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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


8/22/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Artifact effects have finally started creeping into the game. We just implemented the Geotechnical effects today. Most of the time spent the last couple of week was making some changes necessary to get these to deploy from units. Now that it's place we should be able to bring out the other effects more quickly but each one has a different effect and has to be coded separately. The Guide >> Artifacts page was updated to show the artifacts new effects. They no longer boost resources, instead they affect population.

The "Deploy Item" order is where you can deploy artifacts you are carrying, just like an ACP. To deploy the Geotech artifacts you must load them onto a unit and deploy them at a city, planet or star system. To deploy on a planet you must take them to the center of the planet, grid 12:12 and deploy them from there. For the AX version you have to fly them to the center of the star, again grid 12:12 and deploy it there otherwise it won't deploy and you will get a message in the units log. You also cannot deploy the same effect in the same place if one is already running there. A city can be affected by the city, planet and system versions at the same time however.

In addition to adding these effects we are making changes to the way population is regulated in Sol System. Population in Sol system does not go up and down relative to the average demand. It stays the same unless affected by events or combat. If the population moves too far away from its default value, it will slowly rise or fall until it comes within range again. Similar to Demand value, it can be moved to extremes by events but will slowly return to normal.

There was a bug introduced that prevented the demand on any product to change when bought or sold in a recent update. This was corrected and demand should go down as you sell your product

A couple of minor issues were fixed, crash when you click uncheck all on the military tab and inconsistency when renaming units/structures.

There were a lot of changes that went into the database today and so far it looks stable. We're watching for any problems in case we missed something. Hopefully the game won't stall during the day, we can only fix problems in the evening.
edited by DrDread on 8/22/2016
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