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1 days ago
Topic:
Profit Opportunity

Scrollo
Scrollo
Posts: 2
Scrollo
Scrollo
Posts: 2
Topic: Profit Opportunity
How to check which products have high price and demand?

For example for Earth:
Go to Viewscreen, on map click on Earth, tab Demand, click on By Products, Order by Output.
There you can check which products have largest prices and demand.


How to check where are locations with high production bonuses for different kind of products?

For example for Earth:
Go to Viewscreen, on map click on Earth, tab Resources, on the right click on Show Data
and there are all locations on Earth with all production bonuses for different kind of products.
Locations with 0 Output are without current production.

So demolish your unprofitable factories and make new ones.
Than your corporation will have larger profitability, but also, by meeting the demand of Earth, population will go up.
And when population goes up, demand volume will go up – so even more profitability is there.

Have fun
1 days ago
Topic:
Profit Opportunity

Scrollo
Scrollo
Posts: 2
Scrollo
Scrollo
Posts: 2
Topic: Profit Opportunity
Hi to all players,

If You are on location with high Ocrowd penalty and overproduction, or you are seeking new profit opportunities,
this is the list of locations on Earth which have 0 production (at the moment) and all those products have high demand on Earth.

Rar Woods 13:12 and 15:19 and 4:10
Ind Chemicals 15:6 and Karachi
Rad Metals 12:11 and Sao Paulo
Bas Chemicals 7:9 and 9:21
Exo Minerals Karachi
Bas Minerals 7:19 and 11:8 and 10:9

Additionally, bellow written are products which you can produce on bellow written locations on Earth and sell on the Moon (current high demand on the Moon for those products).

Ind Chemicals 15:6 and Karachi
Bas Chemicals 7:9 and 9:21
Exo Minerals Karachi
Basic Wood 17:20 and 18:16 and 21:9 and 8:3

Use them together. Use them in peace.

If prices on market goes down, don’t be afraid to destroy your unprofitable factories and build new ones.
Be like water, adapt to changes on market.

p.s.
Don’t forget to tell your friends about the game, recommend Barons on Facebook, YouTube, Instagram, Twitter, game reviews, etc.
Bigger player base equals more fun for all.

cya
25 days ago
Topic:
Where did you hear about Barons of the Galaxy?

Doctor Dread
Doctor Dread
Administrator
Posts: 1470
tencursatefut wrote:
John wrote:
Heard of it from a friend, who in turn heard of it from the old Astro Empires, which we both used to play years ago, apparently he still hangs around the forums.



AE is more of a pay2win game, you will see that the players who didnt pay for subscription arent allowed to build up to more than lvl5 economic centers. This is a great inequality.

And to be on topic, it just happened to find this game. Which I see it's very convoluted.

One question, does this server really hold like 244.140.624 records (244 mil) for the map table in SQL? On AE they had like 10k records for each div I think for every galaxy. They have a similar map to this one used here..
244 mil records in the database seem much to me.



That's not how the game is laid out in the database. The only things in the database , are things IN the game. The only planets and stars in the game right now are the ones you can see. When a new system opens up its randomly generated on the spot. There are rows in the database for the other Stars (which is 25 in the terran sector) and there's only 1-2 sectors opened up. Only a few of those stars are actually populated with planets (like 10 more rows per star for planets) and each planet might have 50 rows for the resources etc. There's a row for every product stack until it goes to zero and disappears, a row for every military unit etc. The database for the game is 500meg - 1 gig in size, and has "thousands" of rows not "Millions".

If there were 10,000 players and several zones opened up and generated you would get to the "millions"

When you are zooming out on the galaxy map in mostly empty places, its bringing back a dozen rows of data at most. It can theoretically get as big as it needs to. The size of the galaxy was made at that scale more for "realism" and to give a way to perhaps do events or expedition quests that takes weeks even on a warp gate. . I would never expect the game to ever get out of the Alpha quadrant. I figured going between two Zones would be a huge thing.

The game kind of requires a dense amount of players in one place in order to make the economy "work" so the game expands when the "economic real estate" starts to get tight and crowded. This makes it useless to fly off deep into the galaxy though, there's nothing out there. I was working on making exploration quests and actually put things "out there" but the game dev is kind of on hold for a while .
25 days ago
Topic:
Welcome to the Barons of the Galaxy Forum

Doctor Dread
Doctor Dread
Administrator
Posts: 1470
The game was much more active years ago. It needs a rework, which is something I still want to do but probably wont happen anytime this year
25 days ago
Topic:
Transfer Cargo issue

Doctor Dread
Doctor Dread
Administrator
Posts: 1470
Doctor Dread
Doctor Dread
Administrator
Posts: 1470
Topic: Transfer Cargo issue
damien wrote:
I am unable to pick up "all products" within a specific product category. The order automatically changes to pick up "all products" from all categories. For example, when I enter a "Transfer Cargo" order to "Pick Up" "Everything" in the "Clothing" category, the order gets changed to pick up everything from all categories upon clicking "Add this order".



I don't think it was ever coded to be able to pick up all products from a category All Products was everything. The category dropdown was there to be able to narrow down a specific product. Not intuitive I know, Its something that might be changed one day when the interface is updated.
6/5/2021
Topic:
Trading

DeltaX1121
DeltaX1121
Posts: 7
DeltaX1121
DeltaX1121
Posts: 7
Topic: Trading
Hey Coolkid! Try the ingame Comm tab, more people read stuff there wink
5/31/2021
Topic:
Trading

Coolkid123
Coolkid123
Posts: 1
Coolkid123
Coolkid123
Posts: 1
Topic: Trading
I need someone to trade with Minreals for 2,000
5/26/2021
Topic:
Where did you hear about Barons of the Galaxy?

tencursatefut
tencursatefut
Posts: 1
John wrote:
Heard of it from a friend, who in turn heard of it from the old Astro Empires, which we both used to play years ago, apparently he still hangs around the forums.



AE is more of a pay2win game, you will see that the players who didnt pay for subscription arent allowed to build up to more than lvl5 economic centers. This is a great inequality.

And to be on topic, it just happened to find this game. Which I see it's very convoluted.

One question, does this server really hold like 244.140.624 records (244 mil) for the map table in SQL? On AE they had like 10k records for each div I think for every galaxy. They have a similar map to this one used here..
244 mil records in the database seem much to me.
5/11/2021
Topic:
Where did you hear about Barons of the Galaxy?

leibek
leibek
Posts: 2
i was searching for sci fi games in microsoft edge and i found it in MMORPG.COM.
5/9/2021
Topic:
Welcome to the Barons of the Galaxy Forum

leibek
leibek
Posts: 2
this game looks good.......i never played a game like that before.he looks unique.
4/20/2021
Topic:
Welcome to the Barons of the Galaxy Forum

testy1
testy1
Posts: 1
Im new here too. Came across it on slant.co. Looks interestingsmile
Looks like the game is still active, since inactives apparently get removed, I guess there's at least some people aroundsmile
Bit small player base though. Ah for now, im heresmile
4/17/2021
Topic:
Economical, political & community game drivers

ratat1
ratat1
Posts: 1
finaly i have reached my rank in valornat using proboosting.net
3/9/2021
Topic:
Transfer Cargo issue

damien
damien
Posts: 10
damien
damien
Posts: 10
Topic: Transfer Cargo issue
I am unable to pick up "all products" within a specific product category. The order automatically changes to pick up "all products" from all categories. For example, when I enter a "Transfer Cargo" order to "Pick Up" "Everything" in the "Clothing" category, the order gets changed to pick up everything from all categories upon clicking "Add this order".
3/5/2021
Topic:
Welcome to the Barons of the Galaxy Forum

armenia4ever
armenia4ever
Posts: 1
Hi all,
Is this game still active. Saw this via a search for Astro Empires, but I'm down to give this a try.
10/10/2020
Topic:
New Structure: Packing Facility

Serenity
Serenity
Posts: 13
How about an alphabetical order based on unit names? That would be a simple systems for players to work with. And all of the units could try and load at the same location in the same turn.

Example:
  • 0 Metal
  • 1 Metal
  • Metal
  • Metal 1
  • Metal 2
8/30/2020
Topic:
New Structure: Packing Facility

Methanevalley
Methanevalley
Posts: 11
Perhaps we could assign a priority to each collection order? Ties could be broken by the age or name of the ship.

-Titan Industrial
8/25/2020
Topic:
Economical, political & community game drivers

Iyurrr
Iyurrr
Posts: 12
That makes sense.
8/24/2020
Topic:
New Structure: Packing Facility

Doctor Dread
Doctor Dread
Administrator
Posts: 1470
Doctor Dread
Doctor Dread
Administrator
Posts: 1470
Topic: New Structure: Packing Facility
I had ALMOST pushed a update that would allow the take all order to pick up everything in one shot in one turn. I pulled it last minute because I was having a small problem with it that might have made a game breaking bug. I was very close. I need to get back to it one day, it would solve this whole problem.

I might make special rules for this to make it simpler. Like instead of all your ships fighting over who gets what when you have 5 different ships picking up the same thing, perhaps it just goes to the biggest ship, the others load nothing and skip a turn . That would cause its own problems though .I'll get it to load all at once one day.
8/24/2020
Topic:
Economical, political & community game drivers

Doctor Dread
Doctor Dread
Administrator
Posts: 1470
I'm against the Sector Lord idea. For one, I have to stop somewhere =) One days the rulers will have actual power over the area they rule and a system lord is strong enough. We can have System on System "wars" and that would be the upper limit of scale. You can still control an entire Sector if you and your guild mates own all the systems, it would effectively become a sector lordship by council..

I would love to see a situation where the system or planet lords disagree with the city rulers and how that plays out. I'm still considering how to make this work. For example the simplest "power" I can give rulers is to ban / tax certain players on buy / sell in the city they control. The price of the goods is the central mechanic and control of who and how much is moved is a very fundamental power.. But does the planet lord settings override entirely the city rules? Can a planet lord say , Mutha Chicken can't sell on this planet, but a city lord in that planet can specifically white list him and allow it? That would make the hierarchy going up simply setting the default rules, but any city ruler can override it specifically. Should that have some sort of in game meta cost to go against the upper rule? Some sort of political score penalty you pay for opposing the planet or Star lord? They can always attack you too. No HQ no Vote =)

That would get really interesting if I had an automated attack on sight mechanic the planet lord can "red-list " a corp and the forces auto attack him, UNTIL he gets into a city on the planet where he is protected. Be fun stuff.

I like the idea that the lowest rulers, the city rules, in the end have the most power over the city, but they can only rule one city, The bigger rulers who already rule another city and the planet can't really take over a rouge city, they would have to replace the ruler with someone else. Or Ban THAT ruler from trading on the entire planet. SO he can only trade in his own city. Sounds very real world =)

edited by DrDread on 8/24/2020
edited by DrDread on 8/24/2020
8/24/2020
Topic:
Allow Contracts for Structures / Factories

Doctor Dread
Doctor Dread
Administrator
Posts: 1470
The subscription model might change a little where free to play players can't trade with any other corp at all. No product market sales (like putting your tack up for sale), no contracts, no guild membership. You are essentially playing "solo" vs the game (which the other players are affecting). The problem is that one mega corp will make 10 more "free" accounts and boost them to provide them with another set of logistics and tech levels to feed their main corp while they all trade. I can't stop this from happening but I can make it cost $50 a month to do it. If that was in place then level 1 trading block wouldn't matter.




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