4 days ago
Topic:
Project Angola
MarinerPosts: 31
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Project Orosz is officially concluded, with the goal of reaching 25 cities successfully achieved, and the new Angola system has been established!
Numerous new planets and moons, along with a wealth of resource plots, are now available to all players!
We extend special thanks to all players who sold their products in the Orosz system, contributing to the rapid population growth that helped us reach 25 cities.
Our new focus is the Angola system. There are a total of 11 planets and moons. The plan is to establish at least three or more cities on three of these locations, while aiming for one or two cities on the remaining eight. The ultimate goal is to establish 25 cities and unlock a new system.
Let’s go, Project Angola!
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11 days ago
Topic:
Project Orosz
MarinerPosts: 31
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After more then 2 months, Project Orosz is officially closed, goal to reach 25 cities is achieved, and new system Angola is established!
Many new planets, moons and rich resource plots are open to all players!
Use them together. Use them in peace.
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16 days ago
Topic:
Is this game still being developed?
redricoPosts: 1
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So sorry for the impertinence but has the dev abandoned this game? Last dev post I see is from 4 years ago...
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8/11/2024
Topic:
Project Orosz
MarinerPosts: 31
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After the target of 25 cities in the Iredell system was achieved, and the new system Orosz was established, to be honest, Proactive Guild was shocked!
Previously we had systems with a small number of Planets / Moons, but this is the first system with only 7 Planets and Moons!?
And that is the reason why it will be very hard to establish 25 cities to open a new system.
Anyway, after the first shock, Proactive Guild decided that the most efficient plan is to build: 4 cities on 4 planets and moons and 3 cities on the remaining 3 planets and moons.
We will start Project Orosz by providing all Raws and Components. If other corporations are willing to help, they can sell their products in the Orosz system, especially in the sectors of Civilian Services and End Products. By meeting the high demand of the Orosz market for those products, you will help not only to open 25 cities faster, but you will also earn a lot of money!
We choose to go to the Orosz not because they are easy, but because they are hard!
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8/5/2024
Topic:
New system Iredell
MarinerPosts: 31
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After more then 2 months, Project Iredell is officially closed, goal to reach 25 cities is achieved, and new system Orosz is established!
Many new planets, moons and rich resource plots are open to all players!
Use them together. Use them in peace.
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6/14/2024
Topic:
New system Iredell
MarinerPosts: 31
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End products Profit opportunity in Iredell
Hi, Due to limited numbers of planets and moons, Proactive Guild changed its usual strategy to achieve 25 cities in the Iredell system.
We focused our efforts on two cities: on Iredell II and on Iredell IIa. We will try to grow those two locations, not only to two cities per location, but to an even higher number of cities.
Products from categories: Raw Materials, Components, and Civilian Services are covered by Proactive Guild
But, after the population reaches 5 million per city, demand for End Products will start to rise. There is opportunity for all corporations to sell End Products and earn serious profit.
If you don’t have transports (or time) to sell those products directly on Star Ports in Iredell, Just post sale offers on the market, and Proactive Guild will buy your products and organise transport to Iredell.
Go team Iredell!
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5/31/2024
Topic:
New system Iredell
MarinerPosts: 31
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Project Creole is officially closed, goal to reach 25 cities is achieved, and new system Iredell is established!
Many new planets and moons, many new rich resource plots, two new artifact resource plots is open to all players!
Special thanks to all players which sold their products in Creole system, especially in sectors Civilian Services and End Products. By meeting the high demand of Creole market for those products, you helped not only to open 25 cities faster, but you also earned a lot of money!
New focus is system Iredell.
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5/16/2024
Topic:
Project Creole
MarinerPosts: 31
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Profit opportunity on Creole
Project Creole to establish 25 cities and to open new system, is growing strong!
We are at the stage where 10 cities are reaching 3 million population mark, and now demand for Civilian Services will start to grow.
We all know that profits in Civilian Services are huge, so feel free to establish production in those cities.
As always, buying any products in these cities is strictly prohibited, because that will slow and stop population growth.
Proactive guild will grow those cities up to population of 10 million, so demand for Civilian Services will be huge, and also your profit.
Also note that, when 10 million mark is reached, feeding of those cities will stop and population will slowly start to decline. Than you can decide to continue to feed the city. Or you can continue to sell Civilian Services as long as city is alive (without feeding the city).
Grab yourself billions!
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5/4/2024
Topic:
Project Creole
MarinerPosts: 31
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Project Odegard is officially closed, goal to reach 25 cities is achieved, and new system Creole is established! Many new planets and moons, many new rich resource plots, two new artifact resource plots, and all that really close to Sol! Special thanks to all players which sold their products in Odegard system, especially in sectors Civilian Services and End Products. By meeting the high demand of Odegard market for those products, you helped not only to open 25 cities faster, but you also earned a lot of money! New focus is system Creole. In last few days foundations are laid: We have one Warp Gate (at max level to provide max speed) strategically located, so all planets and moons are close-ish to fast transport point. We have 10 cities with Spaceports, so you can feed those cities without danger of attack on planet surface. Megastructure Arcology is deployed in all cities, for population growth bonus, and basic protection is placed to protect against Raiders. Proactive guild is feeding all cities with all Raw Materials (and soon with Components), and demand for those product will be close to zero, so population grows as fast as possible. But you can check demand on every individual city, and feel free to feed those cities with Civilian Services and End Products to speed up population growth even more. Great profit opportunity there! Final goal is the same, to reach 25 cities in Creole, and to open new system with new resource and artifact plots for all players. Join us in effort to open new system!
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4/29/2024
Topic:
Project Odegard
MarinerPosts: 31
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Proactive Guild finished project Odegard, goal to reach 25 cities is achieved and new system in Sector 1 is opened! New production locations and new artifact spots are here for all players!
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4/8/2024
Topic:
Situation with Warp Gates
MarinerPosts: 31
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Looks like Burkam system lost his Warp Gate.
New Gate is built at position to be close to 2 artifact plots, and to be at aprox center of the system so all planets are not to far from Gate.
Dont forget to update your loop orders with new coords of Warp Gate in Burkam system.
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3/6/2024
Topic:
DeepSpace Project
newcorp17Posts: 4
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First half of Sector 11
Previous projects: Reid, Joyce (Completed 18/01/24, turn 224100), Sevius, Noymer (Completed 06/03/24, turn 231200).
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3/5/2024
Topic:
Situation with Warp Gates
MarinerPosts: 31
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Due to recent events, looks like Naertho and Panther systems also lost Warp Gates. But dont worry, new Warp Gates were built, and in few days they will be at max level 10.
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3/5/2024
Topic:
Situation with Warp Gates
MarinerPosts: 31
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Wolf Warp Gate
One of the goals of Proactive Guild is to provide quick access to all resource and artifact locations on all Planets and Moons systems in Sector 1. And for that, we all need to have at least one active Warp Gate (at max level 10) in every system.
So in future, before demolishing last Warp Gate in the system, please write message at our Local Channel, and I am sure that always one of the older players can step in, buy Warp Gate, and keep commercial routes open in Sector 1.
Anyway, Warp Gate in Wolf system at old location Wolf III 22:2 is built again, and it will be upgraded to max level 10 – but it will take few days.
Travel safe... ...and fast.
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2/18/2024
Topic:
Barons of the Galaxy Essential Guide
MarinerPosts: 31
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bump
p.s. for new players edited by Mariner on 2/18/2024
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2/12/2024
Topic:
Project Odegard
MarinerPosts: 31
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Project Ross is officially closed, goal to reach 25 cities is achieved, and new system Odegard is established!
Many new planets and moons, many new rich resource plots, two new artifact resource plots, and all that really close to Sol!
Special thanks to Kerbal Tech, AstroAscendingAsses and all members from Atlas guild.
New focus is system Odegard.
In last few days foundations are laid:
We have two Warp Gates (at max level to provide max speed) strategically located, so all planets and moons are close-ish to fast transport point.
We have 8 cities, most of them have Spaceports, so you can feed those cities without danger of attack on planet surface.
Megastructure Arcology is deployed in almost all cities, for population growth bonus, and basic protection is placed to protect against Raiders.
Proactive guild is feeding almost all cities with all Raw Materials, and demand for those product will be close to zero, so population grows as fast as possible. But you can check demand on every individual city, and feel free to feed those cities with Components and End Products to speed up population growth even more.
Final goal is the same, to reach 25 cities in Odegard, and to open new system with new resource and artifact plots for all players.
Join us in effort to open new system!
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2/7/2024
Topic:
Project Ross Prize 5 Space Trains 180 000 cargo
MarinerPosts: 31
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Good bye Ross and hello Odegard
After many, many weeks of hard work, goal to reach 25 cities in Ross system is achieved and new system Odegard is established!
Many new planets and moons, many new rich resource plots, two new artifact resource plots, and all that really close to Sol!
Special thanks to Kerbal Tech and AstroAscendingAsses, you deserved biggest prizes: each will get 2 pcs of Space Trains, fully upgraded at level 10, equipped with artifacts and with massive cargo capacity at 180 000.
Additional one Space Train and other prizes: Gunsuits, Ion Guns, MAK Gunships, Pirate Marauders will be transported to Kerbal Tech, so he can distribute prizes to other members of Atlas guild which were involved in Ross project.
Proactive guild is closing business in Ross system. All Space Ports and Arcology Megastructures will be demolished, and if someone wants to buy them, contact me as soon as possible.
See you on new project: building up Odegard system to open next system in Sector 1!
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2/2/2024
Topic:
Asteroid mining – profit opportunity
MarinerPosts: 31
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After playing the game for more than one and half year, I still stand by statement written above: I was never attacked by NPC on asteroid, so there is no need to send defending ship to protect your mining ship from NPC attacks (Machines, Raiders). Do not think about mining as your only core business, it is secondary profit maker. Idea is to spend all your unused Military Log Points to make mining ships, produce resource you need, and increase your profit. To many new players are missing this opportunity, they have unused Military Log points, and there are many free asteroid positions with high production bonus all around Sector 1 (close to Sol system). edited by Mariner on 10/12/2024
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1/28/2024
Topic:
Open Event Challenge Program - Details and Notices
HeroofEvilPosts: 36
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We have a winner for the sixth official Open Event Challenge!
Congratulations Delta Corp!
Final Battle Id: 145470 Famous last words from Andi's last unit 009: "100% Yeeee Hawww!"
The final placement was as follows: 1) Delta Corp 2) Andi
Thank you both for participating and helping to launch 2024 with a bang! For all you event lovers out there, the next event will be one we have not hosted yet!
Stay tuned!
-AAA
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1/25/2024
Topic:
Project Ross Prize 5 Space Trains 180 000 cargo
MarinerPosts: 31
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Many news in last 10 days! We have new city at Ross I and new city at Ross III. In total, now we have 20 cities in Ross system, 5 more to go, until new system is established!
In both new cities, Megastructure Arcology is deployed and will be upgraded at max level to boost population growth.
Our focus is on 3 locations: Ross I Ross III Ross V Feed them with all products to meet demand and grow population, with final goal to establish new cities on those 3 locations.
Ignore all other locations in Ross system, and feed those cities just with minimum, so they are not deleted.
After Kerbal Tech, Proactive Guild is burning AX Geo (4 psc to go), and after that AstroAscendingAsses will continue to burn them to speed up population growth. Also many A5 Geos were burned by on priority planets.
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