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<title>Barons of the Galaxy Forum - Feature Requests - Downgrade Structure or reduced capacity - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<description>Barons of the Galaxy Forum - Feature Requests - Downgrade Structure or reduced capacity - Messages</description>
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<pubDate>Wed, 14 Dec 2016 18:34:39 GMT</pubDate>
<lastBuildDate>Wed, 14 Dec 2016 18:34:39 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<title>Message from ChaChaCharms</title>
<description><![CDATA[Yes the cost goes down, but my structural capacity remains the same, basically I want to employ lean practices whiles maximizing my research]]></description>
<pubDate>Wed, 14 Dec 2016 18:34:39 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>ChaChaCharms</b> wrote:<br/><blockquote>Has there been any movement on this front? I don't want to destroy my lvl 8 structures, but would rather drop them to lvl 4 or 5 instead of manipulating their productivity...</blockquote><br/><br/><br/>... It's on the to do list I promise you =)<br/><br/>I have to get all the mysterious artifacts at least functioning and its a slog. They are the last feature to put in at a minimum level before I can spend time on refining things.<br/><br/><br/>Also, Isn't it currently the same thing as a lower level structure? If you set it to 50% production the cost doesn't go to 50% a well?]]></description>
<pubDate>Wed, 14 Dec 2016 14:38:31 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<title>Message from ChaChaCharms</title>
<description><![CDATA[Has there been any movement on this front? I don't want to destroy my lvl 8 structures, but would rather drop them to lvl 4 or 5 instead of manipulating their productivity...]]></description>
<pubDate>Wed, 14 Dec 2016 08:49:19 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[This sounds familiar - yes pretty please <img src="images/smilies/wink.gif" border=0 alt="wink" /> Would love this. Far too easy to overbuild, or to have requirements be a bit different once neighbours come to settle in.]]></description>
<pubDate>Sun, 25 Sep 2016 12:00:57 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Vagabond820</b> wrote:<br/><blockquote>Can we get a feature that allows you to return a building to an earlier level of maintenance/production or a way to reduce the operating cost by reducing the production rate?<br/><br/>Downgrade: return a lvl3 structure to a lvl2 structure.<br/>Reduce Capacity: building maintenance per turn = base rate (level dependent) 20% + production rate 80%.  As an example, a level 2 building may cost 500 per turn (full rate) and a lvl3 1500 per turn (full rate), but a lvl3 producing at a lvl2 rate would cost 700 per turn.</blockquote><br/><br/>That idea is on the to do list. You probably will get some money back on the downgrade.]]></description>
<pubDate>Sun, 25 Sep 2016 11:54:03 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic1251-downgrade-structure-or-reduced-capacity.aspx</link>
<title>Message from Vagabond820</title>
<description><![CDATA[Can we get a feature that allows you to return a building to an earlier level of maintenance/production or a way to reduce the operating cost by reducing the production rate?<br/><br/>Downgrade: return a lvl3 structure to a lvl2 structure.<br/>Reduce Capacity: building maintenance per turn = base rate (level dependent) 20% + production rate 80%.  As an example, a level 2 building may cost 500 per turn (full rate) and a lvl3 1500 per turn (full rate), but a lvl3 producing at a lvl2 rate would cost 700 per turn.]]></description>
<pubDate>Sun, 25 Sep 2016 11:19:05 GMT</pubDate>
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