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ACP Changes
Vito Scaletta Posts: 2
5/18/2017
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So i have a simple idea that would make ACPs far less painful with out giving any advantages. Instead of a one size fits all ACP, why not have different ACPs that take like 20, 25,30 ect turns to build. Lets say i want to build a building that normally takes 20 turns via HQs, instead of waiting 50 turns to make an ACP, why not make a 20 turn ACP that then can only be deployed in to a build that takes 20 or less turns to build normally.
Thoughts?
-- Tailored Arms CEO
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