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2 days ago
Topic:
Orion Gladiator League Forming

LunaMoth
LunaMoth
Posts: 22
I think another event that would be interesting is if everyone was given the same number and type of units and told to battle it out in a 9x9 square (or maybe a moon for fighters/bombers/variteks). For example, one simple combination could be:
  • 2 level 1 structures separated by 2 squares
  • 2 groups of 3 level 1 infantry (2x3x1=6) that cannot be separated on each structure
  • 1 group of 2 level 1 commandos (1x2x1=2) that cannot be separated on one structure
  • 1 level 1 artillery (1x1x1=1) on one structure
The end goal could be to either eliminate all units, destroy the enemy buildings, or deal the most damage to enemy buildings.
edited by LunaMoth on 5/18/2018
3 days ago
Topic:
Orion Gladiator League Forming

jimbobdaz
jimbobdaz
Posts: 57
No more than 3 of any unit type?...dam will have to rethink my strategy smile
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
6. Violations
Any players found to be violating the rules of the games will be fined a minimum of 5 million credits per offense. Repeat offenses may result in denial of weekly and end of season awards. Teams that show continual disregard for the rules can be banned from the league at the discretion of the Galactic Sporting Commission.
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
5. Other Rules
- Players are allowed to maintain a maximum of 20,000/turn upkeep of units on the planet. This allows for tactical flexibility when choosing units for upcoming matches. These must be kept at the location of the players’ military base except when leaving to participate in a match.
- Players may not keep military forces on the moon that are in excess of the 20,000/turn upkeep limit.
- The only units allowed on the planet after the beginning of the season are units that can be produced from a military base.
- Players may file for exclusion from the rule that requires a base be maintained on the planet. The request must be filed through PM to the Galactic Sporting Commission citing the reasons for the request. GSC reserves the right to deny any requests for any reason.
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
4. Financial Rewards (Artifact rewards have been generously offered by the United Cogs Republics, Warp Carrier by Exordium)
Each team will receive a base media sponsorship from GNN of 100 million credits. This will be paid at the beginning of the season to cover upkeep and construction costs during the course of the season. Each team will receive this regardless of league performance.

Every week will feature a prize of 4 A5 artifacts for the team that destroys the most opposing enemy units. These rewards will be offered after all matches have been played for that week. Ties between teams will be determined by the total amount of hit points dealt to their opponent (In other words, whoever deals the most damage).

End of season awards will be given to the top performing teams. These rewards will be distributed after all season matches have been completed. These will be awarded as follows (Listed rewards are the minimum, will increase with more sponsors):
League Champion: AX Mysterious artifact, Lv.1 Warp Carrier
2nd Place: AX Dimensional artifact
3rd Place: AX Metaphysics artifact
4th Place: A5 Dimensional artifact
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
3. Battles
Each side will field a fighting force that is limited by the 5 following restrictions:
1. Exactly 7 units
2. Maximum base unit upkeep of 10,000/turn
3. Max unit level of 5
4. No more than 3 of any unit type
5. No artifacts or artifact units allowed

Battles last for a duration of 4 turns. The home team will deploy their units to the designated location. The away team will then move to the location with an attack order targeting ONLY the corporation they are fighting (so as to not attack other forces that may be moving through that location).

(Ideally both corporations will move to the location at the same time, so neither corporation gains an unfair advantage concerning the composition of units being used by the opposing side. It will be up to the participating teams to do their best to ensure they use fair methods so as to not give an unfair advantage to themselves or their opponent.)

The away team must set the attack for a duration of 4 turns only. Each team scores points equal to the number of enemy units they have destroyed at the end of 4 turns. The winning team is the one who has destroyed more units. It is also possible to tie if each team destroys an equal number.
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
2. Schedule
The battle schedule will be randomly determined at the beginning of the season, with each time playing each other twice per season. Each week (1008 turns), you will be assigned an opponent and a location for your match. You and your opponent will coordinate independently to schedule the battle. The battle must be completed before the beginning of the next week or no points will be awarded to either team. Each battle will have a “home” and “away” team, with the away team setting the attack order against the home team. (Be sure that only 1 team sets the attack order. Both sides attacking simultaneously will cause 2 battles each turn. Not the end of the world, but it’s more fun to watch the results unfold slowly).
edited by Galactic Sporting Commission on 5/17/2018
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
1. League Format
The league will feature 4 teams (Will change as teams are approved) and last for a duration of 6 weeks. The league will be located on the moon Rhea orbiting Saturn. Each team will be required to own 1 military base on the moon to produce the units required for the battles. Each team will face a single opponent each week in a 4-turn battle.

The outcome of the battle will be determined by the number of opposing units destroyed. The player who destroys the most units is the winner of that match. Players can also play to a draw if they have destroyed an equal number of units after the end of 4 turns. Points will be awarded as follows:

Win: 3 points for winning team
Draw: 1 point for each team
Lose: 0 points for losing team

The team that has earned the most points by the end of the season will be named the champion. In the case of a tie, the team that has a higher kill-loss ratio will be considered the winner. If there is a still a tie, the winner will be determined by the results of the season match between the teams (Determined first by winner of the season match, than by kill/loss ratio, then by total damage inflicted). See below for a 4-team sample league table:

Team
Win
Draw
Loss
Kills
Lost
Killed/Lost
Points
Orion Champions
3
0
0
12
8
+4
9
Galactic Bruisers
1
1
1
8
7
+1
4
Little Pansies
1
1
1
6
6
0
4
Saturn Marauders
0
0
3
6
11
-5
0
3 days ago
Topic:
Orion Gladiator League Forming

Galactic Sporting Commission
Galactic Sporting Commission
Posts: 7
Orion Gladiator League
The Galactic Sporting Commission (GSC) is forming the first ever intra-system sporting league, the “Orion Gladiator League”. League details are to be found below. Teams that wish to participate should reply to this thread or PM the GSC stating their intentions to enter. The league is anticipated to begin near turn 54,000. Application deadline is turn 53,500. All requests to join the league after that date will be denied by the GSC.

The league currently has accepted (4) applications: Boldor Galactic Inc, High Plains Drifter, Kosmere Unlimited, Sweet Fruit Supply.
4 days ago
Topic:
Orion Gladiator League Information

CptCommanche
CptCommanche
Posts: 22
Boldor Galactic Inc is interested in starting and administrating a combat league for corporations to participate in. The goal of the league is to create an ongoing battle arena where players can compete to be the champion, as well as earning handsome rewards and media sponsorships.

1. What is the league?
BGI hopes to have 6-10 corporations at a minimum. These corporations will form a league with matches to be played weekly, likely 6-10 weeks long. BGI will form a schedule of opponents and send reminders to corporations. The corporations would be responsible for playing their match before the end of the week.

2. What are the rewards?
GNN will offer a media sponsorship of up to 100 million credits per corporation per season. This sponsorship will offset the upkeep cost of units participating in the games. In addition to this, GNN hopes to gain corporate sponsors to provide end of season awards to corporations. These awards can be artifacts, units, or additional prize money.

3. Where will this happen?
An entire moon would be dedicated to host the games. Potential locations would be unoccupied moons in the Sol system such as Triton or Oberon. GNN would build stadiums at dedicated locations on the moon where combat is to take place. Each participating corporation would own 1 military base on the moon to create necessary units. This will make participation easier as corporations would not have to transport units from long distances to participate. Just build a base and you are ready to begin.

4. What will the format of the games be?
Each match will have a home and away team. The away team will attack the home team force. For each match, a corporation will send a group of 7 units to fight with. These 7 units must not exceed 10,000/turn in upkeep. The match will be limited to a certain number of turns (2-4 turns, will be determined after some testing is done). The fighting may have additional restrictions pending the results of the test. Corporations would be allowed to keep a “team” of up to 20,000/turn upkeep on the planet to choose their fighting force from.

5. How will scoring be determined?
Score will be determined by the number of enemy units destroyed. The games are meant to be balanced so that it is not always a “fight to the death”. Teams can tie by destroying an equal amount of units. A match could end with a score of 5-3, meaning one side destroyed 5 units, the other destroyed 3. Winning a match earns a team 3 points, a tie earns both teams 1 point, and losing earns 0 points. The team with the most points at end of the season is considered the champion. Tiebreaker is determined by the player with the better kill/loss ratio of units.
4 days ago
Topic:
Welcome to the Barons of the Galaxy Forum

ChaChaCharms
ChaChaCharms
Posts: 155
Welcome! Make a post in the games comms section and let us know of any questions you have. We have some very experienced players here who can assist you with them!
5 days ago
Topic:
Welcome to the Barons of the Galaxy Forum

jimbobdaz
jimbobdaz
Posts: 57
Welcome Lady Aura... you will be surprised how long you end up sitting in front of the pc smile
6 days ago
Topic:
Welcome to the Barons of the Galaxy Forum

Lady Aura
Lady Aura
Posts: 2
Hello everyone,

I just joind the game a few days ago. I had problem reaching the forums but It is solved.
I added "+baronsotg" to my e-mail address during registration, so I can maintain order in my mailbox. It turns out the addition made the forums unavaliable for me.

I already like the game, I don't have to sit in front of it all day long to achive something. Also, the tutorial is really great and the guide is very detailed.
I'm so happy I gave a chance to Barons smile
6 days ago
Topic:
Where did you hear about Barons of the Galaxy?

Lady Aura
Lady Aura
Posts: 2
Hello,

I found the game on newrpg.com.
6 days ago
Topic:
Galactic News Network

NewsNetwork
NewsNetwork
Posts: 45
United Cogs Republic Pioneers Growth in Ilias

Growth in Ilias has seen massive construction projects undertaken. The financial center hosts some of the tallest skyscrapers in the galaxy.


ILIAS, GULYAEV II: Following a long period of recession in Gulyaev, the main planet of Gulyaev II has sprung back into life, led by the unprecedented growth of the capital city of Ilias. The city, now home to over 53.6 million inhabitants, has well surpassed Sicardy in the Sirius system as the most populated planet in the galaxy.

The growth in the city is attributed to the leadership and strategic vision of Emperor Reginald Flywheel of the newly formed United Cogs Republic. Under his leadership the city has added nearly 50 million inhabitants. It appears the city will remain at a high population level for some time due to the long-term planning and oversight of the Cogs Republic leadership.

When asked about the success of the city, Emperor Flywheel cited his planning abilities and carefully though-out strategy as the reason for his success. Cogs Republic has sold He stated that the incredible growth of this city can be held up as a model success story for other mayors to strive for.

The growth comes after a contentious period for the Cogs Nation. Prior to Emperor Flywheel taking control, the group fell under the leadership of General Springer, a radical military strategist who supported mercenary actions in the galaxy. Under his leadership, the group was accused of flagrant violations of Terran Law concerning multi-accounting, and was involved in several military incidents, including a series of engagements with StarCorp in the Rigil system. StarCorp has since restructured as Boldor Galactic Inc.

United Cogs Republic has not shown any interest in aggression after Emperor Flywheel took control.

Gulyaev II is now the most populated planet in the galaxy, surpassing Earth, which currently holds a population of 69.8 million people.
13 days ago
Topic:
Account Liquidation and then some.

Doctor Dread
Doctor Dread
Administrator
Posts: 1321
Doctor Dread
Doctor Dread
Administrator
Posts: 1321
Topic: Account Liquidation and then some.
Jaddar wrote:
Hello Seren/Dredd,

I come to you for help. On Friday night I was working on my account changing production, queueing up contracts, and sell orders when at 9:30PM CST a contract between Construct Unlimited and my company "Spaced Out" caused a bug/terrible typo/???? and caused my account to be liquidated and left with $200,000. According to my accounting sheet I lost 70 Billion dollars at that time. My company was not worth that much, my company was worth between 9 and 12 Billion. It appears as though Construct Unlimited went up that 70Billion.

Any help restoring/understanding would be appreciated.

Thank you.



Sounds like someone is exploiting a glitch in the contract system, I have to look into it.
13 days ago
Topic:
Account Liquidation and then some.

Jaddar
Jaddar
Posts: 1
Hello Seren/Dredd,

I come to you for help. On Friday night I was working on my account changing production, queueing up contracts, and sell orders when at 9:30PM CST a contract between Construct Unlimited and my company "Spaced Out" caused a bug/terrible typo/???? and caused my account to be liquidated and left with $200,000. According to my accounting sheet I lost 70 Billion dollars at that time. My company was not worth that much, my company was worth between 9 and 12 Billion. It appears as though Construct Unlimited went up that 70Billion.

Any help restoring/understanding would be appreciated.

Thank you.
14 days ago
Topic:
Voyage to the Center of the Milky Way Galaxy

Doctor Dread
Doctor Dread
Administrator
Posts: 1321
LunaMoth wrote:
That's okay, no rush. We can wait until you are ready to release something. The voyage was ultimately meant to be for fun. One thing I later realized is that if you zoom out all the way, there is no visible military so it would be difficult for other corporations to spot the ship.



Your Wasp in the center of the galaxy has found and rescued a until now unheard of class of ship that is even faster than your Zenith Hypercraft. Unfortunately you still have to fly back home with it =)
14 days ago
Topic:
Ground Unit lvl 2 UI Incorrect Scaling

Doctor Dread
Doctor Dread
Administrator
Posts: 1321
Doctor Dread
Doctor Dread
Administrator
Posts: 1321
Topic: Ground Unit lvl 2 UI Incorrect Scaling
LunaMoth wrote:
But a level 3 unit shows x10, and a level 10 shows x100. Again, I am talking about the "Effective Attack Multiplier". Perhaps the confusion arose because % is shown for level 2 units but not for other types of units.



One is showing 500% , the other 10x "X" and "%" two different things. ANyting under "10x" displays as a percentage from 100-999%
18 days ago
Topic:
Ground Unit lvl 2 UI Incorrect Scaling

LunaMoth
LunaMoth
Posts: 22
But a level 3 unit shows x10, and a level 10 shows x100. Again, I am talking about the "Effective Attack Multiplier". Perhaps the confusion arose because % is shown for level 2 units but not for other types of units.




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