9 days ago
Topic:
Open Event Challenge Program - Details and Notices
HeroofEvilPosts: 19
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Event Registration Open - Dog Wars-PvP - 191420
Registration is now open!
Official Event Poster: Attached to this post.
Event Type: Dog Wars - PvP Event Start Turn: 191420 (Saturday, June 3rd 2023 ~12:00pm MDT) Event Judge: AstroAscendingAsses
Unit Type: Scouts Maximum Size: 1,800 Power Victory Condition: Last unit standing Battle Location: Sol > Iapetus, moon [18:5]
Event 1st Place Reward: Ace Fighter L10 AR HP PB Reward Donated By: Marine Ltd
*Message the event judge (AstroAscendingAsses) to register today (private or in comms).
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9 days ago
Topic:
Open Event Challenge Program - Details and Notices
MarinerPosts: 6
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Proactive Guild is thrilled to read such good news! And to show support to the project, we can provide one Mega prize to be awarded to one of the winners: expensive (AX) Mysterious reward: Ace Fighter, Level 10, fully upgraded with (A5) MetaPhysics: Particle Beam, Hypersteel Plating and Atomic Regeneration!
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9 days ago
Topic:
Open Event Challenge Program - Details and Notices
HeroofEvilPosts: 19
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Open Challenge Event - Participant Cheat Sheet & Reference Guide
- This is a quick-reference cheat sheet for event participants to utilize for the events.
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9 days ago
Topic:
Open Event Challenge Program - Details and Notices
HeroofEvilPosts: 19
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Open Challenge Event - Judging Tracking Sheet – EXAMPLE
- This is just an example of the sheets that judges will use to track event participants.
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9 days ago
Topic:
Open Event Challenge Program - Details and Notices
HeroofEvilPosts: 19
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Greetings fellow barons,
AstroAscendingAsses and Interplan Bank would like to present the new player-corporation created, Open Challenge Event Program!
Every few weeks, a new event will be created and announced for anyone to participate. Events will vary in type and objectives to focus on different aspects of the game. Participants will get a chance to take home a grand prize for winning. Units used in any event are at the expense of the event participants.
All events will have an assigned judge moderating event, registrations, rewards, and conflicts.
The game’s public forum will be used for this program:
- Event documents and event details will be posted for reference.
- Event results will be posted for reference.
The game’s in-game public comms will be used for this program:
- Event Announcements > Event Start and Event Resolution notices.
Attached to this post are the following PDF document:
- Open Event Challenge – Program Details
- -> This is the official Open Event Challenge – Program Details poster.
When a new event is created:
- Every 3-4 weeks (approximately), a new event will be announced.
- -> Depending on the event, registration will be open for approximately 7 days to allow participants to register and prepare for the event.
- Event judge will create an event-specific poster that details rules, limits, expenses, and rewards.
- Event judge will post the event-specific poster in this thread along with a formal announcement.
- Event judge will announce “open registrations” for the event in the in-game comms and provide a link to this forum thread.
- Event start will begin on the event-assigned turn (shown in the event-specific poster and the formal announcement).
- The judge will also give in-game comms shout to begin to kick-off the event.
- Event results will be posted in the in-game comms and this thread.
- Judge will distribute reward to the event victor.
How to participate:
- Watch the in-game comms for when events are posted.
- Once posted, message the event’s judge to register.
- Once registered, follow the instructions provided by the event’s judge.
*Event Reward Donations are now being accepted, please contact the Event Organizers to donate.
The first event will be announced soon! Watch for upcoming announcements on this thread and in the in-game comms. edited by HeroofEvil on 5/26/2023 edited by HeroofEvil on 5/26/2023
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3/27/2023
Topic:
Experiment Resurection
HenriDavidonPosts: 16
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Sorry for delay. The simple answer is that the first city appears on a planet when at least 1000 industry is operating on one location. Later cities also require a certain (average?) population on the planet be reached.
Bringing down demand by selling any product will grow the city, but new cities especially need raw resources. Find out more by reading the guide or asking questions in game (Comms)
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3/27/2023
Topic:
The Contraband Exception
HenriDavidonPosts: 16
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The corporate world currently swims in a sea of tranquil peace (infrequently but notably wracked by brief and bitter conflict). Competition simply leads to lower prices, and disputes are resolved peacefully or forgotten. And perhaps this is for the best - many, perhaps most corporate citizens wish only to trade and build in peace.
I believe that the realm of Contraband should be an exception to this trend. It is an industry that should be synonymous with intrigue, made mundane by its almost universal corporate acceptance and de-facto legalization. Players dealing in contraband should be on the lookout for competitors, and fair game for regulators and vigilante crusaders.
Rules and assumptions like these already exist regarding Civil Services. Lucrative and immobile, services have been widely restricted and monopolized, usually without opposition.
I propose the following simple idea; PvP between contraband dealers and their competitors should be acceptable and expected, as well as between smugglers and Rulers. We have built a society where casual sabotage and theft are almost unthinkable - let us make an exception for Contraband.
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3/15/2023
Topic:
DeepSpace Project
newcorp17Posts: 1
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System 1 is completed, i will keep here all the work so far, so i can clean the guild description 
Previous projects: Sirius (Completed 24/09/22, turn 155300), Naertho (Completed 15/10/22, turn 158300), Panther (Completed 14/11/22, turn 162700), Burkam (Completed 11/12/22, turn 166400).
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3/14/2023
Topic:
Experiment Resurection
XhaldorPosts: 2
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A new upcoming idea for reviving the game by sending entire armadas to deliver products into a new sector, exploring it and deploying all into a colony. Building industries to autosustain an economy.
What are the requirements/required commodities to create + grow a city?
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2/20/2023
Topic:
Status of experiment Moon
HeroofEvilPosts: 19
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Greetings Mariner,
My apologies for not reading this post sooner.
It is appreciative that another market grows with the target of matching Earth, and as you mentioned, so close to it. Seeing this growth is most assuredly beneficial too all, so, I would like to offer additional assistance with this project:
Would establishing service industries on the moon be opposed by the rulers of earth's closest rock?
-AAA
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2/4/2023
Topic:
Status of experiment Moon
MarinerPosts: 6
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Hi everybody,
Starting conditions of experiment Moon was: 2. largest city Dolores was at approx 1 mil population, smallest two cities were at 200-300.000 population. With help from Peace Corps, Proactive guild started Moon experiment few weeks ago. Current conditions: 2. city by population Dolores is at 6 mil population, smallest city is at 2 mil. population.
Short term goal of the Moon experiment is to have one large city Fox with population as big as possible, and all other 5 cities at population at min 5 mil. population. By achieving that goal, Moon will provide alternative big market (next to Earth) with large demand, where all players can sell their products. That short term goal will be achieved very soon, but how will population grow above 5 mil in those 5 Moon cities: Delores, Danby, Osage, Marrero and Filley, it depends on your support.
So, go to markets of above written cities, check which products have high price, produce and sell those products with high profit. By meeting that high demand, you will grow those cities and increase total demand even more.
Go to the Moon!
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12/30/2022
Topic:
Journal Entry - Building up a New City
HeroofEvilPosts: 19
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Another (likely last) entry to record the city's progress:
Continue to provide services when demands increase. Fulfill products in high demand for the city. Protect city from being attacked.
Date: 30-Dec-2022 Game Turn: 169111 ----------------------------------------------------------------------------- Pluto | Lihue Name X : Y Population Cities Growth Rate Lihue 20:17 1,571,687 1 1004 -----------------------------------------------------------------------------
Important Note: This is a call out to Armatura Logistics. In the numbers reflected in this journal, I failed to acknowledge that Armatura Logistics has had a L10 Arcology Megastructure with in the city's walls, boosting its growth since the start of my journal entries. Thanks Armatura Logistics for this most epic assistance in helping to build a place of nothing to something.
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12/22/2022
Topic:
Journal Entry - Building up a New City
HeroofEvilPosts: 19
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Another entry to record the city's current progress:
Continue to provide services when demands increase. Fulfill products in high demand for the city. Protect city from being attacked.
Date: 22-Dec-2022 Game Turn: 168036 ----------------------------------------------------------------------------- Pluto | Lihue Name X : Y Population Cities Growth Rate Lihue 20:17 729,619 1 408 ----------------------------------------------------------------------------- edited by HeroofEvil on 12/30/2022
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12/18/2022
Topic:
Game still alive?
HeroofEvilPosts: 19
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I see your on the discord channel as well. On the discord channel > if you check the [# announcements] tab, you can see recent posts from the game Dev.
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12/18/2022
Topic:
Greetings and Basic Questions Thread
YangMillsPosts: 2
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Hello! New player to Barons of the Galaxy here. Does the game development still continue, or is it abandoned? I haven't seen any updates or dev logs since 2020.
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12/18/2022
Topic:
Game still alive?
YangMillsPosts: 2
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Hello! New player to Barons of the Galaxy here. Does the game development still continue, or is it abandoned? I haven't seen any updates or dev logs since 2020.
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12/13/2022
Topic:
Journal Entry - Building up a New City
HeroofEvilPosts: 19
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Just a quick additional entry to record the city's current progress:
- Continue to provide services when demands increase.
- Fulfill products in high demand for the city.
Date: 13-Dec-2022 Game Turn: 166747 ----------------------------------------------------------------------------- Pluto | Lihue Name X : Y Population Cities Growth Rate Lihue 20:17 316,683 1 201 -----------------------------------------------------------------------------
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12/6/2022
Topic:
Player of the year
Sujk / SynTecPosts: 2
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Thank you
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12/5/2022
Topic:
Mission Delivery Point - Non-Existent
HeroofEvilPosts: 19
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There is a work-around to this: If you take the shipments to the "ruins" of where the site once was (as indicated in the mission message) you can search that area to still complete the quest.
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11/30/2022
Topic:
Journal Entry - Building up a New City
HeroofEvilPosts: 19
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Just a quick additional note for those who stumble into this post first.
There is an amazing set of documents available on these forums created by: CptCommanche, link to this post is below: http://forum.baronsofthegalaxy.com/topic3030-barons-of-the-galaxy-essential-guide.aspx
This guide really flushes out more of the game system with a good detail set about planets and cities. Give it a read!
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