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11 hours ago
Topic:
Situation with Warp Gates

HeroofEvil
HeroofEvil
Posts: 33
Sorry for not seeing this sooner.

AAA wants to ensure there is at least one gate in each system, we are willing to take on one or two more gates if you are looking to offload and there are no other L10 gates in those systems.

-AAA
13 days ago
Topic:
Situation with Warp Gates

Mariner
Mariner
Posts: 11
Hello everybody,


Few days ago, we had a situation that someone demolished last fully upgraded Warp Gate in the Panther system.


One of the goals of Proactive Guild is to provide quick access to all systems in Sector 1.
And for that, we all need to have at least one active Warp Gate (at max level 10) in every system.


So in future, before demolishing last Warp Gate in the system, please write message at our Local Channel, and I am sure that always one of the older players can step in, buy Warp Gate, and keep commercial routes open in Sector 1.
Like it was described above, for example, situation with Naertho Warp Gate was resolved.


Anyway, in this Panther situation, reaction was quick, Warp Gate is built in Panther system, and it will be upgraded to max level 10 – but it will take some time.


Proactive Guild doesn’t have any other interests in Naertho or Panther system (except to keep routes open), so, if someone would like to buy Naertho or Panther Warp Gates – feel free to contact me.
For serious player, I am willing to sell them at symbolic price – with a promise that buyer won’t demolish those Warp Gates.


Travel safe…
15 days ago
Topic:
Open Event Challenge Program - Details and Notices

HeroofEvil
HeroofEvil
Posts: 33
Event Registration Open - City Builder - 217300

Update to the 1st place prize: Seeing this is a longer event (20 days), the prize for first place is now 10 BILLION.
edited by HeroofEvil on 11/16/2023
18 days ago
Topic:
DeepSpace Project

newcorp17
newcorp17
Posts: 3
newcorp17
newcorp17
Posts: 3
Topic: DeepSpace Project
Masako (Completed 05/09/23, turn 204800), Ivydale (Completed 05/10/23, turn 209100), Pryor (Completed 28/10/23, turn 212400), Kolvar (Completed 14/11/2023, turn 214.800)
24 days ago
Topic:
Open Event Challenge Program - Details and Notices

HeroofEvil
HeroofEvil
Posts: 33
Event Registration Open - City Builder - 217300

Registration is now open!

It has been a few months since our last event so we would like to begin registration for the next. This event we celebrate an end to the year and the welcoming of the season solstice.

The fifth official event will be hosted in the system of Aries and Hokah of Sector 7. This event is a non-combat, city building challenge. Each participant will be assigned a target city to grow, as well, will be provided with an [Event Package] to be used for the event.

The Participant [Event Package]:
1 x L3 Warp Gate (in orbit of target city)
1 x L1 Warp Frigate
5 x APC Structures
1 x APC Military Base
1 x MCP Megastructure
1 x OPC Spaceport

The objective: Have your city be the largest population by the time the event ends.

Event 1st Place Rewards: 1 BILLION Credits & 1 Modified Variteck, 1 Ace Fighter, 1 Heavy Bomber (each unit is level 10, loaded with artifacts)

Important Note: Spots are limited in this event so registration is first-come-first-serve.

We would also like to give special thanks to @Death and Taxes, protectorate of Aries, for providing a hospitable area and open market for this event to take place.

Event Overview
---------------------
Event Type: City Builder
Event Start Turn: 217300 (Sunday, December 1st 2023 5:50pm MST)
Event Judge: AstroAscendingAsses

Units Permitted: Provided or built in assigned city
Maximum Size: No maximum size
Victory Condition: Have the most population before the Event End Turn
Event End Turn: 220180 (20 days/2,880 turns)
Build Location: System of Aries and Hokah. Each participant will be assigned a location.

Event 1st Place Rewards: 1 BILLION Credits & 1 Modified Variteck, 1 Ace Fighter, 1 Heavy Bomber (each unit is level 10, loaded with artifacts)
Rewards Donated By: AstroAscendingAsses & Death and Taxes

*Message the event judge (AstroAscendingAsses) to register today (private or in comms).
*Any questions or comments about this event, post them in the in-game comm post.
24 days ago
Topic:
What should we work on next? 10/2019

HeroofEvil
HeroofEvil
Posts: 33
Please see: http://forum.baronsofthegalaxy.com/topic4122-feature-requests-and-bugs--a-community-list-.aspx?MessageID=9520#post9520
24 days ago
Topic:
Feature Requests and Bugs - A Community List 2023

HeroofEvil
HeroofEvil
Posts: 33
Posting 7-Nov-2023. Feature Requests and Bugs - A Community List 2023.

The purpose of this posting: I have taken it upon my self to reach out to the gaming community and collect a large pool of changes, bugs or improvement suggestions they have about Barons of the Galaxy. With the help of the community, and a direct call out to player Sujk, we have completed the initial cut of this list.

The intent of this list is to provide the game developer some insight on what the community is looking for. Not all items are expected to be fulfilled as each item needs to be taken into carful consideration when implementing them into a living eco system.

Attached to this post are two (2) documents:
  • BotG - Feature Requests and Bugs - V1.PDF
  • BotG - Feature Requests and Bugs Implementation Road Map.PDF
The first document [Feature Requests and Bugs - V1] is a list compiled of all the feature requests (Green Table) and Bugs (Red Table) identified from the game's community. This document was created by players Hero of Evil and Sujk.

The second document [BotG - Feature Requests and Bugs Implementation Road Map] is a concept power point slide deck which is intended to highlight the key areas where players want to see changes and an idea for an implementation plan. This document was created by player Hero of Evil.
edited by HeroofEvil on 11/8/2023
10/26/2023
Topic:
How to make video games

Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Topic: How to make video games
Get one of the basic game maker apps. Game maker studio, Unity, Unreal engine . They come with "default" game setups. like Really simple, no graphcs FPS shooters, top down shooter, mario style side scroller etc. So you can learn how to work with the software. A gazillion youtube video tutorials online .

Make "A game" and then take it from there .
It isn't easy, and it takes along time, its more like a hobby, but if you stickwith it for a while eventually you have something playable.
10/17/2023
Topic:
How to make video games

montydoessome
montydoessome
Posts: 1
please tell mewink
9/27/2023
Topic:
Sol Star Lord Rotation Plan

HeroofEvil
HeroofEvil
Posts: 33
Turn Date announced: 207800

The purpose of this post is to track the Sol Star Lord seat rotation.
Attached to this forum post is the [Official Memo] decreed by the active Star Lord Kerbal Tech: ruler of Sol & leader of the Atlas guild. Refer to this document for the original Rules of Rotation.

Definitions
  • Celestial Emperor: A corporation that is elected the emperor of a Celestial Body.
  • Celestial Body: A planet or moon within a Star System.
  • Eligible Star Lord: A corporation must be a Celestial Emperor of a Celestial Body within the Star System of Sol for one month to be eligible to become Star Lord.

Sol - Elected Star Lord History Tracking:
Month-----Year-------Elected Star Lord
Sep--------2023-------Kerbal Tech
Oct--------2023-------AstroAscendingAsses
Nov--------2023-------Peace Corps
Dec--------2023-------TBD
edited by HeroofEvil on 10/1/2023
edited by HeroofEvil on 10/27/2023
9/20/2023
Topic:
Asteroid mining – profit opportunity

HeroofEvil
HeroofEvil
Posts: 33
Thanks for this knowledge share. This is a most excellent instruction guide.
9/16/2023
Topic:
Asteroid mining – profit opportunity

Mariner
Mariner
Posts: 11
I see that many players are at max with their Log points, and still they need some other resources (but they don't want to build additional factories to avoid Log Penalty).
And they have unused Military Log points.
So why don't you use those unused Military Log Points to build your self mining ships!

How to mine?
Go to „Viewscreen” tab, click on „Resources”, click on „Show Data” (on the right of the screen).
Here you can find the list of all high level resources spots.
If there are no free asteroid spots in Solar system, try other systems, you can find there many unoccupied mining spots.

Before sending mining ship, check if there is another mining ship. If you send your ship to spot which is not free, you will decrease efficiency and profitability of mining for you and for another player.

After your mining ship has arrived to asteroid, give him following set of orders:
1. Mine Asteroid, Exotic Minerals (or some other resources) - Qty: FILL
2. Transfer Cargo, Drop-Off | All Products - Qty: ALL
3. Loop Order, Loop back to order number 1 : Infinitely

So ship will mine resources until his cargo is full, and then he will drop-off mined resources and mine again.
After that, for example once per week, you need to send freighter to pick up the mined resources.
Or you can give order to freighter to pick up resources on all your mining spots, drop resources at your HQ, and loop order to repeat all pick up orders.

I was never attacked by NPC on asteroid, so there is no need to send defending ship to protect your mining ship from NPC attacks (Machines, Raiders).

If some other player comes to mine at your spot, try to contact him and explain that this situation is bad for efficiency and profitability of mining for both of you. Or just find and move to some other place to mine, there are many unoccupied spots with high resource value (especially outside Solar system).

Spend all your unused Military Log Points to make mining ships, produce resource you need, and increase your profit.
9/6/2023
Topic:
DeepSpace Project

newcorp17
newcorp17
Posts: 3
newcorp17
newcorp17
Posts: 3
Topic: DeepSpace Project
First half of Sector 7

Previous projects: Inoue (Completed 20/04/23, turn 185200), Hubert (Completed 14/05/23, turn 188500), Aries (Completed 16/06/23, turn 193000), Hokah (Completed 20/07/23, turn 198000), Bagwell (Completed 10/08/23, turn 201000).
edited by newcorp17 on 9/6/2023
8/27/2023
Topic:
Open Event Challenge Program - Details and Notices

HeroofEvil
HeroofEvil
Posts: 33
Grand Melee-PvP - 203447 - Is now over!

We had an exciting battle right out of the gates with the two newcomers, HSB and Orion Interstellar swinging hard and fast!

A large initial exchange between HSB, Orion Interstellar and Interplan Tech ensued as BronzeCo observed from the shadows. The three clashed with mass force as bullets and lasers were exchanged!

The forces broke apart to regroup and reassess. Interplan Tech performed a unique special, turning their mass force to many smaller ones to confuse and distract the others. Orion Interstellar hunted down Interplan Tech, taking down one unit at at time. HSB positioned themselves for Orion Interstellar's approach, launching the final ambush to down Orion.

Then came BronzeCo from the shadows, their tanks leveling the remains of the battlefield.

The deciding battles:

BattleID: 127733
BattleID: 127761
BattleID: 127766

Final Results:
1st Place - BronzeCo
2nd Place - HSB
3rd Place - Orion Interstellar
4th Place - Interplan Tech

Congratulations BronzeCo on your victory!

Thank you all for participating and fighting well in the fourth Open Event Challenge.

-AAA
edited by HeroofEvil on 8/27/2023
8/25/2023
Topic:
What should we work on next? 10/2019

Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Topic: What should we work on next? 10/2019
From 4 years ago.....
I think the only thing left is to remake the website as modern . Do strategic locations after that
8/25/2023
Topic:
Discord still exists?

Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Topic: Discord still exists?
The discord is more alive then the forum. Not sure why your invite isn't working . the are other new players in there also
8/20/2023
Topic:
Open Event Challenge Program - Details and Notices

HeroofEvil
HeroofEvil
Posts: 33
Event Registration Open - Grand Melee-PvP - 203447

Registration is now open!

The fourth official event will be hosted in Gulyaev system on Gulyaev > Gulyaev Vc, moon [19:13].

Event Type: Grand Melee – PvP
Event Start Turn: 203447 (Sunday, August 27th 2023 12:00pm MDT)
Event Judge: AstroAscendingAsses

Unit Type: Ground Units
Maximum Size: 16,000 Power
Victory Condition: Last unit standing
Battle Location: Gulyaev > Gulyaev Vc, moon [19:13]

Event 1st Place Reward: 3 x L10 AI Battlemechs (PB HP AR)
Reward Donated By: AstroAscendingAsses

*Message the event judge (AstroAscendingAsses) to register today (private or in comms).
*Any questions or comments about this event, post them in the in-game comm post.
*Any corporation wanting to participate but do not have the funds, sponsorship opportunities are available, contact AstroAscendingAsses.
8/16/2023
Topic:
Profit with Components

Mariner
Mariner
Posts: 11
Another thing,
for example you produce Advanced Electronics which at the moment has price 288 on Earth port.

But you don’t earn just for producing that Component,
you also earn when you calculate your production cost of all Raw materials needed for that Component.

So you have cumulative profit, one on top of another.
8/16/2023
Topic:
Profit with Components

Mariner
Mariner
Posts: 11
If you check demand on Earth for Components there is high demand and good opportunity for profit.

It is easy to setup production of Components because you only need to have few types of Raw Materials (in comparison to for example Civ services where you need lots of different Raw Materials).

Another reason why Components are great is that you can in one factory, for example Construction factory, you can produce 3 different items. And for example, you produce Complex Material and you see that at moment price is higher for Basic Material, you just switch to that type of material to have bigger profit.

Also, if prices fall down on Earth, don't forget to check prices on Moon market, and other markets with big population.

At the moment, prices are high for almost all types of components (except Ceramics). And highest profit you can make if you produce Electronics and Power cells.

Usually players build Components factory at HQ location (lower price of storage),
setup automatic loop freighter to pick up raw materials from different production locations and drop at your HQ.
And setup second automatic loop freighter to pick up produced Components and sell them at Earth Port.
After that, from time to time, you just need to check prices and change produced Components accordingly.
8/13/2023
Topic:
Essential products

Mariner
Mariner
Posts: 11
Mariner
Mariner
Posts: 11
Topic: Essential products
When we check which T1 products are used to produce T2 products (Components) and Civilian Services, there are few products which are essential, because they are used to produce many different products.
Because they are used to make so many products, usually there is constant demand for them, prices are stable and high, and there is room for profit.

So, here is the list of essential products and number of end products for which they are needed:

Basic Minerals 30
Basic Woods 30
Basic Metals 20
Basic Chemicals 19
Rare Chemicals 19
Precious Minerals 15
Water 13
Exotic Metals 7
Exotic Minerals 6
Industrial Chemicals 6
Precious Metals 6
Radioactive Metals 5

Because of good current demand price on Earth, and small amount of current offers on Trade market, it would be good idea to build factories to produce:

Basic Minerals
Basic Woods
Rare Chemicals
Precious Minerals
Industrial Chemicals

On the other hand, market is flooded with large amounts of Basic Chemicals, Exotic Metals and Radioactive Metals. So, at the moment, there is no need to build factories for them.




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