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Alien Mothership and some bug fixes.
Doctor Dread Administrator Posts: 1478
2/4/2017
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We pushed a new Alien Mothership event today. It was going to be a System wide combat event but it wasn't working out as is so it became very similar to a pirate event. A giant Monolith from the Machine Race is the new "Base" and the ships are MAK Battleships and cruisers. There are also MAK Drones which are high attack value fighters on the mothership. They don't raid for products, they just attack. We have some ideas we're going to try for a system wide version in the future perhaps involving the Common wealth and Dark Star races having separate sprawling bases and a war between them with opportunities for voting.
The "AI" (if you want to call 10 lines of code that) that all the hostile pirates raiders and motherships use to determine where to attack was modified to target high Production and Low Military power locations first. They shouldn't be sending a couple units to "Raid" a large city with Terran Fed Defenses unless that was one of the best choices.
There was a bug with the Mysterious Events ships that caused them to "break" at level 0 and go into limbo. this should be corrected now. There was actually the same bug in Pirates and Raiders event also. There were a few tweaks to some of the screens that crept in. Units that are linked to an event will have a link to that event next to their coordinates when viewing them. You can see whats int he groups or carriers of other corp units with a Plus sign just like on your own assets screen now.
We almost pushed a change to the guide page where it shows the relative population types affected by each products demand. you might see that go in tomorrow.
We spent the month doing more events. They were all combat oriented and didn't have any exciting voting attached though. We want to make one more for Commonwealth and Dark Star factions to get them into the game and then we have to start moving on to UI refinements for the next month.
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