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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


9/5/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
This week we made a lot of changes to the system to allow for the new artifact effects. They are all in except for the Mysterious Ones. More effects can be added in the future but for now we were able to get 2-3 effects per artifact type and all the mechanics for adding more are in the system. Dimensional effects for things like wormholes or perhaps even moving planets around are in the works.

There was a bug with the AI Units that didn't allow them to issue orders, obviously problematic, was corrected.

The new MetaPhysics and Dimensional artifact effects all do permanent unit upgrades. Every unit can have up to 3 artifact effects applied on them. For now they cannot be removed or changed once deployed. The same effect cannot be applied twice but some of the different effects do stack. When applied, an icon representing the effect will show in the units display screen. The unit that deploys the item is the unit that gets the upgrade. Groups and Fleets cannot deploy an artifact of this type, only single units. A more elaborate interface to allow a group8 carrying a stat boosting artifact to deploy it onto one of the units in its group is going under "Quality of Life:" changes =)

There has been a related change to how the "Deploy Item" order works because of artifacts. You do not need to be carrying an item in cargo to deploy it. If you do not have the appropriate item in your cargo the system will try to deploy an appropriate item on the ground at your location as if you were carrying it. Many units do not have cargo, like battlesuits, but can go to a location where an artifact item is and deploy it. If more units try to deploy the same items than are available on the ground in this way they will all fail with a message under Display Logs. For example if 5 battlesuits all had identical deploy orders but only 3 items were at that location, there orders would all fail.

There are new icons for the artifact items. for now there are only 3 which represent the class A!, A5, AX.

Our Kickstarter campaign ends tomorrow, we're very close to being funded. We'll probably have a couple of people push It over the edge in the last minutes =)
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ChaChaCharms
ChaChaCharms
Posts: 167


9/15/2016
ChaChaCharms
ChaChaCharms
Posts: 167
Would it be possible to fuse artifacts together, ie. 3-5 AX artifacts and it can apply to a fleet of X units, or perhaps allow the effect to apply to the star system, imagine having a fleet of monoliths and being able to halve their upkeep because of a massive artifact that effects the entire system smile it could be like 3 billion artifact credits to build, but it would be useful. A lot of those AX artifacts seem to only be useful in "endgame" circumstances (when we have enough money to do whatever we want)..

--
Never trust anything that can think for itself if you can’t see where it keeps its brain..
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


9/15/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
There's only so much can do when it co.es to ship upgrades. I do t want to combine e x number of artifacts for some kind of super effect but maybe combine them for a higher tier one as long as it's less efficient t then just producing the big one. I do have an idea to make super worm holes or events that require you to deploy multiple artifacts in certain locations .
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