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<title>Barons of the Galaxy Forum - Feature Requests - Raids and military occupation - Messages</title>
<link>http://forum.baronsofthegalaxy.com/topic86-raids-and-military-occupation.aspx</link>
<description>Barons of the Galaxy Forum - Feature Requests - Raids and military occupation - Messages</description>
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<pubDate>Fri, 29 Apr 2016 16:40:09 GMT</pubDate>
<lastBuildDate>Fri, 29 Apr 2016 16:40:09 GMT</lastBuildDate>
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<link>http://forum.baronsofthegalaxy.com/topic86-raids-and-military-occupation.aspx</link>
<title>Message from Baston</title>
<description><![CDATA[I think that raids are a really important and interesting feature of the game. But in a way they are a waste and could maybe be improved :<br/><br/>- Raids always end by destroying the defender. Maybe there should be an additionnal option for the attacker to let the construictions intact, or with a defined % of HP, to continue raiding a small part of the production.<br/><br/>- In the case where all units and constructions of the defender are destroyed, picking up faster the ressources would be really appreciable.<br/><br/>- Construction could have a "surrender" option, which allow the ennemy to "occupy" the structure after a defined amout of damage when all military units were destroyed, thus stopping the attack. In exchange of the cease-fire, the raid would be more efficient by a few times.<br/><br/>This could bring an even better dynamic to the game, opposed to the political system, where players control other cities and get a financial and ressources tributes from the occupied players (the percentage is defined by the game to prevent abuses). In opposition, players who liberate cities may get a bonus in the next election (once it is implemented).<br/>A sort of republics against empire.<br/><br/>It is probably difficult to do and to balance, but it would be really enjoyable !]]></description>
<pubDate>Fri, 29 Apr 2016 16:40:09 GMT</pubDate>
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