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Orexis
Orexis
Posts: 61


1/2/2017
Orexis
Orexis
Posts: 61
Hey guys been playing the game a few days now and loving it. Had a few construction related questions i wasnt sure about

Is there any way to speed up acp construction time? Id assumed upgrading my HQ would do this but i didnt see any affect.

Same question for ships from a shipyard?

Is there any way to have a second production line for acps? Or is my one hq at 60/70 per acp my only -very slow- option?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


1/2/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Orexis wrote:
Hey guys been playing the game a few days now and loving it. Had a few construction related questions i wasnt sure about

Is there any way to speed up acp construction time? Id assumed upgrading my HQ would do this but i didnt see any affect.

Same question for ships from a shipyard?

Is there any way to have a second production line for acps? Or is my one hq at 60/70 per acp my only -very slow- option?


Upgraded Military Bases and Shipyards, in addition to unlocking the bigger units, can produce higher level units in the same amount of time as a level 1 unit. A level 8 base can make a level 8 ground unit in the same time it takes to make a level 1. A shipyard produces ships faster once it hits level 5, where it can build anything at that point.

The CorpHQ can only make low level units, there is no way to speed up its production time for ACPs or other structures it makes based on level. although that is an interesting idea we might incorporate.
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Orexis
Orexis
Posts: 61


1/2/2017
Orexis
Orexis
Posts: 61
Thanks for the responses smile Perhaps a "Construction Center" to produce eveything an hq does at varying speeds per level? Equivalent to hq at 5 and better after?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


1/2/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Orexis wrote:
Thanks for the responses smile Perhaps a "Construction Center" to produce eveything an hq does at varying speeds per level? Equivalent to hq at 5 and better after?



Another structure just to make CorpHQ things? That goes against the subscription benefit. Only your Corp HQ can make things like ACPs and your Corp HQ has to stay in Sol System on a free account.If I make another structure that can make those things it would defeat the purpose of that limitation. I think making the items build faster on higher level HQs is a good idea though, even if it cost the same.
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Orexis
Orexis
Posts: 61


1/3/2017
Orexis
Orexis
Posts: 61
Ah ok that makes sense then. Another thing i noticed was that building a shipyard acp takes 70 turns but building it normally takes 140 (?) I think turns. Is there ever any reason anyone wouldnt use an acp over hq? The 50k credit cost difference is negligible
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


1/3/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Orexis wrote:
Ah ok that makes sense then. Another thing i noticed was that building a shipyard acp takes 70 turns but building it normally takes 140 (?) I think turns. Is there ever any reason anyone wouldnt use an acp over hq? The 50k credit cost difference is negligible

Mmmmm that is a bug. The Construction times were Upped but the ACP was overlooked. The ACPs are supposed to cost/time 1.5x the normal structure. Something that needs to be corrected.
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