HomeDevelopment Log

Check this forum to see the progress of the game development

Mysterious Artifacts and Quest Events Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


12/4/2016
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
We've finally started putting in the Mysterious Artifacts and Quest Events this week. The Mysterious Artifacts usually initiate some sort of exploration or puzzle solving quest for your Corp with the rewards being, for now, special units or higher level artifact then the one you used. There is also a new Order Type "Search Location" that goes along with these new kinds of events. The More Info tab for Military units now actually shows the base stats and a graph of the units combat values also.

Mysterious A1, A5, AX artifacts have been added. Currently only the Mysterious A1 artifacts do anything, While you can now produce the A5 and AX versions from artifact resource sites also, you can only Deploy the A1 version. The bigger versions will have appropriate quests in place soon. When Deploying an A1 Mysterious artifact it will initiate a "Corp Only" Event. It will send you a private message and show up under events with an orange border icon. Only you can see your own events. The event is typically a logic or mathematics puzzle that decodes a grid coordinate. There is actually only one style of event at the moment but the puzzles are randomly generated. If you think you broke the code then you can send a unit to that location and order it to "Search Location" if you are right then you will trigger the event and receive a reward, otherwise the searching units log will tell you that you didn't find anything. Also, you cannot search a location if you unit was in combat that turn. The search order will cancel and move to the next in your orders list. The events we added do not link to the specific unit that deployed them, any other unit can do the searching but future mysterious events might trigger differently depending on the unit that deployed it or even flag the deploying unit as the one that needs to do the quest.

The rewards are mostly special units or a chance to discovering a higher level artifact than the one you used. 4 special ground units and 4 special ships have been added for these events so far. The A1 versions of these mysterious artifact will spawn simple and short puzzle quests with unit rewards slightly more powerful than what the other artifacts can give you instantly. The A5 Mysterious artifacts will have more complicated and multi stage puzzles and offer bigger special units. the AX versions will probably be difficult to even solve, require more than one day of traveling around and fighting things but can provide the most powerful units or initiate crazy system wide events. That is the plan going forward.

The new "Search Location" order does absolutely nothing but trigger a quest event if you are at the right location. Don't' bother "searching" random locations hoping to find something, although maybe we'll put that in a future update =)

The More Info tab for military units now shows that units "Base Attributes" and "Base attack values " against other units. It also shows what kind of unit it "Attacks As". When it comes to special units, their base stats might be different but they Attack As one of the normal units types. When you see a unit with an attack multiplier, it is multiplying those base attack values. For Example, an AI Reaper craft Attacks as A Corvette but has a x25 attack multiplier. So whatever damage you the corvette doing to other units types, you can multiply that by 25 and that's how much it is actually doing. If you threw on a Nova Cannon artifact then the multiplier will go higher. For Ground units the multiplier is usually the number of actually units. Level 5 Ground unit is 25x normal and has a 25x attack multiplier. Artifact boosters affect the units base attack multiplier or stats which then gets multiplied again when you level it up.

We plan to work on the bigger Mysterious events and start adding more events and content in general over the next few weeks. Slowly fixing some of the UI flaws while we're at it.
0 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software