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Vote for what to develop next 9/8/2016 Messages in this topic - RSS

What feature should we work on next

Distribution Center:8
Copy/Saving Orders List:9
Asset Screen Consumption Mode:3
Selling Military Units to other players:1
Battle/Comms notification via email:0
Trading Tools Reporting:1
Speed up the tutorial:0
Mobile friendlier interface:2
Doctor Dread
Doctor Dread
Administrator
Posts: 1478


9/8/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
So our Kickstarter has been funded and with the addition of the artifact effects the major features of the game are in place, granted they are slim on content but they are in place. From now on most the development is going to revolve around quality of life type improvements and interface changes to the game. Then we'll start adding more content, in the form of event mainly. Below are the most common requests for changes we've seen, you can all vote on what you would like to see first and we'll try to work on them in order. This is outside of bug fixes which we work on when we can:
Distribution Center - Make a structure that produces nothing but can sell multiple products at once from the location. This enables you to send freighters to drop various products at a location and then leave without having to wait around to sell them. Being able to adjust the sell rates according the displayed demand and volume of your products in one place. Upping the level of the distribution center allows more product types to be sold at once and at a higher buy sell power.

Copy/Saving Orders List - Once you have a set of orders for a unit in place you can "save" them to a list much like a bookmark and then apply it to another unit. Might also be able to have a few default order templates on your list for a generic "Transfer, move, sell, move back, loop" set of orders to choose from.

Asset Screen Consumption Mode - Take away the search dropdowns/filters on the asset screen and replace with a set of "modes" you can set the asset list to. The default Overview mode will be what is there now but you can have a Production Mode which breaks up the list by location and has a total amount of products your factories are consuming at that location. Essentially re-arrange the list to show information in a way that is better suited for managing your factories and product movement.

Selling Military Units to other players - This was a feature intended for Contracts but never made yet. You would have to deliver military units to a location for money or vice versa via contract. Probably only one shot deals on units that already exist that you can select.

Battle/Comms notification via email - An interface on a new Corporate >> Settings tab that allows you to select the type of comm messages to send to an email address and how frequently to send them. You can declare Battle messages or perhaps Broadcast Comm messages, event messages etc. Please note that most mobile carriers have an email address that you can send texts to and it will send to your phone for free such a (number)@vtext.com for Verizon. You would be able to be notified of battles within minutes of them happening. The automatic messages and links would be adjusted to work better on mobiles.

Trading Tools Reporting - The Corporate >> Reporting tab will be created and a couple of reports made to help to in common game needs such as "Find the highest value of X resource in Y planet with no more than Z amount of existing industry. And "Graph the sell price of X product in every city of Y system over the last week"

Speed up the tutorial - Try to make the units spawn faster or instantly, not take two turns to construct etc.

Mobile friendlier interface- Not necessarily an entire new mobile version (which we plan to try sometime down the line) but at least make the view screen work and optimize the pages for better load times.
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