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Cargo or Hangar Display Messages in this topic - RSS

FuriousGeorge
FuriousGeorge
Posts: 51


5/9/2017
FuriousGeorge
FuriousGeorge
Posts: 51
Hey Dread!

Low priority request for after launch. Have you thought about adding current Cargo/Hangar capacity to the base "Assets" tab so you can see at a glance if one of your units is full or not? If you know the paths and how much they should have then you could kind of eyeball where they are in their orders and decide who to swap to something else. If your goal is to force players to click down to the individual units then please ignore. Maybe it could be included (that page only) after their name in parenthesis. I've attached a pic of where it could be. Obviously for larger holds you can truncate to ##.K or ##.M so the rows don't get too large or long.

Have a great day!


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Vulpex
Vulpex
Posts: 390


5/9/2017
Vulpex
Vulpex
Posts: 390
Not a bad idea but it would get messy with units which have both a cargo hold and a hangar. It might be more practical to express it simply as a percentage (takes up wayyyyyyy less space - yes I have some BIG cargo ships and groups of ships - e.g. 158463/200000)
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Doctor Dread
Doctor Dread
Administrator
Posts: 1478


5/9/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
Cargo is calculated on the fly which makes it a hard query for the assets page to do every time, so is hangar. Its something I can look at. It would display in the notes if anything.
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FuriousGeorge
FuriousGeorge
Posts: 51


5/9/2017
FuriousGeorge
FuriousGeorge
Posts: 51
Not a problem! Just wondering if it was possible for the future, and yes a percentage would work as well. Just a thought for the back burner! =)
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