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Event tweaks, Kaiju, Geobooster, Supervirus, Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1478


6/4/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
A few events were tweaked. Mainly the Kaiju Event. The weakness product mechanic is a little too strong when given so much time to prepare for it. It also is anti climactic when it nukes the Kaiju for everything. We don't want to remove it or simply reduce its punch so we made it a softening up mechanic as opposed to the nuclear bomb mechanic it was.

Firstly the Kaiju now only attacks a location for 3 rounds before moving on to the next location 1 space closer to the target. Once on Target city it will fight there for 20 turns then wander off if you don't kill it by then. This gives you far less time to prepare for its arrival with 3 million weakness product waiting in the city. It also gives the cities or industrial zones along its path a chance of surviving a few rounds as opposed to 10. WIth an average distance of 10 spaces it should take 30 turns to get to target then 20 turns there equals 50 turns which is half the time in game as before and a third of the time it took to get to the city then before also.

Secondly, the Weakness Product can only damage the Kaiju by 50% of its remaining hit points per turn if there is more product than half its remaining Hit Points, it won't be used.. That means even if you put 10 million product down in front of a 100k hit point Kaiju it will damage it down 50k, then 25k, then 12.5k in three rounds etc. it will only consume the appropriate amount of product (50k, 25k, 12.5k in this example) and it will only put you on the scoreboard for that much damage also. You can not really kill it with the weakness product, because it keeps cutting his reaming hit points in half at the maximum but you can decimate it in a few rounds and then have military knock out the rest. If Military players want a bigger cut of the Kaiju Bounty, they may want to engage it earlier.

We'll see how this Kiaju event works out and perhaps modify it again in the future. A Kaiju 10 was spawned on Earth to try this out as promised =)

Geo/Gaia/Solar Booster/Scorcher artifacts, all the Geotech ones, have had their population increase/decrease raised to 10%

The Nanite swarm should be doing 25% damage to All Structures and Defenses over 10 turns, if not we need to look at it again.

The AI Supervirus now does what it says. It steals 10% of all profits on the planet for 100 turns. That is 100x stronger than the last time it was used. If this is launched again on earth the user would make about 500-600 million off of it. And also probably get annihilated by by everyone on the planet.
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