<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Barons of the Galaxy Forum - Development Log - Mostly Bug Fixes with some changes - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic3063-mostly-bug-fixes-with-some-changes.aspx</link>
<description>Barons of the Galaxy Forum - Development Log - Mostly Bug Fixes with some changes - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Mon, 27 Jan 2020 12:23:13 GMT</pubDate>
<lastBuildDate>Mon, 27 Jan 2020 12:23:13 GMT</lastBuildDate>
<item>
<link>http://forum.baronsofthegalaxy.com/topic3063-mostly-bug-fixes-with-some-changes.aspx</link>
<title>Message from berlindude</title>
<description><![CDATA[Great update and love it, that the Machines are finaly attacking.<br/>There is a new bug though.<br/>We just removed the Alien Mothership from Centauri IV, battle 47901.<br/>Instead of 3.25b reward, we got much less.<br/>It seems to be 20% from the sum that was written in the event.<br/>Think now the event shows the net worth of the hostiles and not the reward.]]></description>
<pubDate>Mon, 27 Jan 2020 12:23:13 GMT</pubDate>
</item>
<item>
<link>http://forum.baronsofthegalaxy.com/topic3063-mostly-bug-fixes-with-some-changes.aspx</link>
<title>Message from Doctor Dread</title>
<description><![CDATA[Update went in today. It wasn't everything I m working on but its been almost 2 months and I need to push what I have. <br/><br/><ul><li>Contract bug involving negative quantities should be corrected. That’s to Titan Industrial for setting up a repeating situation. </li><li>Escorting fleets should now pay the attack cost like everyone else.</li><li>Clicking on a product that is cargo on a unit that is carried on another unit should no longer crash. </li><li>The mysterious “units ejected due to hangar capacity” message that would hit people who have random ground groups should be gone now.</li><li>I’m fairly confident the bug where you get a special quest ship and it would have no location should eb fixed now. </li><li>Orbitals were not repairing automatically like they should. This was actually hotfixed weeks ago,.</li><li>Research Centers that were on Halt Production should no longer still apply their Overcrowding penalty to everyone else. </li><li>All The hostile events had some bugs fixed. There have always been problems with the events not being created and/or the units not all despawning when an event was over. Their Bounty payout is now set to 20% of their net worth and nothing if they aren’t destroyed by the time event is up. Eventually I will make the non-destruction payout have some payout that scales also. I am also working on some ideas to make them more challenging for the big corps.</li><li>Monoliths are now size 300, Motheships 500. The “Size” layout for combat should handle sizes up to 1000 now.</li><li>MAK Drones now attack as Variteks.</li><li>There is a new MAK Gunwing which is a 10x stack of MAK Gunships. It’s not an obtainable unit. Although one day you may be able to combine 10 ships into a wing permanently. </li><li>Commando’s damage has been reduced across the board and damage against commandos has been increased. They are still by FAR the best unit to use to invade structures but were a TAD overpowered for the money. </li><li>There is now a limit to Megastructures providing political score bonuses. You will only get political score bonus for the top 10 highest scoring Megastructures. </li><li>The political score bonus for Rulership of Cities/Planet/ Systems has been increased from 20/35/50 to 25/50/100.</li><li>The Logistics cost of all your units is now displayed in two places. The Accoutning Tab &gt;&gt; Military Report and on the Assets page &gt;&gt; Military Side Tab. It may be a little off what your assets page says at the top due to fractions. Something I will try to correct. For reference Logistics is the level of the ground unit OR the size of the Ship/Unit divided by 10 for everything else. There are few exceptions. Orbital guns level like a ground unit, Mobile fortress also.</li><li>Attackers attack cost is now 10x normal upkeep. Defenders now have a different “Defend Cost” also which is 2x their upkeep. However, a defenders defend cost scales down with the attacking forces Military power. So if you are attacked with a force that is 0.002% of your defending power, you will only pay 0.002% of your normal cost. This should prevent “Suicide Bombing” attacks to drain someone of cash.</li></ul><br/>There is still a bug with Convoys that attack the same location at the same time getting duplicate “empty” battles which still cost money. I will try to get that fixed by next week. Don’t attack big events with multiple convoys in the meantime.<br/><br/>I really want to get a direct Guild bank Deposit into the game also as a holdover until some more robust guild features are in place. It’s the top of my to do list.]]></description>
<pubDate>Sun, 26 Jan 2020 21:30:21 GMT</pubDate>
</item>
</channel>
</rss>
