HomeDevelopment Log

Check this forum to see the progress of the game development

Custom Vote implemented and lower const. times Messages in this topic - RSS

Doctor Dread
Doctor Dread
Administrator
Posts: 1384


7/16/2017
Doctor Dread
Doctor Dread
Administrator
Posts: 1384
If you are a ruler of some kind, City, Planet, You should now see a "Create Custom Event" link under your Events grid. From there you can make and launch your own voting event. The event doesnt actually DO anything, it is just a Poll essentially that uses the same mechanics as the normal voting events. It can be used y rules to make actual referendums (like Should Grandor be punished?)

You can make up your own Title and Description and add up to 10 Poll Choices. The Event will sends a Comms message to anyone with structure output in your rulership and their voting weight is their structure output. Just like normal events, only paid accounts can vote.

We might add more features to it such as voting by Output/Military/Single vote or make some that actually enforce laws. This is a good first step.

You can only have one active vote at a time and its set to 200 turns each. you can Save your vote and launch it later. I cannot test the feature on the live server without logging in as a ruler so please tell me if something goes wrong when you try it.

Also, we have cut the construction time of ships in half across the board. Ships take enormously long times to build compared to ground units (now). Since ground units can be built at higher level at higher level bases, you can make a dozen level 10 ground units in a day with a couple of bases. Shipyards also reduce time by up to half at level 10 but It still takes weeks instead of days to put the same kind of money onto the field.

The really good news though is now that this is in place, the next thing I'm working on is...MEGASTRUCTURES (omg the cheering!) first one will be Warp Gates
edited by DrDread on 7/16/2017
0 link
Rekkles
Rekkles
Posts: 36


7/16/2017
Rekkles
Rekkles
Posts: 36
Sorry, just a little unclear what you mean by cut the construction time in half. In game im seeing that it takes less time to build ships,

when you said:
Doctor Dread Ships take enormously long times to build compared to ground units (now). Since ground units can be built at higher level at higher level bases, you can make a dozen level 10 ground units in a day with a couple of bases. Shipyards also reduce time by up to half at level 10 but It still takes weeks instead of days to put the same kind of money onto the field.
[/quote
wrote:


It made it sound like it should take LONGER for ships to be built.
0 link






Powered by Jitbit Forum 8.3.8.0 © 2006-2013 Jitbit Software