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What should we work on next? 06/29 Messages in this topic - RSS

What should we work on next?

Custom Ruler Initiated Voting:10
Dark Star / Commonwwealth Factions:16
Strategic Orbits / Structures:12
Doctor Dread
Doctor Dread
Administrator
Posts: 1478


6/29/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1478
There is some debate on what to work on next so I'm going to start making polls like this to hear the voice of the people. Hopefully one voice per main account and not 26 alts because you want to see Doom Cannons

These are the next few things I plan on working on, vote to tell me which ones I should do first.

In Game Ruler initiated Custom Voting (working name). The game has a lot of political voting but theres no way for the rulers to have their own voting outside of Discord or the Comms channel, So I plan to implement a mechanic where the Rulers (city/planet,system) will be able to post their own "poll" which will show up almost like an event with a linked comms thread. You can type in a title and a blurb description and probably up to 10 voting options. You can perhaps declare that voters will be using their Industry or Military or both for vote weight and the voter base will probably be anyone in your scope (your city / planet / system) It will run just like voting events do. Probably 100 turns and then stop. You can have one every 3 days or something. The vote doesn't actually DO anything but can be used as a tool to organize player opinions. I plan to have the Terran Federation (me) use this voting also for official players issues such as "This guy is accused of abusing game because of xyz, should we intervene and how"

Dark Star / Commonwealth Prate factions . These two NPC factions will be semi-persistent and large pirate corporations. They will have large bases with dozens of units in a few places randomly in every system. They are usually passive but there will be events where they will send out a group of units to attack or raid somewhere or fight each other in a city somewhere which you an choose a side. But they can also be hired to attack another player or perhaps escort one of your groups in defense for large sums of money which scales with the size of the force they will bring. There bases can be destroyed but they will randomly respawn elsewhere in time. Their bases won't be easily destroyed, their size might scale to the population of the star system they are in but in something like Sol it's probably going to be something that would match the power of 3-4 level 10 corps pushing military. There might be a Reputation Rating system that goes in also where you can have good/bad reputation with the two factions depending on how much you pay them, attack them or attack things they like to attack etc. this might give you political currency when someone tries to make them attack you for example.

Strategic Orbits/Orbital Structures. Strategic orbits and Megastructres are discussed in another thread (Search "megastructures" ) Strategic orbits will be 4 spots near the four corners of a planet just off surface in space (whenlooking at a planet like earth for example) from these locations a fleet can attack ANYWHERE (probably pick a location from the attack order) or EVERYWHERE on the planet at once from that location without actually moving. This allows your fleets to essentialy take air superiority over a planet and/or enforce an effective blockade by attacking "Everyone" who isn't in your guild. These Strategic Orbits are the precursor to Orbital Structures since they orbital structures will only be placed in these locations. Orbital Structures will be Starbases, Warp Gates and Orbital guns.
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