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AresCorp
AresCorp
Posts: 20


20 days ago
AresCorp
AresCorp
Posts: 20
1) Mechanized and Mercenaries should have hangar space, so a Lvl 1 can carry 5 Lvl 1 infantry, and scale upwards as appropriate. It's very odd that a "humvee" can't carry infantry around.

I'll put more down here as I think of or remember them.

2) The AI Hyperfighter needs it's 1 hangar like all the rest of the scout ships.

2a) Why don't corvettes or destroyers have a hangar?
edited by AresCorp on 2/8/2020
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AresCorp
AresCorp
Posts: 20


20 days ago
AresCorp
AresCorp
Posts: 20
3) We need a way to attack anonymously, and a way to discover who the anonymous attacker is.
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AresCorp
AresCorp
Posts: 20


19 days ago
AresCorp
AresCorp
Posts: 20
4) Able to set buildings that participate in battle, such as Military Base, Shipyard, Orbital Guns, and Firebases, as guard entire location, group, certain corp, or guild, so that they only participate in battle, if we want them to.
edited by AresCorp on 2/2/2020
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Doctor Dread
Doctor Dread
Administrator
Posts: 1455


16 days ago
Doctor Dread
Doctor Dread
Administrator
Posts: 1455
"Stealth" isn't going to happen in a direct way like that. Its a lot of work and hasssle for what amount to very little and can probably easily be figured out.

But indirectly I have some ideas. I want to make the pirates, or Dark Star Bases Hirable. All corps can send money to Dark Star Bases to attack a particular corp. And the amount of money against each corp is shown but no one knows where it came from, every so often the Base will act on the bounty amount and send an appropriate sized force for the money, which then zeroes out that corp. Somethign similar to Sins of the Solar Empire
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AresCorp
AresCorp
Posts: 20


14 days ago
AresCorp
AresCorp
Posts: 20
I like that idea Dread. Anything that can add some spice into the combat scene without seriously imbalancing the game.
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AresCorp
AresCorp
Posts: 20


14 days ago
AresCorp
AresCorp
Posts: 20
5a) Fighters, Bombers, and Variteks should be much less expensive to produce and maintain, (they are small ships after all) and should have their "Wing" types of 10x units.. If damage needs to be slashed to compensate, so be it. They are too expensive.


5b) Why not make a 5x wing types of the "wing" type units? Then you could have 1 single unit, 5 units in one, and 10 units in one, and add some variation and flexibility to the army layouts.

edited by AresCorp on 2/8/2020
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