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cyb0rg
cyb0rg
Posts: 123


4/21/2017
cyb0rg
cyb0rg
Posts: 123
I would like to see more researches for corporate HQ, like some combat ones, unit speed, hanger/cargo size, or trade power (distribution centers). Maybe even specific artifacts. Voting bonus or event bonus might be cool too.
edited by cyb0rg on 4/21/2017
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


4/21/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
cyb0rg wrote:
I would like to see more researches for corporate HQ, like some combat ones, unit speed, hanger/cargo size, or trade power (distribution centers). Maybe even specific artifacts. Voting bonus or event bonus might be cool too.
edited by cyb0rg on 4/21/2017


I think research for more logisitcs, structures or military would be viable.
I'm not sure about throwing in voting power but that could work also, as a bonus percentage to your voting power. But free accounts can't vote
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cyb0rg
cyb0rg
Posts: 123


4/21/2017
cyb0rg
cyb0rg
Posts: 123
Maybe free accounts should be limited on what they can research as well.
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Vulpex
Vulpex
Posts: 390


4/22/2017
Vulpex
Vulpex
Posts: 390
Doctor Dread wrote:
I think research for more logisitcs, structures or military would be viable.
I'm not sure about throwing in voting power but that could work also, as a bonus percentage to your voting power. But free accounts can't vote


The research points for logistics / structures / military sounds familiar - something that was discussed before perhaps?

On the other hand research for voting power? Meh not sure about that. If you have research for structures then you are already increasing the potential voting power, why do it twice?

Maybe research for artifacts? Not to change the effects but to extend duration of things like the bonuses to city growth etc.
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