Use this forum to ask for new features or suggest changes to the game.
Market Building
Rujholla Posts: 35
8/31/2016
|
A new building that can sell multiple items in a turn. I would prefer that the B/S limit be per item, but if that is game breaking maybe make it cummulative for all items. Another new building could be a warehouse so you would have to plan warehouse space instead of just stacking it in the streets. edited by Rujholla on 8/31/2016
|
|
0
link
|
Vulpex Posts: 390
8/31/2016
|
Fort could double as a warehouse and protect goods from raids - fort is a bit weak as-is right now.
|
|
0
link
|
Doctor Dread Administrator Posts: 1478
8/31/2016
|
Vulpex wrote:
Fort could double as a warehouse and protect goods from raids - fort is a bit weak as-is right now. Raiding IS problematic right now. I need to find a good way to make some sort of defense against it.
The idea of having a "Distribution Center" has been brought up before. it's something we'll probably add soon edited by DrDread on 8/31/2016
|
|
0
link
|
Rujholla Posts: 35
9/8/2016
|
Having located to Sirius and finding that these new small starter cities don't buy nearly what I produce really doubles the need for a distribution center!! So hopefully "probably add soon" means will add soon.
|
|
+1
link
|
Doctor Dread Administrator Posts: 1478
9/8/2016
|
Rujholla wrote:
Having located to Sirius and finding that these new small starter cities don't buy nearly what I produce really doubles the need for a distribution center!! So hopefully "probably add soon" means will add soon.
With the Kickstarter campaign over and artifacts pretty much in place, we can start working on changes like this. We should make a post with a poll on it to see what everyone wants us to work on next. try that tonight, this is definitely a candidate =)
|
|
0
link
|