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Couple quick stat questions Messages in this topic - RSS

ColErr
ColErr
Posts: 4


1/11/2017
ColErr
ColErr
Posts: 4
Looking through the combat stats, one of them is CTurn. What is this value used for?

Also, what's the formula for movement? is it just linear distance / move stat = turns to move? Or is it more complicated. How does it determine where it stops along the route?
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


1/11/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
ColErr wrote:
Looking through the combat stats, one of them is CTurn. What is this value used for?

Also, what's the formula for movement? is it just linear distance / move stat = turns to move? Or is it more complicated. How does it determine where it stops along the route?


CTurn is abbreviation for Construction Turns. Ran out of room =)

The movement is always in straight lines in one of the 8 directions. If you are forced to "turn" traveling from two cities that are not in a straight line from each other for example, the unit will stop at that turn and then continue in a straight line next turn. Even if you have a movement of 20 and you're moving to a city that is 4 spaces away but not in a straight line, your unit will move in a direction that resolve the X or Y axis first, stop and then move straight into it on the next turn.

The "stop and turn" in the movement was actually a programming obstacle that we decided to keep in place because it allows for units to almost always be "on the board" outside of a city when they are moving around. You can watch a freighter move from city to city and predict exactly where they will be stopped for their turn assuming the two cities are not in a straight direction and within movement range.. That's where you can have units attacking to raid it. I think movement always tires to resolve its Y axis (vertical) first then its X axis (horizontal). A unit moving back and forth from two cities that are offset from eachother will not take the same path back and forth. One path will be "high" the other path going back will be "low"
edited by DrDread on 1/11/2017
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