Use this forum to ask for new features or suggest changes to the game.
Cargo or Hangar Display
FuriousGeorge Posts: 51
5/9/2017
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Hey Dread!
Low priority request for after launch. Have you thought about adding current Cargo/Hangar capacity to the base "Assets" tab so you can see at a glance if one of your units is full or not? If you know the paths and how much they should have then you could kind of eyeball where they are in their orders and decide who to swap to something else. If your goal is to force players to click down to the individual units then please ignore. Maybe it could be included (that page only) after their name in parenthesis. I've attached a pic of where it could be. Obviously for larger holds you can truncate to ##.K or ##.M so the rows don't get too large or long.
Have a great day!
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Vulpex Posts: 390
5/9/2017
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Not a bad idea but it would get messy with units which have both a cargo hold and a hangar. It might be more practical to express it simply as a percentage (takes up wayyyyyyy less space - yes I have some BIG cargo ships and groups of ships - e.g. 158463/200000)
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Doctor Dread Administrator Posts: 1478
5/9/2017
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Cargo is calculated on the fly which makes it a hard query for the assets page to do every time, so is hangar. Its something I can look at. It would display in the notes if anything.
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FuriousGeorge Posts: 51
5/9/2017
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Not a problem! Just wondering if it was possible for the future, and yes a percentage would work as well. Just a thought for the back burner! =)
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