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Doctor Dread
Doctor Dread
Administrator
Posts: 1397


6/19/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
Several changes were just pushed into the currently running Alpha Test:
  • The two simple random events that have been running, product price goes up and product price goes down, were expanded to the planetary and System wide levels. You should see a planet wide or system wide "Price goes up/down" event happen within a day or two. You can see all events under Corporate Tab > Events. If these test out ok then we will start making more event types.
  • The Viewscreen >> Overview tab has checkboxes to Display Events or battle icons on the map, the default is off and battles are not showing up on the system level at the moment.
  • The View screen has a new feature to help see what is going on the planetary and system levels. There is a new "Show Data" button toggle on the right side of the screen below the Zoom out. It allows you to see the same grids of information you see when zoomed into a city but on the planet or system level. The sub tabs (Over view, Demand, Industry etc.) work also. The grids that are generated can be quite large at the system level and we're looking for ways to reduce the size or re-arrange the pages in the future.
  • Logistics for structures have been lowered from 5% to only be a 1% penalty per "point" over your current maximum, just like Military is. Don't be afraid to go a little bit past your maximum.
  • The Cost per Turn of the military units has been overhauled. Generally speaking you pay the entire cost of the unit again about every week (about 1000 turns) in upkeep. Lower tech units (infantry) cost less to upkeep and higher tech units (Fighters) cost more between 1200-800 turns. Defenses take about two weeks (2000 turns) before you've paid the cost of the unit again in upkeep again. The grid on the website Guide >> Combat page shows a cost per turn for every unit.
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