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<title>Barons of the Galaxy Forum - Development Log - Back from Vacation! Did Some bug fixes anyway! - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic1240-back-from-vacation-did-some-bug-fixes-anyway.aspx</link>
<description>Barons of the Galaxy Forum - Development Log - Back from Vacation! Did Some bug fixes anyway! - Messages</description>
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<pubDate>Sun, 18 Sep 2016 18:01:53 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1240-back-from-vacation-did-some-bug-fixes-anyway.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Back from 3 days at Disneyland with the family, now I'm ready for a vacation!....<br/><br/><br/><ul><li>Added commas to the credit amounts for contracts</li><li>Changed Corporation search to default by city and have a useful search feature</li><li>When you didn't have enough components to run your factory it was charging you zero to run it, It should be your halted production cost now</li><li>Hopefully fixed a bug where salvaging or destroying a structure wouldn't recalculate the overcrowding percentage at the location.</li><li>You may see a "Game Turn is changing" screen now if you try to access a page while the turn is flipping.</li><li>Fixed a major bug with artifacts that allowed you to switch to a high level artifact and get if for the low level artifact production cost.</li><li>Related to artifact bug - All research facilities were being considered as "Halted Production" no matter what. That ahs been fixed and you should see a bump in your cost for those doing artifacts. </li><li>Also, when switching artifact types there is a turn delay before production will continue now. </li></ul>Going to work on A distribution Center structure and saving off Order Lists this coming week]]></description>
<pubDate>Sun, 18 Sep 2016 18:01:53 GMT</pubDate>
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