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Reaching 10 mil pop should open 2 new star systems Messages in this topic - RSS

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6/20/2017
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When 10 million population is reached, only one new star system opens up currently. This is sort of strange and limits colonization and exploration a fair bit, not to mention being forced to colonize rather useless systems to make the game progress. It will also take ~ages~ to ever expand past Sector 1, not to mention Orion and perhaps one day Alpha. Doubling the amount of systems opened up after properly colonizing one sounds like a good improvement to me. Discuss?
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Doctor Dread
Doctor Dread
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Posts: 1463


6/20/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1463
It used to take 10 million population on a single planet before allowing another city to spawn on that planet. Now it takes 5 mil to do that.

The closest System spawns once 10 cities are spawned in the current one. System spawns are not determined by population.

The game expand systems to make sure you're not overcrowded, it is not the goal of the game to explore the map. Spread to thin all the cities will simply collapse. It s already bad that there are 3 systems open and the current player base cant even supply earth. If anything we DO need a population restriction before expanding the systems . Decent population is only attainable when the city is doing well,threes no easy way to cheat it. Spawning 10 cities in a system however is done in 2 days by a single corp for the hell of it =)

Once warp gates and even worm holes show up in game, you will be able to jump across vast distances. We never intend to fill up the map. But we can make far off locations where quests or events can happen, big monsters lurk ect.
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Vulpex
Vulpex
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6/20/2017
Vulpex
Vulpex
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Actually expanding past sector 1 is going to be very easy now. Bear in mind that expansion and exploration without economic development leads to a wasteland... and we are already economically underdeveloped by every metric out there.
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Hutton
Hutton
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6/20/2017
Hutton
Hutton
Posts: 276
I think another point of this suggestion would be that not every system will need to get developed if we open two at a time. It would make for a more interesting game boarded if some systems remain relatively undeveloped because of poor resources. Pirate Corporations need uninhabited systems to operate out of!
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Posts: 10


6/20/2017
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Hutton's post is what I meant. Why spend valuable effort and resources developing systems that are relatively resource poor? Not every system should have 40 million people in it, only those that are worth having 40 million people in. At the moment it is being enforced that every system will have that amount of citizens or the progression stops. When you give the players more choices on where to go it will naturally leave behind some relatively empty systems, and some more developed ones. Imagine finding a world with massive resources of every quantity, naturally that will become a huge trade-hub, surrounded by some poorer systems who only have good agriculture or metals, feeding it those resources. You will see humanity spread out in clusters instead of everywhere. Some wasteland, then suddenly a massive population center fed and supplied by the surrounding systems, who have no more than maybe 10 million people.
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