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General topics about Barons of the Galaxy

Thoughts on Free vs Paid Player Advantage Messages in this topic - RSS

ChaChaCharms
ChaChaCharms
Posts: 167


4/5/2017
ChaChaCharms
ChaChaCharms
Posts: 167
Below is a copy of a disucssion on the in-game message board that I would like to post here for future reference on this debate:

-From a Concerned Free Account Player:
Last thing I can contribute is at least giving you guys looped orders that may help create a few low demand resource materials. Sorry guys but look at things and you will see. The "Barons of the Galaxy" have already been decided by their contributions to the Kick starter, or accelerated start.. I am not into pay to play games or having to join one of the "founding" players cliques to be able to us normal features of the game.. The few that are left to free players.- Maybe you think I too am just a troll but hey the dice are already loaded here. Good luck guys hope you can find enjoyment with out having to buy an accelerated start.


My Response:
I am quite confused here. There are a number of free players that are doing well. The real only advantage a player has with founding/accelerated start is simply that we can build more things without waiting for the money.

At least at the very beginning it is only natural for a paid player to be on top or in the top, they paid for a boosted start and have the extra cushion to avoid going in the red. There are plenty of opportunities for free accounts to play. I have thought about making another account simply to do something on this game while I am waiting the turns for my buildings and units, but so far have not done so.

You may just have the wrong outlook for the game, it isnt about who is the strongest or wealthiest player, the goal in a lot of the founding players is to create a successful market where players can be successful.. Once the market is established - then can come the time of aggressive diplomacy if it is needed. The big reason for military in this game (in my opinion) is not to attack other players, but to combat the hostile NPC that will be coming to Earth at some point. They have already visited other planets; we just do not have any players on those planets to be affected.

Finally a free player has a lot to offer to the community. Yes they do not get votes at the moment, but this may change depending on future discussions with the dev. The issue is finding incentives for people TO pay to play.. but keep it from a pay to WIN mindset.

I feel a natural barrier to this is the turns it takes to get anything done... Consider Machina Morituri, he started with 5 billion credits due to his founder status, but is he dominating the game right now - NO.. (no offense mate). Sure he could build monoliths and level them up and destroy anyone and anything, but that will take thousands of turns due to upgrading the shipyard and then building the monolith and finally upgrading them.. By that point the markets will be operating at a greater capacity, populations will be up, there will be no need to worry about him due to the war reparations mechanic that the dev put in place. He would be punished severely. Not only this - but the upkeep required for these game destroying fleets is astronomical, 1 lvl 10 monolith was around 250k if I recall and they may have been with a 50 percent reduction in upkeep artifact..

-TLDR- The point is the paid players want the game to succeed.. yes we want to do well..but we do not get to that point by destroying the market.


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Never trust anything that can think for itself if you can’t see where it keeps its brain..
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