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Piracy research/mode Messages in this topic - RSS

Aywanez
Aywanez
Posts: 64


6/29/2017
Aywanez
Aywanez
Posts: 64
So this was recently raised in a discussion:
Piracy should be a game feature and not an alt workaround in my opinion. So just implement it as a research and apply in this case on a group or fleet. On the other hand we need a second research to de-mask the pirate with a specific chance depending on the research level.

I think it's a great idea.
The way I see it working is: there's a special mode, where you can attack others and they have a chance (50% base, better for special attacker units/with research, worse if the stack has detector units/research) to attack without identifying themselves (just the unit types attacked with.) This entirely deprives attacker of reparations (even when detected.) Another interesting idea is for each player present (not attacked, present in square) to have a separate chance to recognize the attacker. That way there's an extra reason for players to talk to each other.
Edit: got confused about what "better" meant. oops.
edited by Aywanez on 6/29/2017
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