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Doctor Dread
Doctor Dread
Administrator
Posts: 1397


8/28/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
This week we've been working on the next category of artifacts, Cybernetics. These artifacts when deployed generally create some kind of powerful Cybernized unit which "Attacks As" an existing type of unit but has increased Attack Damage and hit points etc.. It took some time to incorporate the mechanics into the system, we are also experimenting with a few more graphics and icons for this feature. Currently we were able to get Terminators (Infantry), Cyber Assasins (Commandos) , AI Hyperfighter (Scout) and AI Reapercraft (Corvette). These are deployed from The different Cybertonics artifact types and are listed in the Guide >> Artifacts page.

The artifacts are deployed from a unit that is carrying them and they must be deployed at your Corp Headquarters. They will instantly create a level 1 unit which can be upgraded. Generally speaking the units have 5x, 10x, or 25x more firepower than there relative unit type (depending on the artifact type is took to make them) and have 2x-3x the hit points. Their cost is about 3x normal, which affect how much it takes to upgrade them, but there upkeep is at most double. Separate stats for these units will eventually be on the Guide Combat page.

It should be noted that When the next group of artifact effects are implemented, Metaphysics, units can be further upgraded with other artifacts to increase firepower, defense, movement. These special cybernized units will not be an exception which can potentially make for some powerful units.

There are events listed under Cybertronics such as Nanite Swarm and AI Networking that we didn't get to this week but should there available by next week. They don't require any new mechanics, just launching special events.

Our Kickstarter ends in a week, we hope to get most if not all of the artifact effects in place before it does. After that we will focus on re-working the UI, making quality of life improvements and slowly adding more events to the system.
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