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<title>Barons of the Galaxy Forum - Bug Reporting - Combat Damage Distribution - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2587-combat-damage-distribution.aspx</link>
<description>Barons of the Galaxy Forum - Bug Reporting - Combat Damage Distribution - Messages</description>
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<pubDate>Thu, 18 May 2017 11:32:05 GMT</pubDate>
<lastBuildDate>Thu, 18 May 2017 11:32:05 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic2587-combat-damage-distribution.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[Yeah doesn't work that way. <br/><br/>In my experience the combat algorithm looks a bit like this....<br/><br/>First it assigns criticals,<br/>Then it looks at what you are shooting at - and assigns the proportion of damage based on the relative size of your targets.<br/>Then it looks at your units and applies the damage from each unit, scaled both by the proportion of damage a unit takes due to size and by the amount of damage that a given unit takes from it's attacker. Plus or Minus damage from criticals which cause extra damage to be taken.<br/><br/>Which means that yes - a unit can be overkilled. I recall situations where units were overkilled by a lot while others were left standing (though damaged).<br/><br/>When you have 40-50 units per side things get interesting.]]></description>
<pubDate>Thu, 18 May 2017 11:32:05 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2587-combat-damage-distribution.aspx</link>
<title>Message from FuriousGeorge</title>
<description><![CDATA[yes but I was surprised that they didn't redirect fire onto the other small unit. I know some of it spread, but I was just surprised it didn't kill the two units and leave the building standing haha. Good to know!]]></description>
<pubDate>Thu, 18 May 2017 09:47:40 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2587-combat-damage-distribution.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[You can blow past a units maximum health like this. You did enough anti fighter damage to kill it 1.5 times over =)<br/>You came in with a bunch of corvettes against a level 1 fighter]]></description>
<pubDate>Thu, 18 May 2017 08:40:31 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2587-combat-damage-distribution.aspx</link>
<title>Message from FuriousGeorge</title>
<description><![CDATA[Hello Dread!<br/><br/>Hope your first couple of days launched haven't been too TOO hectic! <br/><br/>After making an attack on the Neptune Raiders, I noticed one of their Fighters was at "-69 -69%" health. Did the damage go past it's actual health and not get redistributed to the other units accurately? I've attached a photo of the interaction. <br/><br/>-BB]]></description>
<pubDate>Wed, 17 May 2017 23:06:58 GMT</pubDate>
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