<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Barons of the Galaxy Forum - Bug Reporting - Defenses not Working - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<description>Barons of the Galaxy Forum - Bug Reporting - Defenses not Working - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Wed, 31 May 2017 18:58:35 GMT</pubDate>
<lastBuildDate>Wed, 31 May 2017 18:58:35 GMT</lastBuildDate>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from TCromwell</title>
<description><![CDATA[Sweet thanks!]]></description>
<pubDate>Wed, 31 May 2017 18:58:35 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[SO, I looked at this and tried to implement it and , it seems to work perfectly on first try so Its uploaded on the live site right now =)<br/><br/>I'll make a post in dev about it but generally speaking . Your defenses will join ANY fight that one of your units is in for any reason. So if you are guarding a corp and your units go in because of the guar, any defenses you ahve at location will come in ont he defending side also. If you DO NOT have a unit defending your allies then your defenses WILL NOT respond. Your defenses have no orders set on them and they cannot be set to guard. Your defenses simply come in automatically into any fight, on the defense only,  your units are in at that location. In a pinch, send a scout, just get something to get into the fight and you can bring all your defenses with you.<br/><br/>Also, Shipyards and Bases are considered "Defenses". With this change they now show up on defense also.]]></description>
<pubDate>Mon, 29 May 2017 16:51:18 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[This would be awesome. This is where I would normally insert cute happy smilies with lots of hearts. <br/><br/>Seriously... did you think I was the kind of guy to play around with smilies like that? HAH!]]></description>
<pubDate>Mon, 29 May 2017 13:00:26 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from TCromwell</title>
<description><![CDATA[I think that's a pretty fair way of doing it. It also makes a fair amount of RP sense. With out troops bunkers and static defenses don't have much point.]]></description>
<pubDate>Mon, 29 May 2017 11:40:13 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Defenses, right now, only defend you. Only when you are attacked, even if you are guarding your guild they wont come because they are not set to guard.  I agree its a little silly and I need to change it. The Terran fed defenses are actually set to "Guard" which isn't even possible for normal players to do as a workaround. Setting Defenses to "guard" is a little clunky and a lot more micro so instead I have this idea to change the defenses mechanic so they will defend attacks against you like they do now but also to be present in any fight that any of YOUR UNITS are in, automatically. That is a lot easier to implement. That would mean that if you want your defenses to protect your allies, one of your normal units would have to be on the defending side already, then your defenses will join the fight on the defense.But if you have NO units there or they are destroyed, and you have no structures being attacked either then your defenses wont come to the fight.]]></description>
<pubDate>Mon, 29 May 2017 09:42:55 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from TCromwell</title>
<description><![CDATA[Aye i agree that is just plain silly. If you can set units to defend at three different levels, no reason the buildings couldn't be set the same way. I am going to submit it to the features<br/>.]]></description>
<pubDate>Sun, 28 May 2017 16:30:21 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from Vulpex</title>
<description><![CDATA[Defensive structures (fortresses, shields, missile turrets, ion cannons and railguns) ONLY defend their owner, not the guild, not the location.<br/><br/>Personally I think this is a bit of a bug but it's how they are setup. As it makes it very hard to consolidate defenses in practice.]]></description>
<pubDate>Sun, 28 May 2017 15:17:24 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic2629-defenses-not-working.aspx</link>
<title>Message from TCromwell</title>
<description><![CDATA[I was recently raided, and my guilds defenses did not open up on the attackers. Is this a bug or do they only defend the builder?]]></description>
<pubDate>Sun, 28 May 2017 12:47:47 GMT</pubDate>
</item>
</channel>
</rss>
