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<title>Barons of the Galaxy Forum - Bug Reporting - Serious bug regarding end products production. - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<description>Barons of the Galaxy Forum - Bug Reporting - Serious bug regarding end products production. - Messages</description>
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<pubDate>Tue, 16 May 2017 13:19:34 GMT</pubDate>
<lastBuildDate>Tue, 16 May 2017 13:19:34 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[I'm planning to make this fix tonight if its as simple as I hope it is to fix. <br/><br/>I'm also planning to push a couple of other boosts tonight. I'm probably going to make CorpHq bonus for nearby industry Local/Planet/System increase by a lot, probably go to from +25/+20/+15   to +50/+40/+25. That will make bring down the lowest viable demand % you can be profitable at for everyone, but skew it towards making it a little easier for low level players. Currently at +25 +10 for one level in your product it+35 and it bring the price of running the structure to about 750 a turn for 10qty of product which makes it break even if sold at demand of 75%. If I make that change it lowers it to about 62% break even. not much but better.. It also comes out that if you have 10 levels of tech and at your CorpHQ location your structure runs for 400 a turn making you break even at 40% demand.<br/><br/>I also want to up the volume on Water to 2x normal and leave it there until services crop up]]></description>
<pubDate>Tue, 16 May 2017 13:19:34 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from FuriousGeorge</title>
<description><![CDATA[Please let us know if/when this one gets handled as I actually need to use it already hahaha.]]></description>
<pubDate>Tue, 16 May 2017 10:26:25 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from FuriousGeorge</title>
<description><![CDATA[I never had to worry about needing to do less work during the beta!!! hahaha<br/><br/>It happens at my HQ and at Polymer factory. I assume it's a global thing. <br/><br/>Cost to run is reduced appropriately, but material consumption is not.]]></description>
<pubDate>Tue, 16 May 2017 09:59:11 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[So is this happening just at the corp HQ or at the factory also?<br/><br/>And I imagine the cost to run is reduced but not the components.<br/><br/>Also, in 6 months of beta testing no one says anything, 2 days after launch its a discovery?! =)<br/><i>edited by DrDread on 5/16/2017</i>]]></description>
<pubDate>Tue, 16 May 2017 09:01:28 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from FuriousGeorge</title>
<description><![CDATA[Hey i was just about to post this and thought it was strange. I had scaled back to 20% but it was consuming the same materials as 100%. Doh!]]></description>
<pubDate>Tue, 16 May 2017 08:19:17 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from John </title>
<description><![CDATA[Can now confirm all % except 100% are completely broken/bugged, at least with the HQ producing end products, I was wondering how I was losing money the past 6 turns, chalk it up to another bug.<br/><i>edited by Valhalla on 5/15/2017</i>]]></description>
<pubDate>Mon, 15 May 2017 23:51:52 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2574-serious-bug-regarding-end-products-production.aspx</link>
<title>Message from John </title>
<description><![CDATA[I don't know if this applies to ALL end products or just one bugged end porduct, but hardcore narcotics are currently seriously bugged if trying to produce less than 100% per turn.<br/><br/>Currently I am using my HQ to produce them at 50% (aka 50 per turn) which should be half cost from 100. However it is currently consumming the same resources as if I had 100 per turn, and still only giving 50 per turn. I'm seeing if just the 50% is broken or if every one of them except 100% is totally broken currently.]]></description>
<pubDate>Mon, 15 May 2017 23:34:46 GMT</pubDate>
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