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<title>Barons of the Galaxy Forum - Feature Requests - New unit Order - Repair - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2453-new-unit-order--repair.aspx</link>
<description>Barons of the Galaxy Forum - Feature Requests - New unit Order - Repair - Messages</description>
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<pubDate>Thu, 06 Apr 2017 18:55:52 GMT</pubDate>
<lastBuildDate>Thu, 06 Apr 2017 18:55:52 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic2453-new-unit-order--repair.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[<b>Vulpex</b> wrote:<br/><blockquote>ok so I was playing around with the guard order ...<br/><br/>I can set a unit to guard a location until it suffers a certain percentage damage - say 50%<br/><br/>I do this as an order so fine so great. But I don't want it just to stop guarding at that point, I would love for it to disengage and head back for repairs. The repair command wouldn't necessarily impact the repair speed of the unit but it would simply keep the unit static until repairs are completed to the required level (in increments of 10%) so you could have orders such as these:<br/><br/>Order 1 - Move to location that needs guarding<br/>Order 2 - Guard until you take 50% damage<br/>Order 3 - Move to secure base<br/>Order 4 - Repair till 100%<br/>Order 5 - Loop back to order 1<br/><br/>See what I did there?</blockquote><br/>I might be able to add something to the existing "Wait" order, like a checkbox, instead of number of turns it would be Full repair. Or even better, you can set what repair level you want to be at before moving on. I need to do a wait until Turn # also, instead of waiting a certain number of turns. like Wait until turn 1500 <br/><br/>Back burner feature for now =)]]></description>
<pubDate>Thu, 06 Apr 2017 18:55:52 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2453-new-unit-order--repair.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[ok so I was playing around with the guard order ...<br/><br/>I can set a unit to guard a location until it suffers a certain percentage damage - say 50%<br/><br/>I do this as an order so fine so great. But I don't want it just to stop guarding at that point, I would love for it to disengage and head back for repairs. The repair command wouldn't necessarily impact the repair speed of the unit but it would simply keep the unit static until repairs are completed to the required level (in increments of 10%) so you could have orders such as these:<br/><br/>Order 1 - Move to location that needs guarding<br/>Order 2 - Guard until you take 50% damage<br/>Order 3 - Move to secure base<br/>Order 4 - Repair till 100%<br/>Order 5 - Loop back to order 1<br/><br/>See what I did there?]]></description>
<pubDate>Thu, 06 Apr 2017 16:07:07 GMT</pubDate>
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