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Odegard System Opened up for Beta Test Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1455


8/5/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1455
Normally the game will open up the next closest system when it detect 10 cities established in the last one that opened. When the Beta test launched there was small snag that caused the closest system to Sol, Odegard to be skipped over and instead Gulyaev system was opened up as the first Non-Sol System. This wasn't a tragedy but the game opens up the nearest system to the last one that opened for a good reason. The travel time to the next system is significant and to make it even farther is almost problematic. Instead of taking Gulyaev away we just opened up Odegard also.

In addition we are working on adding a single city automatically to every new system that opens up. This will make it more practical to mine resources in a new system when you have a city to sell to nearby. Normally it takes 500+ industry at a location in an outer system for the game to establish a new city there. That is a tall order if the only place you can sell those products is 300-400 turns of travel time away.

When we add the city creation to the code, we will go to the two existing systems and establish cities on them also.

It should be noted that while you can build structures anywhere outside of Sol system you CANNOT re-locate your Corp HQ outside of Sol unless you are on a paid account. Cities outside of Sol have a rulership vote every week with the candidates being the corporations that have their Corp HQ at that location. "Paid Accounts" will only be possible in the Beta Test by backing the Kickstarter campaign that is launching this weekend. Paid account status will be applied immediately (within 48hrs hopefully), you won't have to wait for the campaign to end.
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