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<title>Barons of the Galaxy Forum - Bug Reporting - Cost of structures which are not under production - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic1229-cost-of-structures-which-are-not-under-production.aspx</link>
<description>Barons of the Galaxy Forum - Bug Reporting - Cost of structures which are not under production - Messages</description>
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<pubDate>Sat, 10 Sep 2016 20:06:36 GMT</pubDate>
<lastBuildDate>Sat, 10 Sep 2016 20:06:36 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic1229-cost-of-structures-which-are-not-under-production.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Vulpex</b> wrote:<br/><blockquote>Ok - not a bug as in the code is doing what it is supposed to - but it is a bug in so far as it is an odd behaviour.<br/><br/>If I have a structure which is not producing anything because I do not have materials for it - my cost is 0 <br/>If however I take the same structure and set it to actually halt production - I pay 10% of base production costs...<br/><br/>Should it not be 0 in both cases?</blockquote><br/><br/>Well, that's a good find =)  I'll look at it]]></description>
<pubDate>Sat, 10 Sep 2016 20:06:36 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1229-cost-of-structures-which-are-not-under-production.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[Ok - not a bug as in the code is doing what it is supposed to - but it is a bug in so far as it is an odd behaviour.<br/><br/>If I have a structure which is not producing anything because I do not have materials for it - my cost is 0 <br/>If however I take the same structure and set it to actually halt production - I pay 10% of base production costs...<br/><br/>Should it not be 0 in both cases?]]></description>
<pubDate>Sat, 10 Sep 2016 17:40:55 GMT</pubDate>
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