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<title>Barons of the Galaxy Forum - Feature Requests - City Defense - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2815-city-defense.aspx</link>
<description>Barons of the Galaxy Forum - Feature Requests - City Defense - Messages</description>
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<pubDate>Mon, 06 Nov 2017 11:31:14 GMT</pubDate>
<lastBuildDate>Mon, 06 Nov 2017 11:31:14 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic2815-city-defense.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA["Mobile Fortress" is a Megastructure thats coming to Cities soon. There can be only one in a city, same rules as orbitals. They will be a large defensive "unit" that does really move. I was considering making it guard everyone only, but that's tricky and problematic. It will most likely be a literal unit with 0 movement and you can give it orders to guard or attack if you like.<br/><br/>There is also going to be a planetary defense ring a la Starship troopers that will be like a giant Ion Gun that can join  any fight in the planets location, including ground fights. Being an Ion gun it really only nukes ships, complements the Orbital guns.]]></description>
<pubDate>Mon, 06 Nov 2017 11:31:14 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2815-city-defense.aspx</link>
<title>Message from erraticombatant</title>
<description><![CDATA[Thanks for the input, Maharava, I've added it to the original post.<br/><br/>Although you're right, large Guilds might be able to make a fortress out of a City, I question whether or not this would be a negative effect or if it would create an interesting dynamic between players in the game.<br/>As it stands now, the largest Guilds can already use their massive military to handicap smaller players if they choose to. Besides, it's very fitting to the sci-fi theme to have a massive city that's heavily fortified, so why not apply that to BotG?<br/><br/>Again, thanks for contributing. I hope this sparks more conversation on the merits of this idea. I'm sure there's a way to implement something along these lines (the basis of the suggestion is to have populations in cities mean more than just increased demand) that the majority of players would agree upon.]]></description>
<pubDate>Mon, 06 Nov 2017 09:12:33 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2815-city-defense.aspx</link>
<title>Message from Maharava</title>
<description><![CDATA[Just playing devil's advocate here. I can see some Negative effects:<br/>Making cities almost impregnable once they reach a certain population. Their defenses + the city ruler and their guild could become impossible to defeat, stagnating battle<br/>The system could be abused, especially by large guilds, to essentially handicap other players for whatever reason]]></description>
<pubDate>Wed, 01 Nov 2017 14:18:51 GMT</pubDate>
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<link>http://forum.baronsofthegalaxy.com/topic2815-city-defense.aspx</link>
<title>Message from erraticombatant</title>
<description><![CDATA[<span style="color:#ffffff"><b><u>City Defense:</u></b><br/><br/><span style="font-family:arial, sans-serif">As a City grows, it gains the ability to construct various defensive structures as though it were a shipyard.</span><br/><span style="font-family:arial, sans-serif">The amount and type of defenses would depend on the current population of the city.</span><br/><br/><span style="font-family:arial, sans-serif">The Ruler of the city would have the option to build, upgrade, or downgrade defensive structures.</span><br/><span style="font-family:arial, sans-serif">This would cost them the same amount of money as though they were building their own Defenses, however, these structures would belong to the city and would not count towards their Military Logistics.</span><br/><br/><span style="font-family:arial, sans-serif">City Defenses would automatically be set to "Guard Location", but it could be possible  to allow a Vote to ban certain Guilds or Corporations from the city.</span><br/><span style="font-family:arial, sans-serif">For banned Guilds/Corps, the defenses would attack any and all Military Assets of theirs entering the grid location.</span><br/><b><u><br/><span style="font-family:arial, sans-serif">Positive Effects:</span></u></b><br/><br/><span style="font-family:arial, sans-serif">- Encourages players to actively attempt to build and support cities, as there would be an added benefit of extra protection.</span><br/><span style="font-family:arial, sans-serif">- Gives a place for Scoundrels and Criminals to hide assets, as cities that they are on neutral/good terms with would naturally defend them from any Corps trying to hunt them down.</span><br/><span style="font-family:arial, sans-serif">- Additional Politics in the form of Ban List</span><br/><span style="font-family:arial, sans-serif">- Gives more meaning to the Population of Cities. If the people in the city dwindle, the entire city loses access to the Defensive Structures, and they will automatically be salvaged.</span><br/><b><u><br/><span style="font-family:arial, sans-serif">Negative Effects:</span></u></b><br/><br/><span style="font-family:arial, sans-serif">- </span><span style="font-family:"Trebuchet MS", Helvetica, sans-serif">Large Guilds could potentially make cities almost impregnable once they reach a certain population. Their defenses + the city ruler and their guild could become impossible to defeat, stagnating battle</span><br/><span style="font-family:"Trebuchet MS", Helvetica, sans-serif">The system could be abused, especially by large guilds, to essentially handicap other players for whatever reason</span></span><br/><i>edited by erraticombatant on 11/6/2017</i>]]></description>
<pubDate>Wed, 01 Nov 2017 11:03:56 GMT</pubDate>
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