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7 hours ago
Topic:
BotG - Influencial Corporations

CptCommanche
CptCommanche
Posts: 18
This is great - thanks for putting it together.
10 hours ago
Topic:
New city and geoboosters

nynobernie
nynobernie
Posts: 48
So in the mean time new boosters have been deployed and it still doesnt have a effect on the growth. City in question is Megaira on Mars. (The same is happening in Toland/Mercury)
17 hours ago
Topic:
BotG - Influencial Corporations

LunaMoth
LunaMoth
Posts: 12
This is a temporary list (in no particular order yet) that will focus on individual corporations which may be updated in the future with community input. "Early turns of the game" is currently ambiguous and is meant to mean either within the first 1000 turns for some corporations and within the first 10000 turns for other corporations.


Serendipity - The game's developer.

Grandor - A wealthy early turns corporation that was based in Centauri.

THE OBSIDIAN CHURCH - Formidable commander and military presence in early turns of the game.

Machina Morituri - OBSIDIAN's successor in terms of military presence for a long time; no one could contest his military (numerous artifact units; particularly Gunsuits and Warp Carriers before ship size increase); Emperor of Earth for many terms; first Star Lord of the game (Gulyaev); first Emperor of Gulyaev II.

City of New York/Office of the Mayor - Strong military presence in early turns of the game.

AristocraTech - Emperor of Earth for many terms

Hamming? - His guild was a major contributor to the Rigil System in the early turns of the game; First Emperor of Rigil; First Emperor outside of Earth and Sol.

Thrawn Industries - Emperor of Earth for many terms; strong military presence which lead to the creation of the Earth Defence Force (EDF)

City of New York/Office of the Mayor - Strong military presence in early turns of the game.

Corp 1234567890 - First to reach 100 billion credits (and beyond) using geoboosters and spaceports in Luyten; city population exceeded 40 million; occurred before nerf to spaceports.

WeylandYutani Corp - Major contributor in the development and/or unlocking of numerous systems in the game today; Wolf, Gulyaev, Sirius, Naertho, Panther, and Burkam of Sector 1; Ysra and Gilliam of Sector 2; unlocking achieved by selling mass raw resources and using geoboosters; occurred before changes to requirements for unlocking systems which made unlocking systems more difficult.

Honeypot Farms - Influential in the mining industry; experimented with mining in panther; created mining formula; helped other players configure optimal mining fleets.

Thundersky Inc - Influential in mining industry; one of the first to use ground units for mining (using carriers) to maximize mining output.

GNN Galactic News - Brave reporter of events in the galaxy - no star is too far.

Megacoso Corp - First Emperor of Mars; First Emperor in Sol System outside of Earth.

Nynoxaff - Discovered problem with the game and was rewarded with the first ever MAK Battleship.

Titan Industrial - Longtime owner of numerous Warp Gates across the galaxy which provide better access to the galaxy for all corporations.

Protodrone - Notorious terrorist and role-player.

Serpendis (and associates) - Terrorist.

Peoples Galaxy (and associates) - Terrorist/voice for change.

...
edited by LunaMoth on 1/18/2018
1 days ago
Topic:
Yrsa I Charter

damien
damien
Posts: 7
damien
damien
Posts: 7
Topic: Yrsa I Charter
ATTN: Recreated the charter post as I no longer have access to the forum account that this one was posted under. This post is now defunct
1 days ago
Topic:
Yrsa I Charter

damien
damien
Posts: 7
damien
damien
Posts: 7
Topic: Yrsa I Charter
Reserved
1 days ago
Topic:
Yrsa I Charter

damien
damien
Posts: 7
damien
damien
Posts: 7
Topic: Yrsa I Charter
Reserved
1 days ago
Topic:
Yrsa I Charter

damien
damien
Posts: 7
damien
damien
Posts: 7
Topic: Yrsa I Charter
Reserved
1 days ago
Topic:
Yrsa I Charter

damien
damien
Posts: 7
damien
damien
Posts: 7
Topic: Yrsa I Charter
Recreating this post as I don't have access to the account that the original post is under

Yrsa I is subject to the laws of this charter as of turn 35250

Corporations wishing to forego the restrictions of the developmental charter may contact Lorian Vyorin/Lux Unknown to discuss the granting of a Federation Starfleet License

Federation Starfleet Developmental Charter for the Planet of Yrsa I

I, Lorian Vyorin, establish this charter as the governing document for Yrsa I, and establish Yrsa I as a Federation Starfleet member planet. Federation Starfleet holds supreme authority over the development of Yrsa I, and can act as a proxy for the Office of the Emperor.

Article I - Economy & Finance
  • Buying to and from any city within Yrsa I requires a permit signed by the Emperor. The Emperor will sign off on a buy/sell permit once the applicant can provide written authorization from each city ruler (where applicable)
  • Buying products from cities is prohibited when the demand of the product exceeds 150
  • Federation Starfleet reserves a 5% commission on net profits made through intra-planetary trading
  • Federation Starfleet reserves a 10% commissions on net profits made through inter-planetary trading (Selling products to Yrsa I purchased from another planet)
  • Corporations passing through 16:12 must pay the Barracuda Island Toll to the Federation Office. The toll is 2% of the cost of the vehicle plus the power of the vehicle multiplied by the cargo hold.

Article II - Military

  • Federation Starfleet reserves a 2%/turn infrastructure fee on any operational vehicles on Yrsa I which do not possess a provisional permit from the office of the Emperor. This fee is a percentage of the vehicle's per turn cost.
  • Military units primarily designed for combat are prohibited from entering Yrsa I without reasonable purpose (as determined by Federation Starfleet)
  • Modified units (units with artifact items) are prohibited from operating in Yrsa I without explicit permission from Federation Starfleet
  • Military action (attacking units or structures) will be immediately scrutinized and disabled by Federation Starfleet. We do not mediate for corporations, all non-Federation corporations will be treated equally in matters of conflict.
  • City rulers must maintain some form of standing military as a defensive force
  • Standing militaries located within Yrsa I are obligated to assist Federation Starfleet with military conflict if called upon

Article III - Social

  • The reigning Emperor of Yrsa I reserves the right to honor any and all newly wedded citizens with a deflowering ceremony directly following the wedding ceremony.
  • The citizens of Yrsa I will honor the Emperor by reciting the Royal Chant every 3rd Wednesday during months in which the 3rd day of the month is a weekday but the 15th day of the month is not a Thursday
  • Citizens of Yrsa are permitted to conceive two children for every 5 years. Children created past the 2 per 5 year limit will be processed into nutritional paste to be distributed to low-income sectors of Yrsa I
  • Deceased bodies are prohibited from being wasted (i.e. buried). Dead bodies must either be deposited to the nearest nutritional paste plant, or donated to Federation Starfleet research
  • It is illegal for employees to complete work on Fridays. This law applies to all businesses, including public services such as hospitals and police departments. Citizens of Yrsa I should prepare for each Friday by not becoming sick and not being in danger.
1 days ago
Topic:
Yrsa I Charter

OriontheHunterr
OriontheHunterr
Posts: 18
How are you going to enforce those fees? It's an interesting concept just curious about how you will do it.
1 days ago
Topic:
New Player Tips

OriontheHunterr
OriontheHunterr
Posts: 18
Here is a list of tips for new players. More will be added to list as they are created.

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New Player Tip #001

While setting up your industry it is important to think of the higher tier products you wish to make. This will allow you to make the decision on what lower tier products to make and not have to rebuild your structures once you start producing Components and End Products.

To see where there is an opening in a market, you can check out the amount of a product produced in game by category at the Game Status page of the home page for Barons of the Galaxy.

To determine what materials you need to produce what higher tier products, check out the guide's production page.

Tier 1 - Raw Materials
Tier 2 - Components
Tier 3 - End Products

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New Player Tip #002 - Politics

Politics is a big part of this game. After getting a small economy setup and going, check the charters for the system, planets, and cities you wish to play in. Some places could have restrictions while others may have benefits.

http://forum.baronsofthegalaxy.com/forum6-politics-and-events.aspx

Also check out the politics section of the forum for upcoming or current treaties or other happening. You can also speak with the mayor of your city or Emperor of your planet if you questions about anything you need to know in the political environment.



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New Player Tip #003 - Headquarters

Your headquarters is your most important structure. Once your headquarters is upgraded, it will never get downgraded through destruction or liquidation. So no matter how much things could go wrong for you in game, your HQ will always be placed at the last highest level you upgraded it to.

Always have your HQ upgrading if you have the funds to do so. Also contracts are locked to you until you reach HQ level 2. So upgrading your HQ as soon as you can as a new account is critical to your player to player trade.
1 days ago
Topic:
Scouts

OriontheHunterr
OriontheHunterr
Posts: 18
OriontheHunterr
OriontheHunterr
Posts: 18
Topic: Scouts
Ok good. Glad it got working for you.
1 days ago
Topic:
New city and geoboosters

nynobernie
nynobernie
Posts: 48
When a new city spawns, It does not seem to get the growth bonus from currently active geoboosters.
1 days ago
Topic:
Scouts

Ordbillw
Ordbillw
Posts: 2
Ordbillw
Ordbillw
Posts: 2
Topic: Scouts
It works now. Prior, I was getting an error. All is good thanks
2 days ago
Topic:
Yrsa I Charter

damien
damien
Posts: 7
damien
damien
Posts: 7
Topic: Yrsa I Charter
This charter and all of it's sections will be law as of turn 35250. There is no joke here
2 days ago
Topic:
Question: Posting is specific areas

damien
damien
Posts: 7
flavor country
2 days ago
Topic:
Question: Posting is specific areas

OriontheHunterr
OriontheHunterr
Posts: 18
Does posting something to only Earth or Sol limit who can see it in comms? Or is it just say Earth and is only a flavor thing?

Edited for grammar mistake.
edited by OriontheHunterr on 1/16/2018
2 days ago
Topic:
Yrsa I Charter

OriontheHunterr
OriontheHunterr
Posts: 18
Please tell me you are joking about the fees like the Social section.
2 days ago
Topic:
Scouts

OriontheHunterr
OriontheHunterr
Posts: 18
OriontheHunterr
OriontheHunterr
Posts: 18
Topic: Scouts
The should be able to by default. You built this in a shipyard yes?
3 days ago
Topic:
Some sort of API to request data from

Ranged
Ranged
Posts: 8
Data like current demand of products in cities on requests would be a great help already, could allow you to build out of game tools or spreadsheets to keep track of when you should and shouldn't sell, or what your city could use best right now. Sure it's available in-game too but as games like Eve Online have proven, third party applications can be of immense help.
3 days ago
Topic:
35000 Monthly Economic Review

NewsNetwork
NewsNetwork
Posts: 32
Corporation Highlight: Black Star Inc

A young and promising corporation, Black Star has continually risen among the most influential companies in the galaxy. Currently headquartered in Laurys on Mercury, Black Star is ranked #15 in net worth among corporations.

Though still growing both in industrial capacity and militarily, the corporation seems likely to continue strong growth and move into more and more galactic prominence. This company is a critical part of the growth and development of Mercury, currently the 5th most populated planet.

The planet of Mercury appears poised to reach a population of 20 million, and this would allow the opportunity for the first Star Lord in the Sol system. Black Star has been an integral part of this process. It is possible this corporation will be elected the first ever emperor of Mercury, adding to his already growing list of accolades.

The galaxy would benefit from more corporations such as Black Star, and many would be wise to follow their successful business patterns.




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