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<title>Barons of the Galaxy Forum - General Discussion - Salvage Hurts the Game? - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<description>Barons of the Galaxy Forum - General Discussion - Salvage Hurts the Game? - Messages</description>
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<pubDate>Tue, 21 Feb 2017 20:27:03 GMT</pubDate>
<lastBuildDate>Tue, 21 Feb 2017 20:27:03 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from ArcherBullseye</title>
<description><![CDATA[Excellent!]]></description>
<pubDate>Tue, 21 Feb 2017 20:27:03 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>ArcherBullseye</b> wrote:<br/><blockquote>I think maybe just lowering the % of return for salvage would discourage its use to only extreme use cases.  Like 10%-25% of the planet demand... ?</blockquote><br/><br/>Salvage just got lowered to 25% today]]></description>
<pubDate>Mon, 20 Feb 2017 14:37:27 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from ArcherBullseye</title>
<description><![CDATA[I think maybe just lowering the % of return for salvage would discourage its use to only extreme use cases.  Like 10%-25% of the planet demand... ?]]></description>
<pubDate>Mon, 20 Feb 2017 08:56:13 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from Orexis</title>
<description><![CDATA[<b>Doctor Dread</b> wrote:<br/><blockquote><b>Orexis</b> wrote:<br/><blockquote>Agree, Perhaps salvaging should affect demand at twice the rate selling does. You lose a lot of potential money salvaging lots, but at least you can help the city grow this way. Think of it as a gift to the people, you make half as much income, but the people get a lot of half priced stuff, which is great especially if they've also been paying the normal sky high demand rates for food, water, clothing, etc.</blockquote><br/><br/>If I wasn't focusing on UI I would incorporate selling "stacks" via contract. You may not have a use for 100k pork piled up by someone else might take the stack as is. No delivery just change the owner for money</blockquote><br/><br/>Unfortunately I don't think anyone would bother with this rather than just salvaging over and over millions of units of a product at 1000 demand.]]></description>
<pubDate>Sun, 19 Feb 2017 12:53:58 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Orexis</b> wrote:<br/><blockquote>Agree, Perhaps salvaging should affect demand at twice the rate selling does. You lose a lot of potential money salvaging lots, but at least you can help the city grow this way. Think of it as a gift to the people, you make half as much income, but the people get a lot of half priced stuff, which is great especially if they've also been paying the normal sky high demand rates for food, water, clothing, etc.</blockquote><br/><br/>If I wasn't focusing on UI I would incorporate selling "stacks" via contract. You may not have a use for 100k pork piled up by someone else might take the stack as is. No delivery just change the owner for money]]></description>
<pubDate>Sun, 19 Feb 2017 10:22:18 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from Orexis</title>
<description><![CDATA[Agree, Perhaps salvaging should affect demand at twice the rate selling does. You lose a lot of potential money salvaging lots, but at least you can help the city grow this way. Think of it as a gift to the people, you make half as much income, but the people get a lot of half priced stuff, which is great especially if they've also been paying the normal sky high demand rates for food, water, clothing, etc.]]></description>
<pubDate>Sat, 18 Feb 2017 11:59:39 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from BaronOfThGalaxy</title>
<description><![CDATA[you can donate them to terran federation to increase the planet security lol]]></description>
<pubDate>Fri, 17 Feb 2017 11:52:54 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[To be honest I don't like the salvage option too much because it doesn't affect demand. It might need to be less than 50% return or it actually affect demand on whole planet. not sure]]></description>
<pubDate>Thu, 16 Feb 2017 20:46:45 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2396-salvage-hurts-the-game.aspx</link>
<title>Message from ArcherBullseye</title>
<description><![CDATA[Something just seems wrong with the way that salvage is built into the game currently.  Why would anyone take the time to contract/transport raw materials to other players for $100-200/per if they can instantly salvage them for $200-300?  (P.S. Dont do this, send them all to Buenos Aires) XD<br/><br/>I understand this could be higher due to current state of the game, but I am wondering if there is a better way to do this.<br/><br/>Thanks for reading,<br/>Archer Bullseye]]></description>
<pubDate>Thu, 16 Feb 2017 19:47:31 GMT</pubDate>
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