General topics about Barons of the Galaxy
Upgrade ACP before delpoyment
ChaChaCharms Posts: 167
12/22/2016
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Is there any way we can upgrade acp military bases before deployment? That way you can start blding your lvl defenses immediately and not wasting more time.. Or perhaps lvl 10 HQ can bld lvl 10 ACP or if that is too OP, lvl 5 ACPs if you choose to, it will obviously cost more in time and money than blding a lvl 1, but then atleast when deployed it is already a higher lvl.
-- Never trust anything that can think for itself if you can’t see where it keeps its brain..
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Doctor Dread Administrator Posts: 1478
12/22/2016
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ChaChaCharms wrote:
Is there any way we can upgrade acp military bases before deployment? That way you can start blding your lvl defenses immediately and not wasting more time.. Or perhaps lvl 10 HQ can bld lvl 10 ACP or if that is too OP, lvl 5 ACPs if you choose to, it will obviously cost more in time and money than blding a lvl 1, but then atleast when deployed it is already a higher lvl.
Its not something we want to do, where you can drop level 10 bases or structures on a city that was just created for example. Especially defenses where you can drop 5k cargo worth of defenses and claim a town yours out of nowhere. Or drop a bunch of defenses on a city you're about to attack. Its almost like the equivalent of Turret Rushing people in an RTS Game =) Bases are the same way, you don't want to be able to plop down a level 10 base on someone and then build level 10 units in 50 turns while attacking them, You have to move a fleet around to do something like that now.
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ChaChaCharms Posts: 167
12/23/2016
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Okay, I understand.. my only concern is if you you get a few powerful groups and deny anyone else the attempt at claiming artifact sites, the minute a person claims one they better have a strong fleet to protect it until they are able to build formidable defenses
-- Never trust anything that can think for itself if you can’t see where it keeps its brain..
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Doctor Dread Administrator Posts: 1478
12/23/2016
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ChaChaCharms wrote:
Okay, I understand.. my only concern is if you you get a few powerful groups and deny anyone else the attempt at claiming artifact sites, the minute a person claims one they better have a strong fleet to protect it until they are able to build formidable defenses
Going to war over the artifact sites? With weapons gained from the artifact site? Sounds Perfect =)
There is going to be an event where aliens come in and attack the artifact sites too.
Could also make an event that is voted on and could temporarily stop all artifact production for days
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ChaChaCharms Posts: 167
12/25/2016
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Side note: think having a lvl 10 shipyard can reduce upkeep of ships? Or be able to stack upkeep artifacts...? Monoliths are expensive at 325k >.<
-- Never trust anything that can think for itself if you can’t see where it keeps its brain..
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Doctor Dread Administrator Posts: 1478
12/25/2016
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ChaChaCharms wrote:
Side note: think having a lvl 10 shipyard can reduce upkeep of ships? Or be able to stack upkeep artifacts...? Monoliths are expensive at 325k >.<
The ships were meant to be pretty cheap to get a hold of but costly to keep around. As opposed to most games where they cost a fortune in money and time to acquire and then cost nothing to have around and infuriating to lose =)
Its also part of this theory where you cant have a huge force of "everything". If you try to have a handful of all unit types you might get wrecked by someone who uses a more focused type of force. Some people much have 500 logistics worth of Infantry and tanks and carriers to carry them. Some might have a complete force of cruisers (Fast moving and good vs ground for the money by the way). The monolith is the biggest ship but its actually geared towards ground attacks and a lot of hit points.
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