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8 days ago
Topic:
Suggestions...

ZhuKuan
ZhuKuan
Posts: 3
ZhuKuan
ZhuKuan
Posts: 3
Topic: Suggestions...
How about being able to name planets instead of CentVIII or CentVI. Maybe a voting system to change a planets name. Not in Sol of Course. And name cant be changed. Of course should go by guidelines as well.
2/26/2020
Topic:
Sorting Bug

Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Topic: Sorting Bug
Thats a bug for sure. I did add sorting to a lot of the grids. I didn't try every single one =)
2/26/2020
Topic:
Suggestions...

Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Topic: Suggestions...
Aircraft, right now, are probably the most practical way to drop capital ships and just about anything else. The cost might be INCREASED. It comes down to having a mass of them and grossly out numbering a handful of ships while being a unit that is mostly offensive with little hit points. A handful of fighters,in almost any sci fi environment, can take down ships, especially non military ones. RIght now here in BotG. The ships aren't "better" than ground units unless you're fighting in space , but there are little if nothing to fight "in space".

I was planning to re-balance ships vs ground sometime soon. Making ships more prominent but I still don't want the meta to be "Just get ships" to be the meta. The fighting should be between ground forces with ships playing more as a support. Ships don't' do much to ground units but ground units don't do much to ships and ships are expensive sp they are impractical to use by themselves against ground targets. You need to bring in some ground force and play the ground game. In a space fight, I need the ground units to be impractical, right now aircraft are still the way to go though, i wan tot try to change that to make them NOT as effective at taking on other ships than using actual ships, so in space you need to play the spaceship game with aircraft as support but aircraft can't win in space with much financial practicality.
edited by DrDread on 2/26/2020
2/26/2020
Topic:
Guild Income / Separate Logistics

Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Topic: Guild Income / Separate Logistics
HenriDavidon wrote:
Can piles of product be made 'guild assets'? Just to pay for storage costs? Or would that be messy or weird?


Messy and weird because stacks disappear and its hard to keep information attached to them. Market selling your stack is shaky because you can have your own ships take the entire remaining stack and once that happens you kind of lose that market sell setting.

There are a few features people want to control their stacks better, like setting a minimum that even there own ships can't transfer below that amount and such that I can't easily do because product, in the database, isn't very static.

However a Distribution center IS pretty static. So the idea is to control all these things through the distribution center. Once you're editing a product in the DC I can probably ad a few more fields for things like "Wharehouse amount" that you an set to say 1000 and so no ship of yours will pick up that product if it brings it under 1000 on the ground, also no factory will use that product as a component if it brings it under 1000. You are essentially locking 1000 qty on the ground. I can even move the Market selling options to the distribution center so you can ALWAYS have Water for sale at 90 per unit at that location even if all your water was picked up or used and new water showed up from one of your freighters. I can probably keep the current market sell feature for a product stack in place so you can still sell a stack floating in space somewhere if you need to.

So if i expand the Distribution Center to handle this I can then probably make something that allows the Distribution center AND/OR any of the products it has declared in it, as a Guild asset. You could then make a "Guild Wharehouse". (Distribution Center set to Guild Asset) where anyone can drop off or store their goods and the ones declared in the DC can have storage cost paid by the guild.

One day when "Expand the Distibution Center Features" becomes a priority =)
2/25/2020
Topic:
The Republic of Earth

CptCommanche
CptCommanche
Posts: 69
Article A: Organization of the Government

Chancellor of the Republic: The Republic of Earth is under the administration of the Chancellor of the Republic and does not have an emperor (The player who is voted as Emperor in game is the Chancellor of the Republic). The Chancellor is voted into position by the corporations of Earth and has limited power for the fair and orderly proceedings of the government, and retains the right to act on Earth only through the authority granted to them by the Houses of Parliament.

Ruling Council: The Houses of Parliament are responsible to elect 3 different Earth-based corporations to serve on the Ruling Council, to join the Chancellor of the Republic as a 4 member Ruling Council. The council is primarily responsible for the imminent defense of Earth and holds veto powers for any bill passed by the Houses of Parliament. The Ruling Council also retains any authorities granted to them by the Houses of Parliament.

Houses of Parliament: The houses of parliament are the two houses (Senate Chamber, House of Commerce) that are involved in the creation of laws and the granting of authority to the Chancellor of the Republic and the Ruling Council. Each house follows different rules when voting, with the Senate Chamber having equal representation of corporations with their HQ on Earth, and the House of Commerce representing the industrial strength of any corporation on Earth.
2/25/2020
Topic:
The Republic of Earth

CptCommanche
CptCommanche
Posts: 69
Herein lie the laws concerning the governance of the Republic of Earth. These laws are to be considered binding for conduct that occurs on the planet Earth.

The government is a republic that is to be ruled by the corporations of Earth. It is through a process of voting by the corporations that officials are elected and laws are established.

The proceedings of the government are explained in detail in the following articles of law:
Article A: Organization of the Government
Article B: Responsibilities of the Chancellor
Article C: Responsibilities of the Ruling Council
Article D: Voting in the Senate Chamber
Article E: Voting in the House of Commerce
edited by CptCommanche on 2/25/2020
2/20/2020
Topic:
Sorting Bug

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Sorting Bug
Just out of curiosity, is this a new feature? I don't remember being able to sort rows from this page before. I could be wrong though. If so, bravo! There's lots of little things that can be done to make things less tedious.
2/20/2020
Topic:
Sorting Bug

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Sorting Bug
After clicking on my HQ, on the Production tab, under "Products at this Location", clicking on the Vol link to sort the products by volume, leads to an error.
2/9/2020
Topic:
Bugged Contract

Derek Reeves
Derek Reeves
Posts: 3
Derek Reeves
Derek Reeves
Posts: 3
Topic: Bugged Contract
Same here for this contract. I can't deliver any product to fulfil it.

3672ActiveGrandoriansBuyHaradun Enterprises Buy Exotic Alloy 1000000 at $250 each
2/9/2020
Topic:
Bugged Contract

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Bugged Contract
Contract ID: 3302 is bugged and won't disappear from the the My Contracts List. Been there for well over 1000 turns now.
edited by AresCorp on 2/9/2020
2/8/2020
Topic:
Suggestions...

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Suggestions...
5a) Fighters, Bombers, and Variteks should be much less expensive to produce and maintain, (they are small ships after all) and should have their "Wing" types of 10x units.. If damage needs to be slashed to compensate, so be it. They are too expensive.


5b) Why not make a 5x wing types of the "wing" type units? Then you could have 1 single unit, 5 units in one, and 10 units in one, and add some variation and flexibility to the army layouts.

edited by AresCorp on 2/8/2020
2/8/2020
Topic:
Suggestions...

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Suggestions...
I like that idea Dread. Anything that can add some spice into the combat scene without seriously imbalancing the game.
2/5/2020
Topic:
Suggestions...

Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Topic: Suggestions...
"Stealth" isn't going to happen in a direct way like that. Its a lot of work and hasssle for what amount to very little and can probably easily be figured out.

But indirectly I have some ideas. I want to make the pirates, or Dark Star Bases Hirable. All corps can send money to Dark Star Bases to attack a particular corp. And the amount of money against each corp is shown but no one knows where it came from, every so often the Base will act on the bounty amount and send an appropriate sized force for the money, which then zeroes out that corp. Somethign similar to Sins of the Solar Empire
2/2/2020
Topic:
Suggestions...

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Suggestions...
4) Able to set buildings that participate in battle, such as Military Base, Shipyard, Orbital Guns, and Firebases, as guard entire location, group, certain corp, or guild, so that they only participate in battle, if we want them to.
edited by AresCorp on 2/2/2020
2/2/2020
Topic:
Suggestions...

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Suggestions...
3) We need a way to attack anonymously, and a way to discover who the anonymous attacker is.
2/2/2020
Topic:
Suggestions...

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Suggestions...
1) Mechanized and Mercenaries should have hangar space, so a Lvl 1 can carry 5 Lvl 1 infantry, and scale upwards as appropriate. It's very odd that a "humvee" can't carry infantry around.

I'll put more down here as I think of or remember them.

2) The AI Hyperfighter needs it's 1 hangar like all the rest of the scout ships.

2a) Why don't corvettes or destroyers have a hangar?
edited by AresCorp on 2/8/2020
1/31/2020
Topic:
randomly logged out

Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Doctor Dread
Doctor Dread
Administrator
Posts: 1458
Topic: randomly logged out
If you check the save Login it saved the login and PW locally and it will always try to log you in automatically if you've timed out on the website which sounds like what is happening. The timeout is probably 20 minutes. GIve or take the occasional reboot
1/30/2020
Topic:
Just a Little one..

AresCorp
AresCorp
Posts: 20
AresCorp
AresCorp
Posts: 20
Topic: Just a Little one..
Headquarters page the "More Info" tab that shows the effects of different products on population growth.

It appears the graphs for Precious Minerals and Exotic Minerals is not right. Precious Min is showing what Exotic Min should be, and Exotic Min is showing the Basic Min graph.
1/28/2020
Topic:
randomly logged out

Surgicus
Surgicus
Posts: 11
Surgicus
Surgicus
Posts: 11
Topic: randomly logged out
Yes,"-save login-", do it on all your devices and it should be alright, based on my experience.
1/28/2020
Topic:
Guild Income / Separate Logistics

HenriDavidon
HenriDavidon
Posts: 4
Can piles of product be made 'guild assets'? Just to pay for storage costs? Or would that be messy or weird?




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