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Safegaurd system for computer bots Messages in this topic - RSS

BaronOfThGalaxy
BaronOfThGalaxy
Posts: 47


1/16/2017
BaronOfThGalaxy
BaronOfThGalaxy
Posts: 47
I just want to "heads up" about bot systems that automatically play the game, and possible systems that can prevent this in the future.

For example today most of the time you have to proof that you are not a robot to create an account on a lot of internet websites with complicated picture selection. (everyday bots they are getting smarter)

At the current state when I'm looking at this game it would be very easy to create automated bots and make a fortune ingame without doing anything 'if I could code' those bots and basically ruin the gameplay for dedicated players without them even knowing it.

Looking at patterns only to pick out bots will only fish out the noob coders, the real good coded bots don't have patterns to be seen, even if they get caught they just get adjustments and they will be back.

Anyway its just something to bring this to the notice for future plans or something. wink smile
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Doctor Dread
Doctor Dread
Administrator
Posts: 1463


1/16/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1463
BaronOfThGalaxy wrote:
I just want to "heads up" about bot systems that automatically play the game, and possible systems that can prevent this in the future.

For example today most of the time you have to proof that you are not a robot to create an account on a lot of internet websites with complicated picture selection. (everyday bots they are getting smarter)

At the current state when I'm looking at this game it would be very easy to create automated bots and make a fortune ingame without doing anything 'if I could code' those bots and basically ruin the gameplay for dedicated players without them even knowing it.

Looking at patterns only to pick out bots will only fish out the noob coders, the real good coded bots don't have patterns to be seen, even if they get caught they just get adjustments and they will be back.

Anyway its just something to bring this to the notice for future plans or something. wink smile



Some basic stuff on sign up still doesn't is good idea but doesn't stop a real person from setting up 10 accounts and then running bots on them.Its not a very "bot viable" game though. There isn't a 10 step program that you can follow for immediate success.
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BaronOfThGalaxy
BaronOfThGalaxy
Posts: 47


1/16/2017
BaronOfThGalaxy
BaronOfThGalaxy
Posts: 47
I actually don't meant a safeguard system when creating an account, I mean when you are playing.

Just a totally raw example, while playing you have to solve those "I'm not a robot puzzles" randomly happening before your new actions will be accepted by the system otherwise it will not apply them.

Something like that or familiar in that direction if you get what I mean smile
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Vagabond820
Vagabond820
Posts: 21


1/16/2017
Vagabond820
Vagabond820
Posts: 21
I understand the concern, but what you suggest would simply turn human players away.
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Skratti
Skratti
Posts: 20


1/18/2017
Skratti
Skratti
Posts: 20
The game galaxy might be big enough to house some bots beside the human players, without making them a nuisance.
If they are detected (for example because they don't reply to messages or do not mind being attacked) they are easy meat.
If the coder still looks into the messages of the bot, and does reply etc - then we will have a very strong human player, who plays computer aided.
One can assume that all viable trade routes are cared for by this bot, as well as having the bot sell at best price-distance relation.
That financial power might create problems, since this player/bot may invest more into his military. But the cap on ship number means that a few good human players working together might win against the human/bot.

I'd say that we have to live with the possibility that this happens. It does not seem so likely, since as far as I know the scripters do like more the systems that do have exponential growth of resources and building levels.
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