</title>
<description><![CDATA[Its just that at first glance I was confused since the HP and other values are shown as ×/max<br/><br/>I feel that "mathematically" speaking it makes no sense to express it like its currently shown... therefore counter-intuitive.<br/><br/>Of course, its not a bug per say, merely just a design decision that up to you in the end.]]></description>
<pubDate>Mon, 27 Jun 2016 09:51:14 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[I'm on the fence about which way to show current and max. I feel it's more important to know what your max is. What your current cargo or hangar isn't something I look at much at all. It used to just show your max and you would have to go to the tabs to see how much you had. Then we added the current behind it.]]></description>
<pubDate>Mon, 27 Jun 2016 08:22:38 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[oh, that was me that posted the last one. Didn't realise I wasn't logged in. Current/Max seems more standard than Max/Current]]></description>
<pubDate>Mon, 27 Jun 2016 01:23:23 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from </title>
<description><![CDATA[Current/max is how i expected to see it too. It threw me off at the start.]]></description>
<pubDate>Sun, 26 Jun 2016 23:16:36 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from SpectralFx</title>
<description><![CDATA[<b>Doctor Dread</b> wrote:<br/><blockquote> Yes. It means you have a max of 1000 and you're currently carrying 176. Sounds like a level 2 transport? As you level them up there is a multiplier that shows "how many" that unit represents. As you level them up it goes up rapidly level 1,2,3,4 is like x1,x2,x5,x8 etc. There is a chart on the website Guide &gt;&gt; Combat section that shows the base units stats. </blockquote><br/><br/>Well that is what I understood. Seems my report was not quite clear (my bad).<br/><br/>What I meant is that it showed 1000/ X, I was rather expecting to see X / 1000 instead.<br/><br/>Let me know if it makes more sense.]]></description>
<pubDate>Sun, 26 Jun 2016 22:17:29 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>SpectralFx</b> wrote:<br/><blockquote>I have a transport that shows "1000/176" while carrying 176 exotic minerals to some nearby city.<br/><br/>I assume it to be a minor typo or me not understanding properly the parameter expressed there (at the right of of a green icon with 3 boxes within).<br/><br/>I assume it to be the cargo space.</blockquote><br/>Yes. It means you have a max of 1000 and you're currently carrying 176. Sounds like a level 2 transport? As you level them up there is a multiplier that shows "how many" that unit represents. As you level them up it goes up rapidly level 1,2,3,4 is like x1,x2,x5,x8 etc. There is a chart on the website Guide &gt;&gt; Combat section that shows the base units stats.]]></description>
<pubDate>Sun, 26 Jun 2016 22:05:49 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from SpectralFx</title>
<description><![CDATA[I have a transport that shows "1000/176" while carrying 176 exotic minerals to some nearby city.<br/><br/>I assume it to be a minor typo or me not understanding properly the parameter expressed there (at the right of of a green icon with 3 boxes within).<br/><br/>I assume it to be the cargo space.]]></description>
<pubDate>Sun, 26 Jun 2016 19:14:26 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[This was posted in another forum but I am mentioning it here.<br/><br/>We're going to give everyone a ton of money, 500 million credits this morning and we're going to start setting your queue times and upgrade times to one turn every evening to accelerate the game. We only intend to run the Alpha game for another week or two before restarting into a an open Beta about the same time we're going to try to get another Kickstarter campaign started.]]></description>
<pubDate>Sun, 26 Jun 2016 09:11:42 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Jazzek</b> wrote:<br/><blockquote>Not sure if this is a bug or intended, but business & housing structures aren't in the list of purchasable products but they have a demand/volume etc.<br/>Edit: Neither are nightclubs<br/><i>edited by Jazzek on 6/26/2016</i></blockquote><br/><br/>That is as intended. The infrastructure type of products like Housing, Parks, Business structures etc. cannot be Bought or sold normally. When you produce them it automatically "sells"  to the local city they are in. No actual product is ever generated. They also aren't restricted by the Volume stat or have to split up how much they can sell in one turn with other corporations. It is very easy to oversell and drop the price into the floor with these structures if you upgrade them too high in a small city.]]></description>
<pubDate>Sun, 26 Jun 2016 09:09:31 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[Not sure if this is a bug or intended, but business & housing structures aren't in the list of purchasable products but they have a demand/volume etc.<br/>Edit: Neither are nightclubs<br/><i>edited by Jazzek on 6/26/2016</i>]]></description>
<pubDate>Sun, 26 Jun 2016 04:09:41 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[I worked out the problem... ACPs take up 100 units of space, which isn't mentioned anywhere & probably should be. Scout ship only holds 50 at the moment.]]></description>
<pubDate>Sat, 25 Jun 2016 16:32:25 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[Attempting to pick up an ACP with my scout ship, it seems to be unable to pick it up & I don't know why. There are a few ACPs there and it's set to pick 1 up if that affects anything.]]></description>
<pubDate>Fri, 24 Jun 2016 22:43:05 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[When you edit a contract, it loses the "exact price" that you had previously set]]></description>
<pubDate>Thu, 23 Jun 2016 16:39:06 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[The Ruler ship event in Odegard borked out and closed in one turn. I'm looking into it Ill get it back up]]></description>
<pubDate>Wed, 22 Jun 2016 18:37:08 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[ALPHA testing guys =)<br/>The rulership event detects a city with no ruler and launches the event. But in the situation where a city was newly formed,the event launches immediately with no Corp HQs or eligible ruler possible and then cancels itself immediately. I didn't test it that way so I didn't see this outcome. If this was already an established city with Corp HQs present it would of run normally for 100 turns. It will run against that city again in 100 turns and we should see a normal election but the event needs to be reworked.<br/><br/>The event should probably do a "Election is happening in 100 turns" as the first stage. Then do a stage 2 where it initiates the Election with the industry and Corp HQs that are there at the time, if no one is there then it fails like it did and closes. If not then allow people to vote on a ruler for the next 100 turns.<br/><br/>Re-Elections will happen once a week (1000 turns), unless for whatever reason we lose the ruler (moves his Corp HQ, Kills account etc.) the system will detect a city with no ruler and launch the process immediately.]]></description>
<pubDate>Wed, 22 Jun 2016 11:19:02 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[Yes but it's stupid to fire the event when it's fatally impossible to have a potential ruler...]]></description>
<pubDate>Wed, 22 Jun 2016 08:17:11 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Zandar</title>
<description><![CDATA[<b>CmrdRowen</b> wrote:<br/><blockquote>Election event fires right when the city spawns, fatally there's no HQ so no one eligible...</blockquote><br/><br/>It runs the election again in 100 turns]]></description>
<pubDate>Wed, 22 Jun 2016 04:28:41 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[Election event fires right when the city spawns, fatally there's no HQ so no one eligible...]]></description>
<pubDate>Wed, 22 Jun 2016 02:20:11 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Zandar</title>
<description><![CDATA[When viewing military on the viewport screen. The Top 10 area section does not properly list the stats for fleets. They show as a single ship with no power rating.]]></description>
<pubDate>Wed, 22 Jun 2016 01:55:28 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[So sorry, one typo caused that. I'm giving everyone another chunk of money, 20 million and I'm going to drop the construction queue times of whatever you have queued up later tonight. Everyone start upgrading and building big stuff =)<br/><i>edited by DrDread on 6/20/2016</i>]]></description>
<pubDate>Mon, 20 Jun 2016 19:47:36 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Yikes let me get on that. Well drop the construction que once I sort it out]]></description>
<pubDate>Mon, 20 Jun 2016 19:27:14 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[That's not just you, my military constructions were cancelled as well. Including one that was almost finished :-(]]></description>
<pubDate>Mon, 20 Jun 2016 19:02:19 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from infinity421</title>
<description><![CDATA[Decided to try out the battle system by attacking a target. On the same tiurn the attack started, any military units that were in construction were cancelled.]]></description>
<pubDate>Mon, 20 Jun 2016 18:50:30 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[I think I need to try to make a warning icon near the turn number that displays when there is an error log entry for the last turn. It's not easily apparent, even for me, when the turns are erroring out. If there is an error the turn unwinds in the database like nothing happened but there is a log of what and where the error was and on what turn.]]></description>
<pubDate>Mon, 20 Jun 2016 16:39:19 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Jazzek</title>
<description><![CDATA[selling appears to be broken. My transport has been stuck trying to sell something for a few turns now. Same number of the resource in his cargo bay every turn.<br/><br/>Edit: Only thing I did to change him was remove the loop order at the end. It still had the little green arrow on the 'sell' order, but i've gone into that order and re-checked the 'set as active' box in case it got set to inactive.<br/><i>edited by Jazzek on 6/19/2016</i><br/><i><br/></i><br/><i>New Edit: Never mind, game is stuck on turn 1763. Posted in server status thread.</i><br/><i>edited by Jazzek on 6/19/2016</i>]]></description>
<pubDate>Sun, 19 Jun 2016 20:33:09 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[Oh opps. Didn't even see the industry. As there were military facilities and it was a player I had attacked on Sol, I had assumed it was a reprisal effort.]]></description>
<pubDate>Sun, 19 Jun 2016 19:11:21 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Masdus</b> wrote:<br/><blockquote>Battles are not running</blockquote><br/><br/>Problem fixed. now you and your "Friends" can continue your unprovoked MASSACRE of FARMERS on the moon of Odegard V!]]></description>
<pubDate>Sun, 19 Jun 2016 18:36:23 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[Battles are not running]]></description>
<pubDate>Sun, 19 Jun 2016 16:32:33 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Well now that's a bug after all =) <br/><br/>Who uses .jpeg as an extention anymore really?]]></description>
<pubDate>Thu, 16 Jun 2016 08:55:08 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[<b>Doctor Dread</b> wrote:<br/><blockquote>Are you using the browse button to select a file then hitting the upload button? The only other thing it might be is that the file itself is too large like in bytes but if the image is only 100 by 70 that's unlikely</blockquote><br/><br/>Yes : "change photo" &gt; browse &gt; 100*70px 3,7 kB jpeg file &gt; upload =&gt; nothing<br/><br/>EDIT : found the issue, the extension ".jpeg" is not recognized (which is silly as I took those pics from this website durring Alpha 2, lost the original ones)<br/><i>edited by CmrdRowen on 6/16/2016</i>]]></description>
<pubDate>Thu, 16 Jun 2016 01:33:11 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Masdus</b> wrote:<br/><blockquote>Two bugs for the military overview. Uncheck All does not uncheck artillery. And cruisers are being listed as carriers.</blockquote><br/><br/>That view is all screwy apparently =)   I'll correct it]]></description>
<pubDate>Wed, 15 Jun 2016 19:55:28 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Seldon</b> wrote:<br/><blockquote>Ok, one more bug. When I am issuing orders to my transporters, if a turn ends, I am being kicked from the orders menu, to the Assets page.</blockquote><br/><br/>That's normal it just isn't telling you that when you're in the middle of doing something when the turn ends its forces the page to reload. It's  to prevent any :"confusion" in the code like editing orders for a unit that is now destroyed etc.]]></description>
<pubDate>Wed, 15 Jun 2016 19:54:27 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[Two bugs for the military overview. Uncheck All does not uncheck artillery. And cruisers are being listed as carriers.]]></description>
<pubDate>Wed, 15 Jun 2016 17:30:16 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Seldon</title>
<description><![CDATA[Ok, one more bug. When I am issuing orders to my transporters, if a turn ends, I am being kicked from the orders menu, to the Assets page.]]></description>
<pubDate>Wed, 15 Jun 2016 15:18:22 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Are you using the browse button to select a file then hitting the upload button? The only other thing it might be is that the file itself is too large like in bytes but if the image is only 100 by 70 that's unlikely]]></description>
<pubDate>Wed, 15 Jun 2016 14:13:43 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[it's not doing anything, and the avatar size is 100*70]]></description>
<pubDate>Wed, 15 Jun 2016 12:07:22 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>CmrdRowen</b> wrote:<br/><blockquote>It's impossible to upload a picture for player avatar or company logo</blockquote><br/><br/>I was able to, I mean people are doing it also. Are you using an image that's too large? Are you getting an error or is it just not doing anything after  you hit "Upload"?]]></description>
<pubDate>Wed, 15 Jun 2016 08:53:14 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[It's impossible to upload a picture for player avatar or company logo]]></description>
<pubDate>Tue, 14 Jun 2016 21:30:48 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Seldon</title>
<description><![CDATA[I'm using Chrome. Refreshing corrects the problem. I still love this game! <img src="images/smilies/smile.gif" border=0 alt="smile" />]]></description>
<pubDate>Sat, 11 Jun 2016 23:32:49 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[I see this happen on mobile phones. when you are zoomed in at all on the phone this sort of thing happens. I read about  it and there is no 100% cross browser solution short of forcing the screen to not zoom. I haven't seen this happen on PC Browsers but I think I have seem what you're describing before. DOes refreshing thepage correct itself?]]></description>
<pubDate>Sat, 11 Jun 2016 17:51:02 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Seldon</title>
<description><![CDATA[A graphical bug: when I view my planet (Mars), the mouse pointer starts acting weird. The yellow marker is not where the mouse pointer is, but way lower on the screen. Just to make it clear: the mouse pointer and the yellow square are not in sync.]]></description>
<pubDate>Sat, 11 Jun 2016 08:27:58 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[No, 10% is when you halt production entirely =)]]></description>
<pubDate>Fri, 10 Jun 2016 18:34:28 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[Is it a feature that we can't set production to 10% or just a line forgotten ?]]></description>
<pubDate>Fri, 10 Jun 2016 12:34:26 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[This should be fixed now. This was apparently a bug through all the Alpha tests unless I'm having a memory loss. I don't think I've changed the code that deploys structures since forever but it was set to deploy the structure in a "Construction Mode" and then wait for its build time, 25 turns, before activating. That was how they were originally going to work. The fact that they were producing is probably because structures in "Construction Mode" haven't been coded against t in forever also.  I have a feeling that no one noticed this problem because the structures were "Constructing" in 10 turns then correcting themselves. Anyway this shouldn't happen anymore and I'll fix the ones that are currently in limbo]]></description>
<pubDate>Wed, 08 Jun 2016 18:47:09 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Masdus</title>
<description><![CDATA[I had the same, thought it was related to the fact I was upgrading the facility.]]></description>
<pubDate>Wed, 08 Jun 2016 15:10:17 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Baston</title>
<description><![CDATA[Huu ? The chemical plant finally started to sell ressources, after 25 turns of doing nothing.]]></description>
<pubDate>Wed, 08 Jun 2016 13:46:23 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Definitely have to look into this tonight. Very strange bug as I don't think we messed with the selling aspect of structures at all.]]></description>
<pubDate>Wed, 08 Jun 2016 13:23:07 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Baston</title>
<description><![CDATA[I confirm the bug : I have a chemical plant on Uranus 3 and I can't sell the ressources using it. I'm alone on this town.<br/>I will try to sell products with the chemical plant located at my HQ, to see if the problem is remote structure, or the production building itself. I will edit as soon as I know.<br/><br/>Edit : the problem is indeed remote structure, the chemical plant located at my HQ can sell without problems.<br/><i>edited by Baston on 6/8/2016</i>]]></description>
<pubDate>Wed, 08 Jun 2016 12:20:50 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[What corporation are you? (I'm not at home and can't see the database directly) . Other players have remote structures that seem to be selling just fine. <br/><br/>The structure does have to be in a city or it cant sell to anything, you mentioned that. The only other thing I can think of is if you're trying to sell in a city where other people are selling also and you are exceeding the maximum you can sell in a single turn (the Volume of that product in that city) but even then, the sell will split between you. I would love to take a look =)]]></description>
<pubDate>Wed, 08 Jun 2016 11:02:43 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Zandar</title>
<description><![CDATA[Selling from production buildings appears to be broken. My HQ is selling just fine, but my new Metal Mine in a different city is simply accumulating resources despite being set to sell all basic metal and being in a large city.]]></description>
<pubDate>Wed, 08 Jun 2016 04:18:06 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[I have corrected it. I hope that's the biggest bug you all find in this Alpha run =)]]></description>
<pubDate>Tue, 07 Jun 2016 21:33:03 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from CmrdRowen</title>
<description><![CDATA[View screen &gt; industry tab<br/>horrible typo there : "civiian services"]]></description>
<pubDate>Tue, 07 Jun 2016 21:22:13 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic1111-the-alpha-test-v-reporting-thread.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[This is the official bug reporting thread for the Alpha Test v3. The game was just launched today 6/7/2016<br/><ul><li>Structures deployed with ACP were not able to Sell for about 25 turns then suddenly working. Apparently an old bug that was never noticed before. This has been corrected 6/8/2016</li></ul><br/><i>edited by DrDread on 6/8/2016</i>]]></description>
<pubDate>Tue, 07 Jun 2016 14:54:15 GMT</pubDate>
</item>
</channel>
</rss>
