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<title>Barons of the Galaxy Forum - General Discussion - Rules of Engagement Suggestion - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic2911-rules-of-engagement-suggestion.aspx</link>
<description>Barons of the Galaxy Forum - General Discussion - Rules of Engagement Suggestion - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Thu, 15 Feb 2018 09:24:06 GMT</pubDate>
<lastBuildDate>Thu, 15 Feb 2018 09:24:06 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic2911-rules-of-engagement-suggestion.aspx</link>
<title>Message from Wreith42</title>
<description><![CDATA[Sol Accords<br/><br/>Interpretation<br/>I. Judgements regarding the interpretation of these accords shall be made by the next leadership level above that of the affected Corporation[s]:<br/>	A. "Affected Corporation" to be defined by article III<br/>	B. Should a relevant authority be unavailable, rulings shall be made by a consensus of members of the same leadership level:<br/>		1. No fewer than three representatives must agree on the ruling<br/>		2. Peers shall be from the same star system if available<br/>		3. Peers belonging to the same guild as either party of the conflict may not participate in this vote<br/>	C. Should the relevant authority be a guild member of either party of the conflict<br/>		1. They shall make this information public if it is not independently discovered<br/>		2. Rulings shall be made in accordance with article I-B<br/>	D. Inter-system conflict shall be administered by a consensus of members of Emperor rank and higher<br/>		1. No fewer than three representatives must agree on the ruling<br/>	E. Conflict involving Star Lords shall be administerd by a council of Mayor rank<br/>		1. No fewer than five representatives must agree on the ruling<br/>		2. At least two representatives must be from each involved system<br/>		3. Peers belonging to the same guild as either party of the conflict may not participate in this vote<br/>	F. "Sufficient Military" to be determined by leadership based on<br/>		1. The available military strength of the Aggressor<br/>		2. The available military strength of the affected corporation<br/>		3. The degree of damage done by the initial attack<br/><br/>Protection<br/>II. No corporation shall be attacked so long as all of the following apply to the intended target:<br/>	- They are below one billion credits in net worth<br/>	- They have been in business for less than 4320 turns (30 days IRL)<br/>	- They have NOT initiated a military action on another corporation<br/>	A. Attacks against such targets will result in heavy reparations paid by the attacking corporation<br/>	B. If payment is not made, retaliatory attacks may be made by any corporation at the request of the affected corporation or relevant leadership<br/><br/>Affected Corporations<br/>III. An attack resulting in population loss to a city or planet shall be considered an attack on:<br/>	A. The intended target corporation<br/>	B. The ruler directly responsible for said population<br/>		1. A city attack shall be considered an attack on the Mayor of said city<br/>		2. A planetary attack not taking place in a city shall be considered an attack on the Emperor<br/>			a. If a moon does not have an Emperor, said moon shall be considered under the purview of the Emperor of its planet or a publicly appointed steward<br/>			b. If a steward has been appointed, any retaliation must come from said steward<br/>			c. An attack on a city shall be considered an attack on the Emperor if there is no Mayor or proven city builder<br/>	C. Any corporation who can show proof of significant contributions to the growth of the affected city<br/>		1. 'Proof' being defined as consistant sales of no fewer than six tier 1-3 products to the city over the last 500 turns<br/>		2. A public declaration of intent to grow a city may also suffice, at the discretion of leadership as described in article I<br/>	D. Any corporation with units or buildings at the site of the attack if the attack was against the entire location<br/>	E. A Star Lord may involve themself in any conflict taking place in their system even if the site is unpopulated<br/>		1. This power to be used soley to prevent abuse of one corporation by another<br/>		2. Public, non-military action shall be attempted before resorting to armed conflict<br/>	F. Non-military, artifact attacks shall be considered attacks on all parties of the affected area regardless of involvement in city growth<br/><br/>Retaliation and Escalation<br/>IV. Retaliation must come from an affected corporation unless escalated per article V<br/>	A. If an affected corporation posesses insufficient military to retailiate, they may:<br/>		1. Request a representative of their guild retaliate on their behalf<br/>		2. Hire another corporation to attack on their behalf if:<br/>			a. The affected corporation is not a member of a guild<br/>			b. No single guild member of the affected corporation has sufficient military to retaliate<br/>	B. An attack made by a representative must be declared publicly<br/>		1. If public declaration is not made, this attack shall be considered an independent initial attack and evaluated by these accords<br/><br/>V. In the event of multiple stikes against a single corporation or coordinated attacks against a guild, affected corporation[s] may escalate the conflict to the guild level. Such escalation shall occur as follows:<br/>	A. Public warning of pending escalation shall be given to the initial aggressor<br/>		1. Warning shall clearly state the intention of guild involvement<br/>		2. Warning shall provide terms by which to avoid escalation<br/>		3. Warning shall give a compliance deadline of no fewer than 12 turns (2 hours) after which escalation may proceed<br/>	B. Terms may be in the form of reparations or cessation of hostilities by the aggressor<br/>		1. If terms are accepted within the deadline, no escalation may occur<br/>		2. If any retaliatory attacks are made after said agreement<br/>			a. The original aggressor becomes the affected corporation<br/>			b. The original affected corporation becomes the aggressor<br/>			c. This and future attacks shall be evaluated by these accords under the new conditions<br/>	C. Should the agressor find the provided terms unfair, they may publically appeal to the relevant authority<br/>		1. If such an appeal is made, all attacks by all parties must stop until a verdict is given or 144 turns (1 day) have passed<br/>		2. If any attacks continue by the agressor against the same corporation, the appeal shall be considered void<br/>		3. If retaliatory attacks continue by the initial, affected corporation or any representatives thereof after 12 turns (2 hours) from the appeal, the appeal is immidiately validated<br/>			a. Following attacks shall be reviewed as under article V-B-2<br/>	D. Once a conflict has escalated<br/>		1. The guild of the initial aggressor may become involved without further delay or warning<br/>		2. All guild members of both initial parties become fair targets<br/>			a. Exception given to corporations under article II<br/>	E. If the initial, triggering attack was made by multiple members of the same guild, the conflict shall be immidiately escalated<br/>		1. The affected corporation[s] may retaliate at guild level without warning<br/>	F. Guild wars shall last no longer than 1008 turns (1 week)<br/>		1. After this period, intervantion may occur at the discretion of relevant leadership, up to and including the formation of a coalition to eliminate all parties of the war<br/>	G. No more than two guilds may be engaged in a single war<br/>		1. If more than two guilds engage in war against the same third guild, relevant leadership will intervene upon request by the third guild<br/>		2. Intervention shall be at the discretion of leadership, up to and including the formation of a coalition to eliminate the aggressive parties of the war<br/><br/>VI. A need for reparations shall be determined by relevant leadership based on the history of the current conflict<br/><i>edited by Wreith42 on 2/16/2018</i>]]></description>
<pubDate>Thu, 15 Feb 2018 09:24:06 GMT</pubDate>
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