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Military upkeep costs, idle, waiting, guard mode Messages in this topic - RSS

Cogs
Cogs
Posts: 29


2/26/2018
Cogs
Cogs
Posts: 29
Hi all,

this has been bothering me (and others) for a long while now: the military upkeep costs in guard, idle and waiting mode, how are these costs justified to be the same as in active mode (mining, transferring, in transit, in combat, sell, deploy, search) ?

Understandably, a minimum of upkeep charges are required for maintenance and servicing, then comes the workforce or operating troopers (and pilots) to run the units and the costs involved for this related activity. When the unit is active the expenses for the required energy to run it are obviously needed (for infantry or commandos it could be defined as the risk bonus).

So, just like factories, in idle or static mode a minimum expenses should be required, but not the same full amount as when in action. In waiting mode a little more is charged as the crew is on stand by, and in guard mode add another bonus to pay. Add a bonus for combat.

That makes 5 expense degrees for military units depending on activity.

What you think ?
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ChaChaCharms
ChaChaCharms
Posts: 167


2/26/2018
ChaChaCharms
ChaChaCharms
Posts: 167
I love this and hope we can find some common ground with dread on implementing some or all of these QoL improvements and more strategic gameplay.

--
Never trust anything that can think for itself if you can’t see where it keeps its brain..
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