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Mechanics of Rulership Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


6/22/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Since there is going to be a vote on the first city ruler in the Alpha game later today I think its a good time to discuss the mechanics of ruler ship and ask for your opinions. The rule ship event is going to be re-worked slightly anyway.

Hers how it's being implemented currently:

When a city outside of the Sol system has no ruler an event is immediately launched to elect one. The eligible corporations are the ones who have their Corp HQs in that city and the voters are anyone who has any industry in that city. Your voting power, how much weight your vote counts for, is how much industrial output you have at that location.

Currently the system gathers eligible candidates, voters and their voting power the moment the event starts, this is going to be changed so that the event will start with a "Upcoming vote for election in this city in 100 turns" stage. Then when that 100 turns is up, it will launch a second stage where it gathers the candidates and voters at that location at that time and setups up the vote. That vote will last for 100 turns after which the winner becomes ruler. An election happens every 1000 turns (approximately one week real-time) unless the ruler vanishes, kills account, moves CorpHQ or gets elected elsewhere then the system will launch the election event when it detects the vacancy next turn.

I am considering adding military power to your voting power but that's shaky because your army is transient. It would be unfair, or perhaps a good idea, that everyone bring their military into the location to gain more voting power. kind of like a military parade. That could make a large pirate corp with no structures in the system come in and take an election though. Perhaps instead the military forces of the CANDIDATES are included in their voting power and regardless of where their force is. That makes a lot more sense as the rulers need to have military might and it also will give the candidates more voting power than the other industrial people at the location. It also makes it possible for a heavy military but low industry corporation become a ruler if they are commited to moving their corporation HQ there.

On the planetary level (the planetary ruler event isn't in place yet FYI) The eligible candidates are the city rulers on the planet in question and the voters are anyone with industry on the planet. A planetary ruler election will only happen when 3 or maybe 5 city rulers are in place on a planet. The elected planetary ruler gives up their city ruler ship position to become planetary emperor. You can only have one rulership position. The military power of the candidates should probably be added to their voting power

The Star Lord event works the same way but the candidates are the Planetary rulers after at least 3-5 have been put in place. (Star systems would need to be coded to have a minimum of 5 planets also). with the voters being everyone in the star system. Again the military power of the candidates should probably be considered in their voting power.

The major advantage of leadership is gaining income based on the city population of the city, planet or system you rule over. You will also be expected to react or organize against the events that come to bear on your chosen realm. There is an idea that we make ruler ship gives you significant extra voting power in any event within your City, Planet, or System.
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