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Major change to Demand/Pop in Sol Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


1/4/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
We just put in a major change to the way demand and population work. We didn't like the way were making different demand and population growth rules for inside and outside of the Sol System. We really wanted to find a way to make the systems identical while still preserving Sol system as "Stable". The problem we found through the Open Beta is that once a city is formed outside of Sol the players cant supply everything to it and so most of the demand went out of control which caused the population crash and the city to be destroyed. We later implemented a stop on the higher tier product demands until a cities population hit 2,3,5 million respectively. But we didn't like that either. So we have a new mechanic tweak we're implementing across all cities including Sol:

The demand rise for the higher tier products (Components, Services, End Products) Still kicks in at 2,3,5 million population, but if the population in the city goes back below those thresholds, the demand for those higher tier products starts to go DOWN, if they are higher than 200, at the natural rate until they get to 200 and stay there. They will rise normally to 200 if sold down. Events can still move them around but they will come down to 200 if the population isn't high enough to sustain that product tier.

The cities in Sol are NO LONGER RESTRICTED when it comes to demand and population. They operate exactly the same as the outer cities. That means the demand on any product can hit 1000% and population WILL move up and down depending on the demand of products. All cities in Sol no longer have a default population that the system pushes towards. The playing field is now leveled.


Left alone, a small city will have all the raw material demand rise to 1000 while the rest will hover around 200 which will make the population go down. Sol cities still cannot be destroyed and will bottom out at 90k population,.

We have cut the population of all the sol cities in half also.
Also, there were some fixes to combat where you couldn't attack structures with "Attack Everyone" because of guild affiliation.

There is also a new event called "War Reparations" which puts aggressive player on trial to be voted on by all the defender corporations that were attacked. The "Winner" of the vote get takes for 5% of their net worth to be distributed among the victims. The planet of Pluto has one of these vents going right now.

We plan to do more events in coming days. We also are considering allowing election in Sol system for paid accounts.
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