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3 hours ago
Topic:
What the hell does "coroporation" mean?

AresCorp
AresCorp
Posts: 11
Also:

When deploying an (A1) Metaphysics artifact, it's "Personal Shields", not "Personal Sheilds".
5 days ago
Topic:
Help! My Special Units are bugged!

Doctor Dread
Doctor Dread
Administrator
Posts: 1450
Doctor Dread
Doctor Dread
Administrator
Posts: 1450
Topic: Help! My Special Units are bugged!
I need to know how or what unit was the one that did the search command for this. I can't seem to reproduce the problem although I know where its coming from.
5 days ago
Topic:
Guild Income / Separate Logistics

ZhuKuan
ZhuKuan
Posts: 2
I do not know if this is part of an update or a list Dread may have in the future for the Guilds/Guild Banks, BUT.....here goes.

I switched some of my civilian service buildings to guild assets to test this. Although It only takes the production cost out of guild bank.

Thought it would be cool if it added money to the guild bank after said items would've been sold. Instead it was directly put into my bank. Could this be altered to give the Guild Bank some sort of income stream besides a tax? Course it would be up to the guild to have either one of these options...or both if they want.

Also maybe a separate logistics/fleet amount based on a "Guild HQ" just like a single corporation has. Upgrades would cost alot more and single corporations could donate his/her buildings/armies to their guild.

Could Have the guild work as a single corporation working by itself. You would have to login to "GUILD VIEW" under guild tab. Only certain members can access. It would switch you over to things you would do normally playing the game but as the Guild itself. Make sense?

Technically it would act as an ALT account for Guild Master or the 2nd in command of the guild

Just a HUGE idea. Throwing it out there. Criticism...or alternate ways that may be easier?
6 days ago
Topic:
What the hell does "coroporation" mean?

AresCorp
AresCorp
Posts: 11
Also:


Corporate Tab>Reporting>Corporation Leaderboards>Description: Select a System and a Metric to measure by and get the top 100 corproations in the game by that measurement.
6 days ago
Topic:
What the hell does "coroporation" mean?

AresCorp
AresCorp
Posts: 11
Corporate Tab>Corp HQ>Description: Relocate your corproate headquarters. Build any unit available to you or buy and sell products at its location.
edited by AresCorp on 1/13/2020
6 days ago
Topic:
Help! My Special Units are bugged!

AresCorp
AresCorp
Posts: 11
I completed 2 (A1)Mysterious quests.

I received Merc6722 http://baronsofthegalaxy.com/assets.aspx?tid=20&aid=316722

and PRI6723 http://baronsofthegalaxy.com/assets.aspx?tid=20&aid=316723

Both units error the website when selected, Merc is floating in space somewhere and dying, the Privateer is.. well.. nowhere!

Help Me Dread!
8 days ago
Topic:
Market Sell for Items

HenriDavidon
HenriDavidon
Posts: 1
Is there any programming or gameplay reason why fragments and/or ACPs couldn't also be sold on the Market page (or somewhere similar) instead of just with contracts?

I have often needed to sell items at variable quantities to multiple buyers, but currently one has to use multiple contracts.
8 days ago
Topic:
Turn Change

ZhuKuan
ZhuKuan
Posts: 2
ZhuKuan
ZhuKuan
Posts: 2
Topic: Turn Change
If this is already in the forum im sry.

Changing "Turn: #####" to an exact date/time within the future.

Instead of Turn: 14000 would it be possible to change it to a realistic/futuristic time? Example: Y3020.1.11 13:00(military time).

Then every 10mins(game turn) that time on the end just goes up 10mins like: 13:10.

Would that change everything in the game?

This is my reasoning:
When a new player comes by and sees the game turn is well over 14000 they might not want to join due to the fact they will feel FAR behind everyone else. Hell i almost didnt join. When i joined i think it was almost game turn 2000. I was a little leary on it. Also i think it would help with players creating events or even like GNN can come up with an actual Date and time for his/her reports. Just a feature i think could bring alot more players into the game.


-Zhu
12 days ago
Topic:
Galactic News Network

NewsNetwork
NewsNetwork
Posts: 86
Immigration Fuels Growth of Centauri Cities
Turn 13,284



Schirra continues to grow at shocking rates as countless numbers of people immigrate from the Sol system.


SCHIRRA, CENTAURI VI: The sound of autohammers and drone-lifts fill the air of downtown Schirra, the new and gleaming metropolitan city of Centauri. New ultra-modern office towers are hardly receiving their finishing touches before ground is broken for a newer, taller tower begins to be erected across the broadway.

Schirra, one of 11 new cities in the Centauri system, has recently surpassed 19 million citizens as it grows into one of the largest cities in the galaxy, Nearly surpassing the cities of Chicago and Cairo, 21 million and 22 million respectively, as the largest city in the galaxy. The city has seen massive amounts of immigration as citizens seek a new life in the newly settled lands. Many of these immigrants come from cities on Earth and seek to escape the crowded streets and pressures of Terran oversight there.

The growth of this great city is largely attributed to Methanevalley of Titan Industrial, who has spent considerable sums to make the city an attractive place for new residents. GNN sent an inquiry to Titan Industrial asking how such incredible growth rates were possible. “Ive been quite pleased with the pace of growth,” stated Methanevalley. “I believe the growth rate peaked at just over 240%...My strategy was to lower the demand as much as possible while volumes were low, then to let growth coast as demand rose… Of course, without using A1 geotechnicals and without the new model arcologies, growth would have been much slower.”

Later on in the interview, Methanevalley also explained some of his reasoning to build in Centuari: “I wanted to build a city in the new system in part because I had been based primarily from the old Centauri VI for quite some time and in part because I wanted a market with less competition for civilian services.”

Many corporations hope that Schirra can be a model that sets a precedent for other cities in Centauri. Magewood of Magic Metal Miners expressed this in a media interview: “I would like Centauri VI to grow as much as possible and become an economic powerhouse that rivals the planets in Sol. I want that to be true for other Centauri planets as well. Its a project that one corporation can not do alone so I really hope I can work together with other mayors (and emperors one day) to make it happen.”

The newly discovered artifact location, located at the city of Fife, will likely be key to the ongoing growth of Centauri. The ruler of that city, Reginald Flywheel of Cogs ad Infinitum, is no stranger as a pioneer of new colonies, having founded the first city of Ninde on the planet of Mars thousands of turns before. “Perhaps we may set further blueprints or inspire all companies present and future about the possibility to handle communal economies and a free market exchange with respect to business rivals.” Mr Flywheel also reiterated that Fife will remain a free trade city and that any conflict over artifacts will not be tolerated.
19 days ago
Topic:
Economic Report - Turn 12000

NewsNetwork
NewsNetwork
Posts: 86
Product Markets
Construction materials have seen a huge drop in industrial production, causing
demand to increase to 138.8% on earth and creating a lack of supply in the
product market. Ceramics are also undersupplied at the moment, with low
industrial output and high demand levels.



Clothing prices in principle cities have reached extreme highs, and appears to
lack enough producers to meet the demand levels. Gadgets, once undersupplied,
has now become extremely oversaturated, representing the 3rd most produced
end product type in the galaxy.
19 days ago
Topic:
Economic Report - Turn 12000

NewsNetwork
NewsNetwork
Posts: 86
Centauri
The newly opened system is already experiencing tremendous population growth as corporations invest heavily in the growth of this system. The city of Schirra has nearly reached 10 million, just over 2000 turns after the opening of the system. GDP growth has been extremely healthy as well, with a GDP per capita of 21,375.



Centauri Growth Forecast
There will be huge increases in both population and GDP this quarter as corporations continue to invest huge amounts of resources into the system. Forecasters have difficulty identifying good growth targets for this system, as much depends in the investment levels of corporations as well as the potential impact of the Terran megastructure tax laws.
19 days ago
Topic:
Economic Report - Turn 12000

NewsNetwork
NewsNetwork
Posts: 86
Sol
The push for the Centauri system has opened several new markets around the planet of Jupiter. These planets have now seen large increase in demand levels as corporations have turned their focus to the Centuari system. End Product levels in particular are reaching historic highs in these markets. Mercury continues growing at a healthy rate, with a 3rd city expected within the next 1000 turns, allowing the inhabitants to elect the second ever emperor of a planet.


Sol Growth Forecast
Expect overall contraction throughout Sol as the Jupiter colonies face severe contraction. Ninde on Mars is experiencing sharp declines as well due to an uneasy political situation involving Ares Initiative, the mayor of Ninde. Only Mercury is experiencing stable growth, and is expected to continuing growing throughout the coming period.
edited by NewsNetwork on 12/31/2019
19 days ago
Topic:
Economic Report - Turn 12000

NewsNetwork
NewsNetwork
Posts: 86
Earth
Earth has continued to grow at amazing levels this previous period. This continued growth is due to sweeping changes in Terran law concerning the function and implementation of the Arcology megastructures, causing sustained population growth over the last 4,000 turns. Growth has stalled in the past few hundred turns however, and has begun to decline as corporations turn their focus to the newly opened Centauri system.

GDP growth on earth has nearly halted growth during the previous 2000 turns, gaining less than 100 billion from turn 11,000 to turn 12,000. Much of this is due to the relocation of industry to Centauri system as corporations seek to take advantage of the yet-untapped resource potential there.Despite the strong population growth from the Arcologies, this has not reflected into positive GDP growth, with both Civilian Services and Raw Material Markets showing a contraction in industrial output for the first time.

Earth Growth Forecast
Earth is expected to see population levels drop in the coming period, driven by a combination of high demand levels and a lack of supply to meet them. Potential law changes by the Terran Federation could reduce the supply levels even further, as top Terran officials discuss major changes to logistics tax laws in relation to megastructures. Should these laws be passed, several mega corporations will be forced to shut down large portions of their manufacturing in response to new taxation policies. These shut-downs will reduce supply levels even more, witha corresponding reduction in population.
edited by NewsNetwork on 12/31/2019
19 days ago
Topic:
Economic Report - Turn 12000

NewsNetwork
NewsNetwork
Posts: 86
The Galactic News Network and the Galactic Economic Commission of Orion are pleased to bring you the newest issue of the galactic economic report. The report is a 3 page document detailing the current state of the economy and includes projections for future growth over the next 4000 turns. The summary of Earth, Sol, Centauri, and Product Markets are shown below. For the full report, please view the PDF file attached to this message.
23 days ago
Topic:
Level 10 Arcology has lower growth

Methanevalley
Methanevalley
Posts: 7
When I had a level 10 Arcology in Schirra, the growth rate was 167.4%. After downgrading it to level 9, the growth rate shot back up to 242.4%. There was an A1 geotechnical active in both cases.

- Titan Industrial
23 days ago
Topic:
Centauri Reporting

damien
damien
Posts: 9
damien
damien
Posts: 9
Topic: Centauri Reporting
I'm unsure if this is a bug or a matter of giving it some more time. When I organize the corporation leader board report by Industry>Centauri, it only shows some of the corporations with industry in the system. The titles appear to be working but the report still isn't updating.
24 days ago
Topic:
Megastructure Political Bonus changes

Xonera
Xonera
Posts: 1
Haha, I should read before running my mouth! Excellent ideas! If the goal is to increase the quanity of mega-structues, I still think having static bonuses would be easier to balance, in terms of "free vs. paid" and in terms of cost. I've recently noticed that the upgrade costs for MCPs/OCPs separately seem to be the same, however the upkeep is not. This also takes away the "upgrade everything" concept, as you wouldn't need lv10 to get the entire bonus. Or perhaps, you *do* need lv10 to get the bonus.

Reposting from the in-game coms, having a hard limit on how many structures apply I think would be easier to understand instead of scaling diminishing returns. It will also help again in the conversation of "what is max logistics?" "what is max political score?" "what is max mil log points?" and allow for a graph-able progress chart for players.

I agree with the notion that bigger CPs should reward more political score, but I also don't want an "end-all" structure, that would allow one corp to reign supreme if they have enough of them.
24 days ago
Topic:
Megastructure Political Bonus changes

Doctor Dread
Doctor Dread
Administrator
Posts: 1450
Doctor Dread
Doctor Dread
Administrator
Posts: 1450
Topic: Megastructure Political Bonus changes
Because placing a megastructure will typically increase your logistics more than it takes to place it. It becomes an infinitely increasing bonus only limited by how many you can place, and you can place quite a bit Three per city = 30 per city . It's not the intention of having infinite political bonuses unless it has infinitely diminishing returns or expense. There needs to be a change to the mechanic to prevent this positive feedback of bonus. The placement of Megastructures has become the all win no loss way to simply increase the scale of your game by huge amounts.

One idea is to limit the bonus by Corp, as in, only your highest level Megastructure, of each type, counts towards your political score. This effectively maxes you out by the number of megastructures available (Spaceport, StarBase, Guns, HyperTower, Arcology, Mobile Fortress) = 5 = max 50 bonus from megastructures (until we add a few more, and we will)

Another better idea is to make each megastructure past the first highest level one grants a decreasing amount of bonus. like only grant half of its bonus or maybe just 10% less as the previous. So Your top megastructure by scope and level grants full bonus then next one grants 90% its normal bonus then next one 80%. This effectively maxes out bonuses from megastructures at your top 10. This works well because we can also make orbitals worth more than City Megastructures and we also have planetary megastructures in the works plus a Dyson Sphere star level one eventually coming. So while you are limited to your "top 10" megastructures for a political bonus your max end goal would be to have 10 Dyson spheres under your name which Won't be easy to say the least.
24 days ago
Topic:
HTTPS Support

Doctor Dread
Doctor Dread
Administrator
Posts: 1450
Doctor Dread
Doctor Dread
Administrator
Posts: 1450
Topic: HTTPS Support
Razorix22 wrote:
Please excuse-me to dig up this topic, but any plan of implementing it ? smile



There not only is a plan to implement it, the server itself already is running SSL on another website I control now. I plan on adding one here also soon I just haven't gotten to it yet.
29 days ago
Topic:
HTTPS Support

Razorix22
Razorix22
Posts: 13
Razorix22
Razorix22
Posts: 13
Topic: HTTPS Support
Please excuse-me to dig up this topic, but any plan of implementing it ? smile




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