Use this forum to ask for new features or suggest changes to the game.
Reducing Crops and Pastures to 5 Products each
Doctor Dread Administrator Posts: 1478
9/12/2016
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We're considering removing half the products under farms and Ranches so they will only have 5 products each. We're realizing that there aren't nearly enough farms and pastures on earth to supply 20 products to the entire Sol system. You can actually see the numbers on that. If you zoom out to the entire system and go to the demand tab then drill down to Raw Materials you can see the total Volume for Crops and Meats. In Sol its about 1.2 million right now. Everything else is around 300-400k. The Demand goes up 0.1% a turn so you would have to supply 120k units of meats/crops a turn just to make the demand stabilize. In other systems that might probably won't have a an earth like planet to even supply that much, it can become a serious bottleneck.
The problem is that you can only get 1000 units at out of single resource location before overcrowding kicks in, the higher value ones make it cheaper but hit overcrowd faster. There are only about 75 resource locations for food combined, and that's after we converted some. You would have to run every resource at about 50% overcrowd and distribute it perfectly just to get the MINIMUM demand supplied. On one hand there are a lot of cities in Sol, Maybe too many and we should reduce them again but this problem is really only for the foodstuffs and not the other resources. Increasing the number of fields and pastures on Earth and sprinkling some on other planet types can bring it closer but we would need 1.5 times as many just to get to a minimum.
This isn't a problem with the other resources because they all can only mine 1-3 products per resource location but the farms and pastures are 10. we think that if we knocked it down to 5 each it would bring it in line with the others while still being a more versatile resource in exchange for the products not being able to be used as components in anything else. We would run a script against the database that would take any existing orders and products for the products we are removing and change them to be one of the others (Corn becomes wheat etc..)
Is there going to be a riot of farmers backlashing against this idea? =)
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5argan Posts: 7
9/13/2016
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I wouldn't mind but then again I'm mostly farming to grow cities faster so this change would actually be helpful.
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Vulpex Posts: 390
9/13/2016
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Sounds good to me too. 10 products is a bit too much.
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Rujholla Posts: 35
9/19/2016
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Sounds good to me
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