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<title>Barons of the Galaxy Forum - General Discussion - About those dangerous fads... - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic1197-about-those-dangerous-fads.aspx</link>
<description>Barons of the Galaxy Forum - General Discussion - About those dangerous fads... - Messages</description>
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<pubDate>Mon, 22 Aug 2016 04:07:01 GMT</pubDate>
<lastBuildDate>Mon, 22 Aug 2016 04:07:01 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic1197-about-those-dangerous-fads.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[It can help the city I see that but it completely trashes predicted sales value if not accounted for - it will be great to have that info in the guide thanks!]]></description>
<pubDate>Mon, 22 Aug 2016 04:07:01 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1197-about-those-dangerous-fads.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Vulpex</b> wrote:<br/><blockquote>ok good to know :p was trying to supply high end stuff to stimulate growth, guess I was doing it wrong!</blockquote><br/><br/>Bringing the demand down so low WILL help it makes the growth faster the lower the demand average is.]]></description>
<pubDate>Sat, 20 Aug 2016 19:33:49 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1197-about-those-dangerous-fads.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[ok good to know :p was trying to supply high end stuff to stimulate growth, guess I was doing it wrong!]]></description>
<pubDate>Sat, 20 Aug 2016 17:53:04 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1197-about-those-dangerous-fads.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[The reason why the Gadgets category is rising so slowly is that when a city is under 2 million population the only thing that goes up at the normal rate are the tier 1 resources products. Everything else is at 1/10th normal. When the city population hits 2 million, 3 million and 5 million. The Components, End Products and Services demand rise at a normal rate. It's something we changed before beta so new cities have a chance to grow while corps supply them just the simple stuff.<br/><br/>This needs to be added to the guide, I'll try today.]]></description>
<pubDate>Sat, 20 Aug 2016 17:35:33 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1197-about-those-dangerous-fads.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[I'm looking at the way the dangerous fads etc affects the cities and it is something that I have to wonder about - especially the way it hits small cities which are trying to grow.<br/><br/>Here is my experience:<br/><br/>Location: <br/><br/>Western, Gulyaev V <br/><br/>Event ID - 1392<br/>Event ends - Turn 1965<br/><br/><table><tr><td>Stage: 2 - Voters have elected to BAN this dangerous fad - Ends: 1965<tr><td>As a result of this outcome every product in the Gadgets category will fall by 100 and the population of planet Gulyaev V will increase 1% over the next 100 turns.<br/></table><br/><br/>Ok so far so good. <br/><br/>But here is the problem.<br/><br/>We are in turn 3074 (over 1000 turns since the fad ended) demand for gadgets which have never been sold in Gulyaev (e.g. cellphones) is now at 12.8 % - I also checked after 500 turns, demand at that point was at 7.8 %. <br/><br/>At this rate I expect it will take something between 3000-5000 turns for a new city to recover from one of these fads.<br/><br/>If this is working as intended - fine, but it does seem a bit harsh when trying to setup an economy in new systems.<br/><i>edited by Vulpex on 8/20/2016</i>]]></description>
<pubDate>Sat, 20 Aug 2016 17:02:15 GMT</pubDate>
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