Use this forum to ask for new features or suggest changes to the game.
Smaller Profit margin for Buying/Sell stuff
Skratti Posts: 20
12/12/2016
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The events create situations where one can buy stuff for 10 credits per unit, and sell it for 3000, leading to an enormous profit. Even after a day of trading, I still get a profit of 80%.
Proposal: Let prices not drop further than to 50%, and make it harder for prices to go up.
I'd even be happy with a 30% profit margin - that would be enough incentive to create traders.
The profit margin is dropping due my trading activities, which is rather nice. It could drop a bit faster, and I'd still be OK with it.
Perhaps the global price level (average of all cities) could be used : the further one city is away from that global price level, the faster it does recover (both directions).
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