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1 days ago
Topic:
Where do we go now?

jimbobdaz
jimbobdaz
Posts: 72
jimbobdaz
jimbobdaz
Posts: 72
Topic: Where do we go now?
Some great points there Boldor.... i think it all boils down to the lack of players and the early opening of systems, you can add as many interesting new ships,missions etc as you like but while that is nice i really think some systems need to be closed and a serious effort to attract more players is the only way to go. When the game went live we had over 200 corps confined to sol and this was such an exiting time, the politics alone made it worthwhile, so.. too few players in too big a space is the problem that needs to be solved imo , do this and we will entertain ourselves smile
2 days ago
Topic:
Where do we go now?

CptCommanche
CptCommanche
Posts: 34
Vulpex, I'll toss in a comment of my own. I think the endgame discussion is an important one.

Correct me if I'm wrong, but I would think it is safe to say that the game has no inherent goals in mind. It's a big sandbox. Thus it is up to the players to set and pursue their own goals. I personally love this as I can always establish new goals or find ways to keep myself interested. However I am not every player.

It seems to me that newer players will often establish one of a few different goals for themselves:
- Colonize XYZ location
- Get as much money as possible
- Etc, etc, or they have no goals at all. Just aimlessly playing.

Older players on the other hand:
- Achieve new milestones (Largest city ever)
- Grow their corporation ever taller
- Increase efficiencies/systems within their corporation
- Stick around with their mates (Arkies...?)
- (What else am I missing?)

Once players reach their goal, or fail in their effort, it is up to them to define a new direction for themselves. You built a huge city, have a sufficient military now what? Each player needs to be able to set targets or goals for themselves, and be able to redefine them when the need arises. The game itself does not provide missions or anything else to guide you.

Now that isn't an issue in itself necessarily, but when faced with the thought of restructuring your corp to pursue a new goal, the amount of micro-management work required to do so is very daunting (I would know, getting almost 100% glassed is a big pit to climb out of). The time it takes to rebuild level 10 facilities in a new location takes significant time.

Several corps I have been around both on Rigil and Mars (In particular Hunter, Echos Echo, Megacoso) all grew large, had strong cities going. Once you are in that spot, its hard to find the motivation to scrap it all and do it again elsewhere. They have all since left. All of Epoch just up and left back in the day. And so on for a long list of players.... (I'm amazed at how many times Exordium has completely relocated his entire setup).

If we are talking about something other than a corporate restructuring, then you have to have the drive and the creativity to think of and pursue those goals. Or some other goals one might establish will be found out to be a waste of time and not worth pursuing.

So the game seems set to be a sandbox, but one that requires a good amount of effort to build something from the ground up. It encourages players to build tall, efficient corporations; but once at that point, there is no incentives provided to pursue additional goals.

I think all of this is compounded by the fact that the playable area has over expanded, so there is no virgin territory to move to, and with the current player base, we are a long way from discovering more systems.

What are solutions?
- Provide new mechanics to help this (Requires Dr. Dread to code a bunch of stuff, and we all know he has a full plate already).
- The player base gets creative and finds ways to keep things fresh and interesting (This doesn't depend on a developer, but takes way more effort on our parts).

I would think the discussion can go in these two directions. I know Dr. Dread has stuff in the works already, and we can keep suggestions and discussion going on this front. I don't want to put too much stock in this, since he is one man and has a full time job. We can only expect so much. The other way is to discuss what we could do as a player base in the meantime. How do we keep things interesting for ourselves and others? Are there other ways to play the game that we just haven't thought of yet?

I'm no game designer, so some of this might be way off...... but It is what I have come to understand after being here 11 months. I concluded this in the first month, and it has been continually reinforced since then. What do you guys think?
edited by CptCommanche on 7/20/2018
2 days ago
Topic:
Where do we go now?

Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Topic: Where do we go now?
jimbobdaz wrote:
Is it possible to sell part of a stack? for example lets say i have 1 million water i want to sell... i put it up for sale at 200/unit, a corp could buy 300k of the stack and that would transfer ownership next turn leaving 700k for other corps. Is it too complicated to code?
edited by jimbobdaz on 7/19/2018



I imagine I can set it up so you can declare a max amount and a price and anyone can buy pieces of that up to the max. It might get complicated if its a stack that you keep adding to and you want to perpetually sell. Like the stack being created by a factory and you want to constantly sell the excess.Don't sell down below 2k quantity so my component factories will still run for example.

I think the actual posting to sell can be decoupled completely from the actual stack. So you can have "Sell all basic Chem at Location X for Y per unit, keep 2k minimum" as a line item in your contract list and it will apply even if you have no stack there at the time. When some does show up and exceeds 2k quantity , the posting shows up to everyone else who is looking as "X qty Basic Chem available at Y per unit at location ABC".

Clicking on a stack is just a convenient way to get to setup/remove the posting. That is the whiteboard idea at the moment
3 days ago
Topic:
Where do we go now?

jimbobdaz
jimbobdaz
Posts: 72
jimbobdaz
jimbobdaz
Posts: 72
Topic: Where do we go now?
Is it possible to sell part of a stack? for example lets say i have 1 million water i want to sell... i put it up for sale at 200/unit, a corp could buy 300k of the stack and that would transfer ownership next turn leaving 700k for other corps. Is it too complicated to code?
edited by jimbobdaz on 7/19/2018
3 days ago
Topic:
Where do we go now?

Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Topic: Where do we go now?
We don't need a location for a clearing house.. You can set your stacks to sell anywhere and anyone can take them. You would be able to search a planet or system for anybody selling whatever your looking for. The stack or part of it just switches owners and remains at the same location.

That would handle anyone whose selling, but if you're looking to buy something specific and want to request "Im looking for 50k Basic Chem on Earth" Then we can make an interface for that also. People can look at that list and if they are sitting on a ton of Basic Chem can instantly Sell it to the guy who has an order up for it. The guy who wanted Basic Chem can log in next day and see that he now has a stack of it somewhere on Earth.

Buyers asking for what they want and having the resource players fill their request sounds more useful than players with overstock of random product putting quantities up for sale. We can do both though. to Sell some product you can click on your stack and set a price. If you want to buy, we can make a simpler version of contract that doesn't require specific drop off locations, Just "I want to Buy 50k Basic Chem at 200 anywhere on Earth" and accepting it immediately switches ownership at location
edited by DrDread on 7/19/2018
4 days ago
Topic:
Capital Cities

Wreith42
Wreith42
Posts: 44
Wreith42
Wreith42
Posts: 44
Topic: Capital Cities
I think it would be cool if one city on each planet was declared the capital.
Maybe it gets boosts to demand and volume, but costs more to have industry there.
So it would be a valuable place to do business, but you wouldn't necessarily want to establish our company there.

Not sure how it would be determined. Maybe it's the first city to spawn (if it de-spawns, maybe the most populous replaces it?) or maybe the Emperor (if present) chooses it, or maybe it's a vote of planet citizens.


just an idea that crossed my mind.
5 days ago
Topic:
Where do we go now?

Vulpex
Vulpex
Posts: 374
Vulpex
Vulpex
Posts: 374
Topic: Where do we go now?
For sales there are a few ideas floating out there - making the one shot trades easier would certainly help!

There are two other ideas which could help though I leave it up to Seren to determine how easily they could be implemented:

Clearing house - literally you set up a market - this may or may not be a physical location with an associated structure but basically you deliver your goods there and set a price for them. Anyone can then just come and buy them. Could be made to work also with buy requests. The Market itself acts as the check to handle the transactions. Market handling fees and cancellation fees apply so that it is not used as a way to just store junk. (To some extent this could be replicated simply by making one shot trades easier and everyone agreeing to a location where the one shot trades can happen.

The other idea is the leasing of production facilities. Say I have a basic mineral mine, which produces 500 units per turn. I could lease part or the totality of that production to another player - for instance if i split the production 50/50 I would get 250 units of basic mineral and the player I had leased part of the mine to would also get 250 basic minerals per turn. There are variations on this but it provides for a checkpoint for the regular exchange as well as being far simpler as it does not require a dedicated unit to make it happen.

All ideas welcome though!
5 days ago
Topic:
Frontier News Network

Xerthaone
Xerthaone
Posts: 3
Turn 61100, Sector VII, Yrsa System, Yrsa I, Cantor:

Morning Sunlight Streams Rays of Hope on a Strange New World

​It was a truly stunning sunrise which greeted the Yrsa system on the glorious morning of 61100 when the brave and adventurous explorers committed to settling the planet put the final touches on the first city the system has seen in decades, Cantor. Though this is not the first colonization effort in the Yrsa system, it is the first coordinated effort which has taken place in recent history and includes combined assets of, though different goals for, the ARK Group and the Sector VII Consortium. These efforts have been concerted in their desire to develop a flourishing network of cities across the planets of both Yrsa and Gilliam by exploiting the natural resources of the systems in a bid to grow, populate, and enrich a new market for the galaxy.

​As the days wanes with hints of purple and pink acrost this distant system, the air is filled with the sights, sounds, and smells of the burgeoning industry as farms, mines, and factories provide employment, sustainment, and the resources necessary to promote life on this distant colony and provide for the demands of its fearless denizens. The signs of growth and production can be seen everywhere one looks as the colony welcomes new arrivals eager to start their lives on this distant planet each and every day. For now, there is much celebration in the city as her denizens understand that tomorrow’s challenges have yet to be discovered and that decades are required to develop this city, planet, system, and sector into a self-sufficient empire, capable of self-defense and managing her own affairs. As alliances are solidified, friends made, and resources exploited, there will be shifts among the corporations settling this area as each will bid for a greater share of the power. However, for the time being, peace and prosperity outweigh all other alternatives.

​Following in the wake of Cantor’s founding, the ARK Group has also finished settling Lizrao on Yrsa V, and it is on great authority that the Frontier News Network reports on-going efforts to settle two additional planets in the Gilliam System, as well as finish the construction of new cities on multiple sites within the Yrsa system. While it is too early to know what the future may hold, it is with great excitement that the Sector VII Consortium and its members, in tandem with the similar-minded corporations of the ARK Group, look forward to a continuation of colonization efforts and opening trade with Sector I as industry becomes viable and inter-galactic trade becomes the driving priority. For now, however, we look inward and hope to develop Cantor, the HQ of the Sector VII Consortium and first city in the system, into a viable city and center of industry for the sector as a whole.

From the desk of the Frontier News Network, signed,

Xerthaone
CEO, Yrsa Industries
Founder, Sector VII Consortium
5 days ago
Topic:
Frontier News Network

Xerthaone
Xerthaone
Posts: 3
from the news desk in Yrsa, the Frontier News Network has been launched in order to keep the galaxy apprised of the news and events occurring in Sector VIII.
5 days ago
Topic:
Where do we go now?

Wreith42
Wreith42
Posts: 44
Wreith42
Wreith42
Posts: 44
Topic: Where do we go now?
Apparently people don't do that. I have 13 sell contracts up and no one cares lol

Trading like I'm interested in wouldn't involve money.
I set an amount of resources, other person sets an amount of resources and if both agree they just swap owners where they are.
5 days ago
Topic:
Where do we go now?

Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Topic: Where do we go now?
Smoother trades between corps on a steady basis is a difficult thing to accomplish because of the details and lock down needed when you are taking a corps money when they aren't online. on a regular basis. The complexity of contracts is needed to arrange the steady trades But there is a legit complaint about the one shot trades. You don't need a whole contract and approval process to sell a stack of stuff you have lying around. You should be able to go to any stack of product click on it and set a price and amount that anyone can click a button and immediately transfer to their corp. The same thing can be done for Military units . You're literally putting a "For Sale" sign on something and anyone can take it.

That would allow for easier trades. You can "scavenge" a list of available stacks in your area and just click them all if you wanted for instant trade. The formal contracts would still be around for the regular supply line type of trades.
5 days ago
Topic:
Raider Gunsuits have wrong Artifacts

Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Doctor Dread
Doctor Dread
Administrator
Posts: 1351
Topic: Raider Gunsuits have wrong Artifacts
Hacks, I call HACKS!
5 days ago
Topic:
Where do we go now?

Wreith42
Wreith42
Posts: 44
Wreith42
Wreith42
Posts: 44
Topic: Where do we go now?
I completely agree about the need for smoother transactions between corporations. I would honestly settle for Distribution Centers being able to transfer products for contracts at their location so I don't have to involve a ship. Another thing that would be nice is some kind of shared guild warehouse or some Trade mechanic instead of requiring two contracts to trade even quantity resources.

Exploration advancements are being actively worked on. Not so much in the revealing new sectors area but in making use of empty space for new event types. I'm very excited to see this go into effect.
I'm not really woried about revealing new area as, since I've been a player, there's been vastly more space than the current playerbase requires.

I've never liked online PvP ever in any form... but I realize that I'm in the minority on that issue, so I guess I agree that something needs to be done to make raiding a viable play strategy. I personally would recommend a "cloaking" artifact upgrade. I don't think the units should be unlocatable, but maybe if all units involved in an attack have this item, then the attack report doesn't give the attacker's corporation name. Then, obviously there would be something to counter it defensively. I have suggested a deployable sensor array before. It would send a message to the owner when any ships entered its scanning range.
All that said, I don't really think I can support anything to increase PvP until there is some way to adequately defend your infrastructure. There simply aren't enough logistics points to defend anything. Even raiders higher than lvl 5 can destroy any defenses I've been able to afford to build.
A capture mechanic has been discussed, but I don't like anything about it in the way it has been described. If people start commandeering my facilities and equipment and there's nothing I can do about it then I won't keep playing this game.

Finally, all negative artifact uses like the solar reducer and nanite swarm and such should not generate a comms message. That's just silly.
Or...ORRRRR, it should generate some kind of puzzle event (like artifacts but harder) to figure out who the perpetrator was. Simply giving out that information makes those artifacts useless to anyone who isn't actively looking to be destroyed
8 days ago
Topic:
Where do we go now?

Vulpex
Vulpex
Posts: 374
Vulpex
Vulpex
Posts: 374
Topic: Where do we go now?
For those who don't know me I'm Machina - been around since Beta. Came back a few months ago - a health issue left me hospitalized and knocked me out of the game for a while but my mates at ARK finally convinced me to come back and see how things have been moving forward. (You have no idea the shenanigans they got up to get me to come back)

It has been interesting to play with the big city structures and see how the social dynamic of the game has evolved, seeing that the raiders are smarter and now pose a credible threat is also interesting and forces new styles of gameplay to counter this. But having been around for a little while and I am really curious as to where the game is going from here.

We've seen major changes to the economics of the game in the last few weeks - namely:

  • Decrease in the funds you get when you salvage products.
  • Change in the demand curve making it harder for products to reach higher demand (demand starts to slow down at 100) together with an actual clip in the demand of products in game.
  • New requirements for the generation of new cities.
  • Enforced hard cap of 100 million population per city (We expect to see this today sometime)



All of these changes have something in common - they are made to bring the game closer to Seren's vision of what the game should be. That is how things should be! But all of this raises two big questions for me:

1) What can we expect as a vision for the game in the future?
2) Endgame play - what will be the possibilities?

Barons has been live now for well over a year (YAY! Party!) and over the course of that time the game has changed and evolved - for the better I would say. It is fair to say that the game has reached a point where it is very stable (you guys remember how Obsidian used to break the game on a regular basis?) and it has a very solid underlying economy and combat system as the foundations of a strong political and alliance system, which players can use very effectively to build on - As we have done multiple times in the past and continue to do so now. (Charters all the way!)

But where is the game going to go from here? There are many interesting possibilities and it all depends mostly on Seren, his vision and availability to work on this project but I am sure others are having similar thoughts as well so here are some of the things that have come out from my informal talks with a few of you as questions on the future vision of the game:


- Economic Development - In a way it's all in the economy. The premise of the game is that the economy is so big and complex that no one corporation should be able to do everything on their own. This means in practice that in order to really be successful there needs to be a cooperation between different corporations. Unfortunately the options for cooperation are simply not great. In particular the transfer of materials and goods from player to player is cumbersome enough that it is used sparingly, usually in one off situations. I have very rarely seen any long term use of the recurring contracts in an effective way. This means in practice that working together means simply all piling up in the same place and kinda sorta divvying up the economy into sectors but it is very hard to have an effective integrated economy - I have never seen anyone who has been able to run in even the moderate term simply agreements like you provide me with water and I will provide you with basic woods. So... where is the economy going?

- Exploration - Space the final frontier!!! Well the exploration mechanic has been sorta uh... well it's there kinda but unfortunately due to a number of hiccups exploration got a bit out of hand at one point which resulted in it becoming much harder to open up new systems. It seems to be one of the questions which all new players have - how do we explore stuff? And it is a valid question! So... where is exploration going?

- Piracy - YARRR!!! - Ok yes surprised? Some people think I have a reputation for coming down hard on wannabe pirates... and to be fair I do. But... that does not mean I do not like pirates! The problem is that the options for piracy are few and far between and all of them are, well hardly worth the risk given that you will always get caught and well... bad things tend to happen then. The raid mechanic is again one of those great ideas which is very rarely used but I really do feel like there is something in there which is genuinely great we just have not been able to hit on it yet.

Of course I have my own thoughts on all of those but I would be really interested in hearing the thoughts from all of you and especially Seren. Notice that I did not include any big new shiny combat stuff in the list, there is a reason for it - The one area where we can really effectively cooperate is now in combat. Escort missions are a bit fiddly but they work and allow us to team up and really be stronger than acting alone (note - everyone I know though is really excited about the big bad doomstar so I guess there is that!)


Finally a few words on the endgame - for some players who have been around for a while you end up with a big pile of cash and huge battle fleets and wonder... ok so what next. Many of the changes which have been done in the last week have been triggered by players pushing the limits of the game during the endgame and those limits getting pushed beyond the vision Seren had for the game - but the question is what is the endgame supposed to look like? Sorta kinda look like? What options are we to have? This is an important question because without endplay the game will burn through players. I confess that I do wonder whether some of the problems which have been addressed in the last few weeks could not have been simply solved by having more players in the game (I know, easier said than done!).

I leave it here - and look forward to hearing your thoughts on all this.
8 days ago
Topic:
Raider Gunsuits have wrong Artifacts

Vulpex
Vulpex
Posts: 374
Raiders are AMAZING gotta capture some of those gunsuits and figure out how its done.
8 days ago
Topic:
Upgrade Value Exclusion

Vulpex
Vulpex
Posts: 374
Vulpex
Vulpex
Posts: 374
Topic: Upgrade Value Exclusion
There is a reason for this. You have made an investment but do not yet have the unit or industry at the new level - it can be sold or destroyed in the interim so accounting practices are such that the net worth only takes into account tangible assets - not projected ones.
9 days ago
Topic:
Grand History of Barons of the Galaxy

CptCommanche
CptCommanche
Posts: 34
Chapter 5: Of the Alien Artifacts and the Settling of Erben
Not long after the Safe Haven Accord was passed, the Terran Federation revealed the location of great and ancient ruins of an alien base on the dark side of the moon. The base contained large amounts of artifacts yet unknown to those on earth. The Terran Federation opened this site for exploitation by corporations, and, lacking foresight, left the administration of the site to the corporations.

Now a great number of companies greatly desired the secrets to be found in those ancient halls, and several corporations began constructing starships and laid plans for research facilities to be placed on the moon. In these days no corporations had yet developed the capability for space travel, and great urgency had now been placed on the development of the technologies.

These events did not go unnoticed in the high towers of Karachi, where Cayleb Arhmahk dwelt. Seeing the clamor that was made among all corporations at the announcement of this great alien site, he at once called for the great leaders of the Ark corporations to convene in secret. In those tall towers of Karachi it was that the Ark Group held long counsel together, to determine what must be done with this new knowledge.

And having convened for no short period, the group finally came to an agreement of what must be done. And Cayleb, standing in the midst of the assembly, set forth the great and terrible mandate:

“I stand here thus, among my companions and associates; listen now to my words, for they are both wonderful and terrible to behold! It is we, this assembly of fine and noble persons, of the greatest minds on the planet earth – this is the assembly that has come together to decide the fate of this great artifact site that has thus been revealed to us. It is of no small importance that we have held council for these days previous. Let it be decided that the great members of the Ark group should take it upon themselves to secure this location by whatever means necessary; and by our leadership and strength, may we bring an accord together for the fair and equitable use of this site for all corporations, and in so doing, bring peace and stability to all corporations. Together we must attain to these spacefaring technologies with the utmost haste and determination, that we might gain control of this site, and there fulfill our purposes. Let us go forth now, and fulfill this oath we now bond ourselves to!”

And with his words the assembly solemnly stood, and took an oath together to gain control of the moon artifact site. They then departed with the utmost determination to begin their research and laborings. And as each leader returned to their cities, they looked forward with dread of what could be should they not control the site. For it was fear of a great conflict that led Ark to take the oath, and together they believed that their actions could prevent greater wars from breaking out over these alien artifacts. These things were kept with the utmost secret, until the time had come to execute their plans.

And of those in the Ark group, none was filled with greater determination than Jim Bob Daz of JBD. At once he set his whole corporation to task to develop the technologies required for space travel and the arming of men for space combat. But it was the great Arch Priest Manduras of the Obsidian Church who began building a grand army, and soon he held no small force of soldiers at his command.

These all set forth with their oath guiding them, yet other corporations on Earth had no small plans of their own.

There now existed a corporation called Planetary Resources, and they were led by no obscure man by the name of Thomas Cromwell. And like many others, Thomas formed a guild to gather allies around himself; that guild he called the Ghost Syndicate. Thomas was extremely studious, and was considered by many to be a scholar. Often he poured over the histories of man, and it brought him great joy to hear of the successes and failures of his past kindred; yet now his mind was filled with wonder of what could become of the future of mankind.

It was in his studies that he came across geological surveys of the entire system that had just been published by the Terran Federation. Keenly interested, he analyzed it carefully. It was within that Thomas discovered a great vein of resources located on the planet Mars. And so great were the quantity of ores on this location, that none since discovered has ever rivaled the vast stores held there. At once he declared that Mars was now under the control of the Ghost Syndicate. And they set forth to settle this site as soon as they were able.

Now the Lord Mayor had also seen such reports, and knowing the value of such a place, sent forth a spacecraft developed from the knowledge he had gained during his days of destruction, when he yet was known as Glvgir. And being a great mining expert, he disclosed the techniques and technologies required to mine resources in the void of space. So it was that the Lord Mayor sent forth the first explorers to establish a mining colony in space; and arriving on Mars, they called that place Erben, and here set to establish their mining colony. Thus it was that the first settlement was made outside of Earth.

Now shortly after, Planetary Resources had finished developing their first spacecraft. Immediately Thomas ordered this vessel to the site of the newly established Erben mine. And upon arriving, the crew was dismayed to find a mining colony already established there. Thomas was filled anger over the violation of his claim to Mars, and he ordered the total destruction of the mining base. And there over Erben was the first combat in space; and it was Planetary Resources who prevailed. There they set about destroying all that had been established, and none survived from the attack.

This news quickly spread among corporations on Earth, and the action quickly became known as the Mars Massacre. This brought about a great deal of discussion and arguing among the corporations still on earth. So The Ghost Syndicate took control of Erben, and soon had established their own mining colony there.
10 days ago
Topic:
Galactic News Network

NewsNetwork
NewsNetwork
Posts: 61
Sweeping Changes cause population boon and corporate uproar




Terran Federation Offices of Economic and Tax Regulation


MOSCOW, EARTH: Sweeping changes in economic policy have numerous corporations in an uproar. The Terran Federation Offices of Economic and Tax Regulation unilaterally passed massive tax regulations essentially forcing numerous corporation to readjust their own economic and financial strategies. A massive tax has been placed on all goods throughout the known galaxy, in some cases dropping earnings by many corporations into running deficits. The Terran Federation Office issued the following statement, “Your corporations are run badly, you run your corporations based on Wild West mechanics, and those mechanics have matured. We are closing the loopholes to making a profit.”


Many corporations have voiced their outrage regarding this matter:


“This adversely affects larger corporations, it will take them a fairly large amount of reinvesting to compensate for the losses already being incurred.” -Reginald Flywheel, United Cogs Republics


“I would have liked a warning before waking up today wondering why I’m barely breaking even.” -Mathis Shaw, Manifest Destiny, LLC


“I am already rolling with the punches, most of my industry has been salvaged as it is useless to me now, military is everything!” -Jimbobdaz, JBD


“Some of us are heavily invested in our cities and planets, transparency and open lines of communications are critical if we are to survive and prosper. We are providers for our citizens and yet have no say in the economical impact the changes the Terran Federation have forced down our throats.” -Cayleb Ahrmahk, Safehold Corp.


In addition to the regulation of products, cities across the galaxy are experiencing a significant spike in population. Terran Federation Officials have announced sweeping changes in the welfare program for all citizens throughout the galaxy. The Basic Living Credit, or BLC, has been created as a type of welfare payment issued to every family. The amount of the BLC is determined by the number of children or dependents each family has/claims. This unprecedented rollout has already seen its effects reaching across the entire sector. City populations are increasing at an unprecedented rate and corporations are slowly adjusting to the new regulations enforced by the Terran Federation.


This article first appeared on the Tellesberg News Agency. It has been reposted here with permission.
10 days ago
Topic:
Galactic News Network

NewsNetwork
NewsNetwork
Posts: 61
Gulyaev System Recovering Following Terrorist Attack



The sprawling metropolis of Questa the morning after the Solar Reducer was deployed by Boldor Galactic, Inc.


QUESTA, GULYAEV II, GULYAEV SYSTEM: The citizens of the Gulyaev System are striving to prosper despite the system wide terrorist attack carried out by the now deceased CEO of Boldor Galactic, Inc. and the people of Mars. The people of the Gulyaev System still mourn for the loss of nearly 20 million people that were killed in the attack. The effects of the solar reducer left many cities reeling from the unprecedented death toll. One of the hardest hit cities, Questa, accounted for nearly 10 million deaths on its own.


The ARK Group, the protectorate of the system, immediately responded with intercepting Boldor Galactic, Inc.’s combat fleet in space while it was en route to reinforce the city of Erben, Mars. ARK continued to Erben with the wrath and calls for justice from its more than 200 million citizens. No compensation was received from Boldor Galactic, Inc. for its brazened attack on the system; however, the ARK Group carried out a calculated glassing of Erben, targeting assets of Boldor Galactic, Inc. and the bombardment of their Corporate HQ. Additionally multiple sites where Boldor Galactic, Inc. operated were glassed throughout the system. As reported in a prior article, the man responsible for the terrorist attack, Lord Aedyn Rodrick, was confirmed to be dead after remains were discovered from within the crater that was once Corporate HQ of Boldor Galactic, Inc.


Cayleb Ahrmahk, CEO of Safehold Corp. and Guild Master of the ARK Group, issued the following statement, “What was done will never be forgotten by the people of our system. The dreams and ambitions of those lost will never be fulfilled. The friends, brothers, sisters, sons, daughters, mothers and fathers that we have all lost… nothing can ever bring them back, but we will strive to push through the pain. Justice has been brought down upon Boldor Galactic and the people of Mars. I pray we never have to carry out an attack like this again, but know this; the ARK Group stands ready to defend its own and its people.”


Reports state that some of those killed in the attack were members of Cayleb Ahrmahk’s own family and those of several members of the ARK Group.


This article first appeared on the Tellesberg News Agency. It has been reposted here with permission.
11 days ago
Topic:
Upgrade Value Exclusion

Wreith42
Wreith42
Posts: 44
Credits are included in the NetWorth amount. Spending them lowers that amount and the building doesn't make up the difference until the upgrade is complete.
That all makes perfect sense.




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