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Smaller Profit margin for Buying/Sell stuff Messages in this topic - RSS

Skratti
Skratti
Posts: 20


12/12/2016
Skratti
Skratti
Posts: 20
The events create situations where one can buy stuff for 10 credits per unit, and sell it for 3000, leading to an enormous profit.
Even after a day of trading, I still get a profit of 80%.

Proposal:
Let prices not drop further than to 50%, and make it harder for prices to go up.

I'd even be happy with a 30% profit margin - that would be enough incentive to create traders.

The profit margin is dropping due my trading activities, which is rather nice. It could drop a bit faster, and I'd still be OK with it.

Perhaps the global price level (average of all cities) could be used : the further one city is away from that global price level, the faster it does recover (both directions).
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