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LoImpact
LoImpact
Posts: 13


2/26/2017
LoImpact
LoImpact
Posts: 13
I'm not sure how this fits in the overall scheme of this game, but I think a Storefront unit would be nice that does not produce anything but allows you to sell up to, say five items to a city would be nice. All other costs would remain the same. You could add or remove items as the market changes.
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


2/26/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
LoImpact wrote:
I'm not sure how this fits in the overall scheme of this game, but I think a Storefront unit would be nice that does not produce anything but allows you to sell up to, say five items to a city would be nice. All other costs would remain the same. You could add or remove items as the market changes.


There already is one. Its called a Distribution Center. It can buy/sell 10 items at once Leveling it up increased its Buy Sell Power (how much it can buy/sell per slot in a turn)
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