Hutton Posts: 276
5/5/2017
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What happens when your cash balance goes in to the red? What functions continue on credit?
Will structures still produce? Will units follow orders? Will units or structures get randomly scrapped? Will they repair? Will construction that was already qued get aborted?
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Hutton Posts: 276
5/5/2017
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I just found a bit in the Guide that confirms upkeep will continue to be charged against your negative balance, from which I infer no auto scrapping either. But what about repair and construction that is already qued?
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Zip555 Posts: 67
5/5/2017
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production contines, but you can not buy upgrades
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cyb0rg Posts: 123
5/5/2017
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Eventually your whole company is liquidated and your HQ despawned so you have to place it again. I let it happen to me a few times.
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Doctor Dread Administrator Posts: 1478
5/5/2017
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Upkeep essentially gets paid but no new upgrades or construction will happen.
Also, negative funds incurs a debt interest penalty I forget what it amounts to, 20% a week (1000 turns)? so if you're 1mil in debt for a week, you're going to get charged 200k. Its a small amount every turn not every week by the way. Should show up in accounting.
When you're net worth goes negative, which is a tricky calculation because your cash on hand goes into your net worth, you will be liquidated.
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Hutton Posts: 276
5/5/2017
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What about repairs?
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Doctor Dread Administrator Posts: 1478
5/5/2017
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Hutton wrote:
What about repairs?
I think repairs will happen even if you are in debt which can make you go bankrupt quickly. There is no mechanic to halt repairs yet. To head off a liquidation you have to salvage some of the units.
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Vulpex Posts: 390
5/6/2017
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And repairs ARE expensive my poor yellow monolith eats up 1.5 million in repairs for each percentage point in damage.
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cyb0rg Posts: 123
5/6/2017
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Vulpex wrote:
And repairs ARE expensive my poor yellow monolith eats up 1.5 million in repairs for each percentage point in damage.
Mwahaha that's good to know.
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Doctor Dread Administrator Posts: 1478
5/6/2017
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Repairs are expensive, I think its like 20% of the units cost(?) or maybe even 50% of the units cost if yore coming back from 0%.
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Vulpex Posts: 390
5/6/2017
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The rule of thumb I've found is that repairs are roughly 2x unit maintenance per percentage point of damage.
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