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Civil Movement event and Product Population effect Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1397


2/12/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1397
There is a new event that has several different variations of "Political Movements" that only affects cities, such as "Socialist Agenda" or "Liberal Movement". All these variations do the same thing, they shift population from certain classes (poor,middle,rich) to another class. Cities have a total population but the 9 different classes is what affects the Volume of the products at that city. Every product affects the 9 different populations differently. That was never displayed anywhere until now.

On the main website Guide >> Production OR under your Corp HQ >> More Info, you can now see a little mini graph next to each product on the list that shows how strongly it affects the 9 different population groups. Each little bar is a percentage of how strongly that population is affected by that product when it comes to population growth through demand. The demand of Supercars in a city won't affect the poor classes of population almost at all but it will greatly affect the rich population groups. This is also why volume is different for every product type in the same city. Supercars is reading the rich population groups to determine volume not the poor ones.

War reparations 5% net worth penalty is now scaled to the number of "victims" the event.One Victim makes the the penalty 1% and up to 5 victims makes it 5% penalty. Also a "Not Guilty" option has been added to the event so you victims can choose not to penalize the attacker if was an understandable mistake for example.

Events which broadcast Comm Messages such as Supervirus or Kaiju Awakening now have a link to that comms message from the event itself. We still want to work on these comms features so perhaps the event only messages don't spam the channel and are only linked to from the event itself.

A few minor fixes started happening on the interface. We want to add some of the asked for features such as showing what the upgrade will do, before and after stats, Perhaps doing Mass Salvage screen and looking into the Downgrade Structure.

The effort is being moved away from events and more towards the interface problems now. Performance problems on the assets page for example will be addressed after that, towards the end of development.
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