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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


12/7/2015
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Last couple of weeks we got combat working but you couldn't make attacks against an entire guild because, well, guilds weren't in the game yet. So this last week we've put in the guild system in place and we also made the company search screen work as that is part of putting guilds together.

Guild in Barons of the Galaxy are like Guilds in other games where their purpose is usually just to organize a group of players. Share a communication channel and coordinate large scale attacks or trade movements. In this game your guild also serves an important function which is to specify who you "allies" are when it comes to combat. In other games you are usually only attacking a single target at a time but in this game you can launch an attack against an entire area which can have several corporations in it alongside your allies. The Guild system keeps your targets straight, The system can filter out your guild members from an attack against "everyone" in an area. It also allows you to go to a crowded location or city and declare an attack against a single guild as opposed to everyone there, another important function.

It should also be noted that your forces can be set to attack "anyone" who enters a location, as a defensive order. You can essentially kick everyone off a city or planet this way and declare it yours. Again, the system would need to know who your allies are so they can do the same thing with you and not attack each other. Guilds allow for this.

Only have a couple of screens to show. The company display and a simple shot of the guild search.


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Tressemy
Tressemy
Posts: 7


12/8/2015
Tressemy
Tressemy
Posts: 7
Will the "Guilds" tab display information about which guilds you have set to ally and enemy?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


12/9/2015
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
We weren't considering doing that. There no list of allies and enemies as that gets complicated quickly with the way we declare attacks. .Attacks are made explicitly against a Corporation or Guild or entire area. You can queue attacks against several targets at a location if you like. If you're doing that then you're probably attacking the entire location anyway. If another corporation shows up and attacks the same corp or guild, essentially issuing the same attack order, they will actually join with your force and you will attack together.

"Battles" don't even have an "Attacker", they are Attacks against a Corporation or Guild at a location. Whoever is attacking that target is on the attacking side and the targets are on the defending. However you can also join the fight and set yourself to DEFEND a corp guild or entire area and you become part of the defending force. The battle can turn into a 12 v 7 that spans 50 turns while 6 other battles are happening in the same area!. If everyone had a list of allies and enemies, that would get complicated.



If you set units to control an area and attack anyone who enters, the only players that won't get attacked are the ones in your guild. This is a pretty aggressive action.
edited by DrDread on 12/9/2015
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