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Contracts for Military Units and Reporting!
Doctor Dread Administrator Posts: 1478
11/20/2016
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Sorry, Been weeks since we were able to push these updates! Didn't work out on the first couple of tries. You can now Sell a Military Unit or Group of units through a Contract to another player. When creating a contract there is another list item under "Asset To Trade" for "List My Military Units". You can only select one unit, not a list, but you can put several units into a group or fleet and sell that. Multiple units might come in a future update. Once someone accepts to buy your unit, the contract will be marked Accepted and the transfer of units and money will happen on the next turn. It will show up as "other" on both your accounting pages. Whatever units are being carried by the units you are selling will go with it, also any Products or Items in Cargo will also transfer. Reporting has started to creep into the game finally! There is a single report available under "Reporting" now. This report allows you to report the current demand of a single product across every city in a system. It also has tick marks that show the highest demand that product was at and the lowest it was at in the last 500 turns. This allows you to not only see the current demand of a product across the system, but also an idea of how much it has moved in the last few days. After running a report you can save the page in your browser favorites and run it anytime directly, the parameter selections become part of the URL itself.
There are also simple graphs under the Industry and Demand tabs of the view screen. The industry graph shows total output going back 500 turns. The demand graph shows how the demand has been fluctuating over the last 500 turns. It also has a simple bar graph showing the relative buys and sells that are happening. Both of the graphs are affected by whatever category or product types you have selected on the left grid and now match what the results in the main grid.
There has been some work on the database to log the Demand of every product in every city. It also calculates how much was bought and sold against those products. It only tracks every 10nth turn with averages. The Data in the game right now only goes back a dozen turns or so even though they are saying 500 turns. As it fills up the graphs will expand appropriately. The Demand grid is especially affected by this. With only a couple points of data right now. We have logs tracking industry and Buys and Sells but nothing till now that recorded actual demand over time.
We will see how these few reports perform and we plan to add a few more reports to the list. Next week we want to get Mysterious Artifact Events going
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Atlashan Posts: 10
11/20/2016
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great job dev, selling military units and reporting good adding,looking forward...
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Rassol Posts: 12
11/20/2016
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This is so great, just what i wanted to see in closest update ))
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