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Combat order UI and database implementation Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1397


11/14/2015
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
This months we've moved on doing Combat. First step was to get the Orders page to handle an Attack Order. We're allowing attacks targeted at a single corporation, an entire guild or the entire location. We're also implementing a "raid" option which allows you to attack a another player or area to raid the products that are there and not necessarily destroy everything. We're also adding an option for your units to retreat (skip to next order in the queue) when they hit a certain damage threshold. The last thing is an option to only attack for a certain number of turns before retreating. Otherwise the unit will continue attacking until it has no target left before moving on.

Raiding attacks will probably have your units do half the damage but allow them to steal products from the location or any other ships which are carrying something. This is something other games sorely need to prevent having the only attacking option is to destroy everything to get anything.

We hope to code the actual combat into the database this week

This is what the Order page for attacks is looking like so far.


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